Alligator Gar/Sandbox

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Alligator Gar
Alligator Gar.png
Armor penetration
Bleeding reduction
Damage reflection
Biome statistics
Oxygen time
90 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
30 seconds

Overview[edit | edit source]

Information related to gameplay is included here.
The old Mechanics, Diet, and Hiding Spots section will be migrated to a new page covering for all animals, called Mechanics. (under construction)

Alligator Gar is a tier 10 animal in

Alligator Gar evolves from Electric Eel at 219,000 exp. It shares the same evolution branch with Saw Fish.

Tier 8 Tier 9 Tier 10
Snapping Turtle.png
Electric Eel.png
Alligator Gar.png
Saw Fish.png

Statistics[edit | edit source]

This chart would be migrated to the template {{Statistics}} for broader use.

Health: 800
Damage: 140
Damage Block: 20%
Bleed Reduction: 0%
Armor Penetration: 40%

Checkbox-yes.png Cold
Checkbox-yes.png Warm
Checkbox-yes.png Shallow
Checkbox-no.png Deeeep
Checkbox-yes.png Fresh
Checkbox-no.png Salt
Checkbox-no.png Reef
Checkbox-no.png Air
Checkbox-yes.png Water

The first section shows how strong the animal's stats are, comparing to the highest possible values:

  • Health: Whale with 1500 health
  • Damage: Shark with 180 damage
  • Damage block: GST and Sunfish with 60%
  • Bleed reduction: Most arctic animals with 50%
  • Armor penetration: Marlin and Narwhal with 100%
    • Possible change: Max value of AP becomes 50%. I'll then treat the two above and Mantis Shrimp as if they have 50%.

The second chart shows the biome(s) that the animal can live in, and how long the animal can stay in the unsuitable biome(s).

  • An empty checkbox means the animal is not suitable to live there. The label following an empty checkbox will specify how long the animal can stay (except for Reef).
  • A checkbox having a check mark means the animal is suitable to live there.

Despite being the section covering information about the animal's statistics, it will not cover any extra information further than the animal's base stats. Information such as sinking, floating, damage reflection, etc. belongs to the Passive section below.

Mechanics[edit | edit source]

Read more about Alligator Gar's mechanics here.

Alligator Gar's DIET
Name → Floating Food Sushi/Meat Volcano Food Hermit Shell Seagull Poop Stonefish Barb
Image → To be added
Exp. → To be added
Description → Spawns in water Spawns upon death of tier 2-10 animals
Ignores the inability to eat
Spawned by volcanoes Spawns randomly by terrains
Sinks slowly
Spawned by Seagull's passive
Sinks slowly
Affected by suction?
Spawned by Stonefish's ability
Unaffected by suction

Abilities (section display)[edit | edit source]

This section uses headers to separate the abilities.

Passive[edit | edit source]

Special abilities that do not consume boost(s) are included here, e.g. sinking, floating (buoyancy), passive stealth, etc.

  • Gets +10% speed (114% total) at water surface.

Active[edit | edit source]

Special abilities that affect boost(s) are included here, along with any special effects that activate on boost.

Normal Boost: Dash forward

Charge Boost(s):

  • (1000 MS) Lunge forward 3 times and deal 60% more damage (280 total)
    • You get slowed down by 30% while charging your boost.
    • If you miss your target, you get slowed down by 15%.

Abilities (table display)[edit | edit source]

This section uses a table to separate the abilities (just like the old one).

Name Activation Description
Surface Hunter Passive Gets +10% speed (114% total) at water surface.
Dash Normal Boost Dash forward.
Lunge Charge Boost
Lunge forward 3 times and deal 60% more damage (280 total):
  • You get slowed down by 30% while charging your boost.
  • If you miss your target, you get slowed down by 15%.

Strategies[edit | edit source]

You can add strategies related to Gar here, e.g. Double Charge, Snipe, Round Charge, etc.

Using third-level headings is recommended.

Store[edit | edit source]

Skins in the store are included here.

If there's a stat-changing skin, you can add the information accordingly as long as it shows the difference between the stats. This one is an example from me:

Borrowed from Bald Eagle The skin African Fish Eagle changes stat:

  • Temperature: Unaffected → 60 seconds (Warm)
  • Oxygen: 10 seconds → 15 seconds (Air)

Trivia[edit | edit source]

Any trivial information that doesn't necessarily affect gameplay is included here.
The old History section goes here.

  • Alligator Gar is designed by u/sirDangel based on the real life Alligator Gar.
  • Gar has a special stat being not a multiple of 5 (104% base speed).
  • Alligator Gar and Moray Eel have the most skins in the store, with both of them having 4 skins available for purchase.
    • Moray Eel is temporarily winning the first place for having a Seasonal Skin.

Navigation[edit | edit source]

This navbox will be migrated to its own page.
Template:Animal Navbox
It may appear like this:

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Tier 1 ClownfishPiranhaBlobfishWormBlind CavefishIcefish
Tier 2 CrabKing CrabClimbing CavefishCrayfishLamprey
Tier 3 JellyfishFlying FishHorseshoe CrabOlmFrog
Tier 4 SquidLittle AukGiant IsopodAxolotlCatfishHermit Crab
Tier 5 SeagullSealBarreleyeBatDuck
Tier 6 LobsterPelicanRayPufferfishBobbit WormArcherfishGoliath Bullfrog
Tier 7 FrogfishPenguinBeaverSea OtterAnglerfishGulper EelSnake
Tier 8 Sea LionMahi-MahiOctopusBarracudaDragonfishSnapping Turtle
Tier 9 Leopard SealNarwhalSea TurtleDolphinMantis ShrimpHumboldt SquidWobbegong SharkHammerhead SharkLionfishOarfishFrilled SharkElectric EelGiant SalamanderManatee
Tier 10 WalrusElephant SealPolar BearHumpback WhaleWhaleCachalotLeatherback TurtleMarlinOrcaCoconut CrabGiant SquidColossal SquidWhale SharkBasking SharkTiger SharkSharkThresher SharkBull SharkMoray EelStonefishAtlantic TorpedoManta RaySunfishGoblin SharkSleeper SharkAlligator GarSawfishAnacondaAlligator Snapping TurtleGiant Softshell TurtleBald EagleCrocodileHippo

Bonus navbox for Mechanics

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Experience & Score  •  Food & Diet  •  Kill & Death  •  AIs  •  Coins  •  Skins & Store