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{{Stub}}
 
 
{{Animal
 
{{Animal
 
| name = Anglerfish
 
| name = Anglerfish
 
| image = Anglerfish.png
 
| image = Anglerfish.png
| tier = 7
 
 
| speed = 100%
 
| speed = 100%
 
| health = 6.0 (total: 600)
 
| health = 6.0 (total: 600)
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| armor penetration = 0%
 
| armor penetration = 0%
 
| boosts = 2
 
| boosts = 2
| oxygen time = 45s
+
| oxygen time = 45 seconds
| temperature time = 10s
+
| temperature time = 10 seconds
| pressure time = 5s
+
| pressure time = 5 seconds
  +
| salinity time = 30 seconds
 
}}
 
}}
   
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**36,000 XP is required for an anglerfish to evolve into any of those [[animals]].
 
**36,000 XP is required for an anglerfish to evolve into any of those [[animals]].
 
*Anglerfish drop [[Food|meat]] upon death.
 
*Anglerfish drop [[Food|meat]] upon death.
*As an anglerfish, friendly fire is turned off for other anglerfish - Meaning you cannot damage them nor be damaged by them.
+
*As an anglerfish, friendly fire is turned off for other anglerfish: meaning you cannot damage them nor be damaged by them.
   
 
== Abilites ==
 
== Abilites ==
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== Suitable Biomes ==
 
== Suitable Biomes ==
*The suitable [[Biomes|biome]] for the anglerfish is the [[Biomes#Deep_Ocean|deep ocean]].
+
*The suitable [[Biomes|biome]] for the anglerfish is the [[Biomes#Deeeep|deeeep]].
 
**If an anglerfish enters the [[Biomes#Ocean|ocean]], it will lose pressure.
 
**If an anglerfish enters the [[Biomes#Ocean|ocean]], it will lose pressure.
 
**If an anglerfish enters the [[Biomes#Ocean_Surface|ocean surface]], it will lose oxygen and pressure.
 
**If an anglerfish enters the [[Biomes#Ocean_Surface|ocean surface]], it will lose oxygen and pressure.
 
**If an anglerfish enters the [[Biomes#Arctic|arctic]], it will lose temperature and pressure.
 
**If an anglerfish enters the [[Biomes#Arctic|arctic]], it will lose temperature and pressure.
 
**If an anglerfish enters the [[Biomes#Arctic_Surface|arctic surface]], it will lose oxygen, temperature, and pressure.
 
**If an anglerfish enters the [[Biomes#Arctic_Surface|arctic surface]], it will lose oxygen, temperature, and pressure.
  +
**If an anglerfish enters the [[Biomes#Swamp|swamp]], it will lose pressure and salinity.
  +
**If an anglerfish enters the [[Biomes#Swamp_surface|swamp surface]], it will lose oxygen, pressure, and it will not regenerate salinity.
   
 
== Diet ==
 
== Diet ==
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! Name !! Can be eaten by !! Image !! XP !! Description
 
! Name !! Can be eaten by !! Image !! XP !! Description
 
|-
 
|-
| Barb || All || [[File:Barb.png|link=]] || 0
+
| Barb || All except for the [[stonefish]] who spawned it || [[File:Barb.png|link=]] || 0
|Spawns behind a [[stonefish]] using their active ability. Poisons anyone who eats it. Despawns rather quickly.
+
|Spawns behind a [[stonefish]] using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune [[animals]]). Despawns after 4 seconds.
 
|-
 
|-
| Bird Poop || All except for [[seagull]] || [[File:Birdpoop.png|link=]] || 10
+
| Bird Poop || All except for [[lamprey]] and [[seagull]] || [[File:Birdpoop.png|link=]] || 10
 
|Affected by gravity. Automatically spawns below any [[seagull]] every 10 seconds.
 
|Affected by gravity. Automatically spawns below any [[seagull]] every 10 seconds.
 
|-
 
|-
| Plankton || All || [[File:Food.png|link=]] || 25
+
| Plankton || All || [[File:Food.png|link=]] || 250
 
|Spawns in the [[Biomes#Ocean|ocean]].
 
|Spawns in the [[Biomes#Ocean|ocean]].
 
|-
 
|-
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|Spawns underneath [[Terrain|beaver dams]].
 
|Spawns underneath [[Terrain|beaver dams]].
 
|-
 
|-
| Ice || All || [[File:Ice.png|link=]] || 50
+
| Ice || All || [[File:Ice.png|link=]] || 250
|Spawns in the [[Biomes#Arctic|arctic]] and [[Biomes#Deep_Ocean|deep ocean]].
+
|Spawns in the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]].
 
|-
 
|-
| Apple || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_8_Animals|tier 8]] except [[pelican]]|| [[File:Apple.png|link=]] || 50
+
| Apple || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_8_Animals|tier 8]] except [[lamprey]] and [[pelican]] || [[File:Apple.png|link=]] || ~125
 
|Spawns in [[Terrain|trees]].
 
|Spawns in [[Terrain|trees]].
 
|-
 
|-
| Berry || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_8_Animals|tier 8]] except [[pelican]] || [[File:Fruit.png|link=]] || 50
+
| Berry || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_8_Animals|tier 8]] except [[lamprey]] and [[pelican]] || [[File:Fruit.png|link=]] || 50
 
|Spawns in [[Terrain|bushes]].
 
|Spawns in [[Terrain|bushes]].
 
|-
 
|-
 
|Volcano Food|| All except [[lamprey]] ||[[File:Lavabubble.png|frameless]]
 
|Volcano Food|| All except [[lamprey]] ||[[File:Lavabubble.png|frameless]]
 
|| 125
 
|| 125
|Affected by gravity, floats upwards. Spawns out of [[Terrain|volcanoes]], which can be hidden in and are located in the [[Biomes#Arctic|arctic]] and the [[Biomes#Deep_Ocean|deep ocean]]. When eaten as an [[Animals|animal]] that is not suited to the arctic, it will replenish some of your temperature.
+
|Affected by gravity, floats upwards. Spawns out of [[Terrain|volcanoes]], which can be hidden in and are located in the [[Biomes#Arctic|arctic]] and the [[Biomes#Deeeep|deeeep]]. When eaten as an [[Animals|animal]] that is not suited to the arctic, it will replenish some of your temperature.
 
|-
 
|-
 
| Flappy Duck || Ray to [[Animals#Tier_10_Animals|tier 10]] || [[File:Flappyduck.png|link=]] ||675
 
| Flappy Duck || Ray to [[Animals#Tier_10_Animals|tier 10]] || [[File:Flappyduck.png|link=]] ||675
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|-
 
|-
 
|Shipwreck
 
|Shipwreck
|One shipwreck always appears on one of the dirt islands that border the [[Biomes#Ocean|ocean]] and [[Biomes#Deep_Ocean|deep ocean]]. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here. Produces [[Food|bubbles]] that can be eaten.
+
|One shipwreck always appears on one of the dirt islands that border the [[Biomes#Ocean|ocean]] and [[Biomes#Deeeep|deeeep]]. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here. Produces [[Food|bubbles]] that can be eaten.
 
|[[File:Shipwreck.png|300px]]
 
|[[File:Shipwreck.png|300px]]
 
|-
 
|-
 
|Abandoned House
 
|Abandoned House
|Does not generate randomly, one abandoned house always appears in a specific location to the left of the [[Biomes#Deep_Ocean|deep ocean]] floor. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here.
+
|Does not generate randomly, one abandoned house always appears in a specific location to the left of the [[Biomes#Deeeep|deeeep]] floor. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here.
 
|[[File:Pineapple.png|150px]]
 
|[[File:Pineapple.png|150px]]
 
|}
 
|}

Revision as of 14:26, 9 October 2020

Anglerfish
Anglerfish
Details
SpeedSpeed
100%
HealthHealth
6.0 (total: 600)
DamageDamage
5.0 (total: 100)
Boosts
2
Biome statistics
Oxygen time
45 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
30 seconds
Credits


The Anglerfish is a tier 7 animal.

Mechanics

  • Rays and pelicans evolve into anglerfish (player-determined).
    • 30,000 XP is required for a seagull to evolve into a ray.
  • Anglerfish evolve into sea turtles, penguins, and octopuses (player-determined).
    • 36,000 XP is required for an anglerfish to evolve into any of those animals.
  • Anglerfish drop meat upon death.
  • As an anglerfish, friendly fire is turned off for other anglerfish: meaning you cannot damage them nor be damaged by them.

Abilites

Passive Abilites

Stealth

  • Standing still causes you to go invisible and causes food to spawn at the end of your esca.
    • If an animal ate the food on the end of your esca, the first hit you deal to them will deal twice as much damage.
    • The food that spawns on the end of your esca is determined by the last food you ate.

Suitable Biomes

  • The suitable biome for the anglerfish is the deeeep.
    • If an anglerfish enters the ocean, it will lose pressure.
    • If an anglerfish enters the ocean surface, it will lose oxygen and pressure.
    • If an anglerfish enters the arctic, it will lose temperature and pressure.
    • If an anglerfish enters the arctic surface, it will lose oxygen, temperature, and pressure.
    • If an anglerfish enters the swamp, it will lose pressure and salinity.
    • If an anglerfish enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.

Diet

This is a complete list of food that anglerfish can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bird Poop All except for lamprey and seagull Birdpoop 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food 250 Spawns in the ocean.
Dam Food Tier 1 to tier 7 Damfood 35 Spawns underneath beaver dams.
Ice All Ice 250 Spawns in the arctic and deeeep.
Apple Tier 1 to tier 8 except lamprey and pelican Apple ~125 Spawns in trees.
Berry Tier 1 to tier 8 except lamprey and pelican Fruit 50 Spawns in bushes.
Volcano Food All except lamprey Lavabubble 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Flappy Duck Ray to tier 10 Flappyduck 675 Spawns in a horizontal line just below the height limit.
Meat All Meat 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding Places

This is a complete list of terrain that anglerfish can hide in.

Name Summary Image
Shipwreck One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Shipwreck
Abandoned House Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. Pineapple

History

This section highlights all the changes made to the anglerfish in documented updates so far. A full changelog can be found here.

Update Changes
February 13th, 2017 Added 5 new animals: blobfish, king crab, worm, anglerfish, and leopard seal.
February 14th, 2017 Anglerfish now spawns the last food it ate!

Anglerfish FOV in the deep increased by 50%.

February 18th, 2017 Anglerfish FOV increased by 2.5x.
February 28th, 2017 Anglerfish deals x2 hit to whoever eats its food.

Anglerfish now has two boosts. Anglerfish turns completely invisible when in stealth.

March 14th, 2017 Fixed permanently invisible anglerfish bug.