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Alligator Gar

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Alligator Gar
Alligator Gar.png
Details
Speed
104%
Walking speed
104%
Health
8.0 (total: 800)
Damage
7.0 (total: 140)
Boosts
3
Armor
20%
Armor penetration
40%
Bleeding reduction
0%
Damage reflection
0%
Biome statistics
Oxygen time
90 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
30 seconds


The Alligator Gar is a tier 10 animal.

Mechanics[edit | edit source]

  • Electric eels evolve into Alligator Gars.
    • 48,000 XP is required for an electric eel to evolve into an Alligator Gar.
  • Alligator Gars do not evolve into any other animals, as they are one of the latest animals.
  • Alligator Gars drop meat upon death.
  • As an Alligator Gar, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

Abilities[edit | edit source]

Passive Abilities[edit | edit source]

  • You get a speed buff (+10%) when you swim nearby the water surface

Active Abilities[edit | edit source]

Name Image Charge Time Description
Lunge Gar Lunge.png 1 second Charge boost to lunge 3 times and deal 100% more damage (280)

If you miss your charged boost you get slowed down (-15%)

You get a speed debuff (-30%) while charging the boost.

Suitable Biomes[edit | edit source]

  • The suitable biome for the Alligator Gar is the swamp.
    • If an Alligator Gar enters the ocean, it will lose salinity.
    • If an Alligator Gar enters the ocean surface, it will lose oxygen.
    • If an Alligator Gar enters the arctic, it will lose temperature.
    • If an Alligator Gar enters the arctic surface, it will lose oxygen and temperature.
    • If an Alligator Gar enters the deeeep, it will lose pressure.

Diet[edit | edit source]

This is a complete list of food that Alligator Gars can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb.png 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bird Poop All except for lamprey and seagull Bird Poop.png 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food.png 25 Spawns in the ocean.
Ice All Ice.png 50 Spawns in the arctic and deeeep.
Volcano Food All except lamprey Lavabubble.png 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Person Tier 9 to tier 10 except sunfish and stonefish Man.png 300 Spawns just above the water. Does not spawn in the arctic.
Flappy Duck Ray to tier 10 Flappyduck.png 675 Spawns in a horizontal line just below the height limit.
Meat All Meat.png 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding Places[edit | edit source]

Alligator Gars cannot hide anywhere as they are a tier 10 animal.

History[edit | edit source]

This section highlights all the changes made to the Alligator Gar in documented updates so far. A full changelog can be found here.

Update Changes
November 19th, 2018 Two new animals:
November 20th, 2018 Tweaked Alligator Gar stats