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Anaconda
Anaconda.png
Details
Speed
90%
Walking speed
100%
Health
8.0 (total: 800)
Damage
7.0 (total: 140)
Boosts
2
Armor
0%
Armor penetration
0%
Bleeding reduction
0%
Damage reflection
0%
Biome statistics
Oxygen time
60 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
20 seconds


The Anaconda is a tier 10 animal.

Contents

MechanicsEdit

  • Giant salamanders evolve into anacondas.
    • 48,000 XP is required for a giant salamander to evolve into an anaconda.
  • Anacondas do not evolve into any other animals, as they are one of the latest animals.
  • Anacondas drop meat upon death.
  • As an anaconda, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

AbilitiesEdit

Passive AbilitiesEdit

  • You gain +10% speed when in the water.
  • You can climb trees.
    • Stay still to hide in them.

Active AbilitiesEdit

Name Image Charge Time Description
Constrict
  0.5 seconds Charge boost to coil around the target, making them unable to move and sink to the seabed and deal coil damage, which can be stacked.

Coiled animals lose oxygen in a faster rate than normal, which cannot be stacked.

Coiled animals can still boost, but they can't hit the anaconda.

Suitable BiomesEdit

  • The suitable biome for the anaconda is the swamp.
    • If an anaconda enters the ocean, it will lose salinity and oxygen.
    • If an anaconda enters the ocean surface, it will not regenerate salinity
    • If an anaconda enters the arctic, it will lose temperature and salinity.
    • If an anaconda enters the arctic surface, it will lose oxygen, temperature, and it will not regenerate salinity.
    • If an anaconda enters the deeeep, it will lose pressure and salinity.
    • If an anaconda enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

DietEdit

This is a complete list of food that anacondas can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it   0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bubble All animals that breathe air   0 Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air.
Bird Poop All except for lamprey and seagull   10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All   250 Spawns in the ocean.
Ice All   250 Spawns in the arctic and deeeep.
Volcano Food All except lamprey   125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Person Tier 9 to tier 10 except sunfish and stonefish   300 Spawns just above the water. Does not spawn in the arctic.
Flappy Duck Ray to tier 10   675 Spawns in a horizontal line just below the height limit.
Meat All   1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding PlacesEdit

Anacondas can hide inside of tree stumps in the swamp, and in all trees if they stand still, but they cannot hide anywhere else as they are a tier 10 animal.