(effects) Tag: Visual edit |
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+ | __NOTOC__ |
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− | Animals can also experience various [[effects]]. |
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+ | * Animals refer to entities that are able to move freely (not via mechanics like floating or sinking), with their movements either controlled by an AI or a player. There are currently 118 animals in the game, each unique on their looks, mechanics, abilities, suitable habitats, diets, hiding places and skins. |
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− | === Tier 1 Animals === |
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+ | <div id="fp-banners"><div id="fp-banner-wide">[[File:Animals Banner (1).png]]</div> |
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− | A '''Tier 1 Animal''' is an animal that you start off as. Most are unable to interact with tier 10s. |
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+ | гады |
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− | {| class="wikitable sortable mw-collapsible" |
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+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | ==Playable Animals== |
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+ | '''Playable Animals''' can both be played as and spawned as an AI. They are a part of the evolutionary tree, meaning that they have the ability to evolve. The Evolutionary Tree is divided into ten tiers, each with increasing abilities and power. |
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+ | |||
+ | {| |
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|- |
|- |
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+ | ! colspan="7" |Tier 1 Animals |
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− | !Animal |
||
+ | |- |
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− | !Image |
||
+ | ! Animal |
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− | !Description |
||
+ | ! Image |
||
+ | ! Evolves From |
||
!Evolves Into |
!Evolves Into |
||
+ | !Suitable Habitats |
||
− | ![[Biomes|Biome(s)]] |
||
+ | !Health Multiplier |
||
− | ![[Speed]] |
||
+ | !Damage Multiplier |
||
− | !HPx |
||
− | !Damage multiplier |
||
− | !Damage block |
||
− | !Armor penetration |
||
− | !Bleeding reduction |
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− | !Boosts |
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− | !Oxygen time |
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− | !Temperature time |
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− | !Pressure time |
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− | !Salinity time |
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|- |
|- |
||
− | |[[ |
+ | |[[Clownfish]] |
− | |[[File:Fish.png| |
+ | |[[File:Fish.png|center|60px]] |
+ | | rowspan="6" |N/A |
||
− | |Increased speed near other clownfish |
||
||[[Crab]] |
||[[Crab]] |
||
+ | |Warm, Shallow, Salt |
||
− | |||
+ | |150 |
||
− | |Ocean, Reef |
||
+ | |20 |
||
− | |100% |
||
− | |1.5 (total: 190 |
||
− | |1.0 (total: 20) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Icefish]] |
− | |[[File: |
+ | |[[File:Icefish.png|center|60px]] |
− | |Changes appearance when losing pressure |
||
| rowspan="2" |[[King Crab]] |
| rowspan="2" |[[King Crab]] |
||
+ | |Cold, Shallow, Salt |
||
− | |Deeeep |
||
+ | |200 |
||
− | |100% |
||
+ | |20 |
||
− | |2.0 (total: 200) |
||
− | |1.0 (total: 20) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |20s |
||
− | |Unaffected |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Blobfish]] |
− | |[[File: |
+ | |[[File:Blobfish.png|center|60px]] |
+ | |Cold/Warm, Deep, Salt |
||
− | |Increased regen when immobile. |
||
+ | |200 |
||
− | |Arctic |
||
+ | |20 |
||
− | |100% |
||
− | |2.0 (total: 200) |
||
− | |1.0 (total: 20) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |20s |
||
− | |5s |
||
− | |5s |
||
− | |20s |
||
− | |- |
||
− | |[[Blind Cavefish]] |
||
− | |[[File:Blind_Cavefisj.png|100px]] |
||
− | |Blind, but can see animals with vibrations. |
||
− | |[[Climbing Cavefish]] |
||
− | |Deeeep Swamp |
||
− | |100% |
||
− | |1.5 (total: 150) |
||
− | |1.0 (total: 20) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |20s |
||
− | |10s |
||
− | |Unaffected |
||
− | |20s |
||
|- |
|- |
||
|[[Worm]] |
|[[Worm]] |
||
− | |[[File:Worm.png| |
+ | |[[File:Worm.png|center|50px]] |
− | |Can dig. Increased speed underground. |
||
|[[Lamprey]] |
|[[Lamprey]] |
||
[[Crayfish]] |
[[Crayfish]] |
||
+ | |Cold/Warm, Shallow/Deep, Fresh/Salt |
||
− | |Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef, |
||
− | |100 |
+ | |100 |
+ | |20 |
||
− | |1.0 (total: 100) |
||
− | |1.0 (total 20) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |0 |
||
− | |45s |
||
− | |Unaffected |
||
− | |Unaffected |
||
− | |Unaffected |
||
|- |
|- |
||
− | |[[Piranha]] |
+ | |[[Piranha|Piranha]] |
− | |[[File:Piranha.png| |
+ | |[[File:Piranha.png|center|60px]] |
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
|[[Piranha]] |
|[[Piranha]] |
||
[[Lamprey]] |
[[Lamprey]] |
||
+ | | Warm, Shallow, Fresh |
||
− | |Swamp, Deeeep Swamp |
||
+ | |300 |
||
− | |100% |
||
+ | | 30 |
||
− | |3.0 (total: 300) |
||
+ | |- |
||
− | |1.5 (total: 30) |
||
+ | |[[Blind Cavefish]] |
||
− | |0% |
||
+ | |[[File:Blind Cavefish.png|center|80px]] |
||
− | |50% |
||
+ | |[[Climbing Cavefish]] |
||
− | |0% |
||
+ | |Cold/Warm, Shallow/Deep, Fresh |
||
− | |2 |
||
− | | |
+ | |150 |
− | | |
+ | |20 |
− | | |
+ | |- |
+ | ! colspan="7" |Tier 2 Animals |
||
− | |10s |
||
− | |} |
||
− | |||
− | === Tier 2 Animals === |
||
− | A '''Tier 2 Animal''' is an animal which requires you have [[Evolution Tree|evolved]] once in order to be one. |
||
− | {| class="wikitable sortable mw-collapsible" |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
− | !Description |
||
− | !Evolves Into |
||
!Evolves From |
!Evolves From |
||
+ | !Evolves Into |
||
− | !Biome(s) |
||
+ | !Suitable Habitats |
||
− | !Speed |
||
− | !Health |
+ | !Health Multiplier |
− | !Damage |
+ | !Damage Multiplier |
− | !Damage block |
||
− | !Armor penetration |
||
− | !Bleeding reduction |
||
− | !Boosts |
||
− | !Oxygen time |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
|- |
|- |
||
|[[Crab]] |
|[[Crab]] |
||
− | |[[File:Crab.png| |
+ | |[[File:Crab.png|center|60px]] |
+ | |[[Clownfish]] |
||
− | |Sinks to the sea floor. Can walk on the sea floor. Can walk on islands. |
||
− | | rowspan="5" |Tier 3 |
+ | | rowspan="5" |Tier 3 Animals |
+ | |Warm, Shallow, Salt |
||
− | |[[Fish|Clownfish]] |
||
+ | |150 |
||
− | |Ocean, Reef |
||
− | |50 |
+ | |50 |
− | |1.5 (total: 150) |
||
− | |2.5 (total: 50) |
||
− | |50% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |Unaffected |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[King Crab]] |
|[[King Crab]] |
||
− | |[[file: |
+ | |[[file:King Crab.png|center|60px]] |
− | |Sinks to the sea floor. Can walk on the sea floor. Can walk on islands. Has damage reflect. |
||
|[[Blobfish]] |
|[[Blobfish]] |
||
[[Icefish]] |
[[Icefish]] |
||
+ | |Cold, Shallow/Deep, Salt |
||
− | |Arctic |
||
− | | |
+ | |150 |
+ | |50 |
||
− | |1.5 (total: 150) |
||
− | |2.5 (total: 50) |
||
− | |50% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |Unaffected |
||
− | |10s |
||
− | |Unaffected |
||
− | |20s |
||
− | |- |
||
− | |[[Crayfish]] |
||
− | |[[File:Crayfish.png|frameless|116x116px]] |
||
− | |Boosts can enter terrain with a faster oxygen depletion rate. |
||
− | |[[Blind_Cavefish|Blind Cavefish]] |
||
− | [[Worm]] |
||
− | |Swamp, Deeeep Swamp |
||
− | |100% |
||
− | |1.5 (total: 150) |
||
− | |2.0 (total: 40) |
||
− | |50% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Lamprey]] |
|[[Lamprey]] |
||
− | |[[File:Lamprey.png| |
+ | |[[File:Lamprey.png|center|40px]] |
− | |Latches on to high tiers and gets a portion of their food. |
||
|[[Worm]] |
|[[Worm]] |
||
[[Piranha]] |
[[Piranha]] |
||
+ | |Cold/Warm, Shallow/Deep, Fresh/Salt |
||
− | |Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef |
||
+ | |150 |
||
− | |100% |
||
+ | |40 |
||
− | |1.5 (total: 150) |
||
+ | |- |
||
− | |2.0 (total: 40) |
||
+ | |[[Crayfish]] |
||
− | |0% |
||
+ | |[[File:Crayfish.png|center|60px]] |
||
− | |0% |
||
+ | |[[Blind Cavefish]] |
||
− | |0% |
||
+ | [[Worm]] |
||
− | |2 |
||
+ | |Warm, Shallow, Fresh |
||
− | |5s |
||
+ | |150 |
||
− | |Unaffected |
||
+ | |40 |
||
− | |Unaffected |
||
− | |Unaffected |
||
|- |
|- |
||
|[[Climbing Cavefish]] |
|[[Climbing Cavefish]] |
||
− | |[[File: |
+ | |[[File:Climbing Cavefish.png|center|60px]] |
+ | ||[[Blind Cavefish]] |
||
− | |Charge boost to create a red target. If hit a wall latch onto it. |
||
+ | |Cold/Warm, Shallow/Deep, Fresh |
||
− | ||[[Blind_Cavefish|Blind Cavefish]] |
||
+ | | 150 |
||
− | |Deeeep Swamp, Swamp |
||
+ | |40 |
||
− | |100% |
||
− | |2.0 (total: 200) |
||
− | |2.0 (total: 40) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |20s |
||
− | |unaffected |
||
− | |unaffected |
||
− | |20s |
||
|- |
|- |
||
+ | ! colspan="7" |Tier 3 Animals |
||
− | |[[Piranha]] |
||
− | |[[File:Piranha.png|100px]] |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
− | |Tier 3 |
||
− | [[Piranha]] |
||
− | |[[Piranha]] |
||
− | |Cave, Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
− | |} |
||
− | |||
− | === Tier 3 Animals === |
||
− | A '''Tier 3 Animal''' is an animal which requires you have evolved twice in order to be one. |
||
− | {| class="wikitable sortable mw-collapsible" |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
+ | !Evolves From |
||
− | !Description |
||
!Evolves Into |
!Evolves Into |
||
+ | !Suitable Habitats |
||
− | !Evolves From |
||
+ | !Health Multiplier |
||
− | !Biome(s) |
||
+ | !Damage Multiplier |
||
− | !Speed |
||
+ | |- |
||
− | !Health multiplier |
||
+ | |[[Flying Fish]] |
||
− | !Damage multiplier |
||
+ | |[[File:Flying Fish.png|center|80px]] |
||
− | !Damage block |
||
+ | | rowspan="5" |Tier 2 Animals |
||
− | !Armor penetration |
||
+ | | rowspan="5" |Tier 4 Animals |
||
− | !Bleeding reduction |
||
+ | |Warm, Shallow, Salt |
||
− | !Boosts |
||
+ | |300 |
||
− | !Oxygen time |
||
+ | |40 |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
|- |
|- |
||
|[[Jellyfish]] |
|[[Jellyfish]] |
||
− | |[[File: |
+ | |[[File:Jellyfish.png|center|60px]] |
+ | |Cold/Warm, Shallow/Deep, Fresh/Salt |
||
− | |Poison Immunity. Inflicts poison on attack and when attacked. |
||
+ | |200 |
||
− | | rowspan="5" |Tier 4 |
||
+ | |40 |
||
− | | rowspan="5" |Tier 2 |
||
+ | |- |
||
− | |Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef |
||
+ | |[[Horseshoe Crab]] |
||
− | |100% |
||
+ | |[[File:Horseshoe Crab.png|center|40px]] |
||
− | |2.0 (total: 200) |
||
+ | |Warm, Shallow, Salt |
||
− | |2.0 (total: 40) |
||
− | | |
+ | |300 |
− | | |
+ | |40 |
− | |0% |
||
− | |1 |
||
− | |Unaffected |
||
− | |Unaffected |
||
− | |Unaffected |
||
− | |Unaffected |
||
|- |
|- |
||
|[[Frog]] |
|[[Frog]] |
||
− | |[[File:Frog.png| |
+ | |[[File:Frog.png|center|60px]] |
+ | |Warm, Shallow, Fresh |
||
− | |Can walk. Jumps higher than normal. |
||
+ | |200 |
||
− | |Swamp, Deeeep Swamp |
||
+ | |40 |
||
− | |100% |
||
− | |2.0 (total: 200) |
||
− | |2.0 (total: 40) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |30s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
− | |- |
||
− | |[[Flying fish]] |
||
− | |[[File:Flying fish.png|100px]] |
||
− | |Can glide in air. Gains a speed boost when exiting out of water. Dive while in the air to increase speed. |
||
− | |Ocean |
||
− | |110% |
||
− | |3.0 (total: 300) |
||
− | |2.0 (total: 40) |
||
− | |50% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |30s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
− | |- |
||
− | |[[Horseshoe Crab]] |
||
− | |[[File:Horseshoe_Crab.png|100px]] |
||
− | |Hold boost to increase speed. |
||
− | |Ocean |
||
− | |90% |
||
− | |3.0 (total: 200) |
||
− | |2.0 (total: 40) |
||
− | |50% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |unaffected |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Olm]] |
|[[Olm]] |
||
− | |[[File:Olm.png| |
+ | |[[File:Olm.png|center|45px]] |
+ | |Cold/Warm, Shallow/Deep, Fresh |
||
− | |Blind, but can see animals with vibrations. Hold boost to be ungrabbable. Regenerates boost when immobile. |
||
+ | |300 |
||
− | |Deeeep Swamp |
||
+ | |40 |
||
− | |100% |
||
− | |3.0 (total: 200) |
||
− | |2.0 (total: 40) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |15s |
||
− | |20s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
+ | ! colspan="7" |Tier 4 Animals |
||
− | |[[Piranha]] |
||
− | |[[File:Piranha.png|100px]] |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
− | |Tier 4 |
||
− | [[Piranha]] |
||
− | |[[Piranha]] |
||
− | |Swamp, Deeeep Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
− | |} |
||
− | |||
− | === Tier 4 Animals === |
||
− | A '''Tier 4 Animal''' is an animal which requires you have evolved three times in order to be one. |
||
− | {| class="wikitable sortable mw-collapsible" |
||
− | |+hermit crab ? ? ocean ? ? ? ? ? 2 ? ? ? ? ? |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
− | !Description |
||
− | !Evolves Into |
||
!Evolves From |
!Evolves From |
||
+ | !Evolves Into |
||
− | !Biome(s) |
||
+ | !Suitable Biomes |
||
− | !Speed |
||
− | !Health |
+ | !Health Multiplier |
− | !Damage |
+ | !Damage Multiplier |
− | !Damage block |
||
− | !Armor penetration |
||
− | !Bleeding reduction |
||
− | !Boosts |
||
− | !Oxygen time |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
|- |
|- |
||
|[[Squid]] |
|[[Squid]] |
||
− | |[[File:Squid.png| |
+ | |[[File:Squid.png|center|60px]] |
+ | | rowspan="6" |Tier 3 Animals |
||
− | |Hides when immobile. |
||
− | | rowspan=" |
+ | | rowspan="6" |Tier 5 Animals |
+ | | Cold/Warm, Shallow/Deep, Salt |
||
− | | rowspan="5" |Tier 3 |
||
+ | |300 |
||
− | |Ocean, Arctic, Deeeep, Reef |
||
+ | |60 |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |3.0 (total: 60) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |20s |
||
− | |Unaffected |
||
− | |Unaffected |
||
− | |20s |
||
− | |- |
||
− | |[[Giant Isopod]] |
||
− | |[[File:Giant Isopod.png|frameless|140x140px]] |
||
− | |Boost to become invulnerable and immobile. |
||
− | |Deeeep |
||
− | |80% |
||
− | |? |
||
− | |3.0 (total: 60) |
||
− | |50% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |? |
||
− | |Unaffected |
||
− | |? |
||
− | |? |
||
|- |
|- |
||
|[[Catfish]] |
|[[Catfish]] |
||
− | |[[File:Catfish.png| |
+ | |[[File:Catfish.png|center|60px]] |
+ | |Warm, Shallow, Fresh |
||
− | |Charge boost to suck in food and prey. |
||
+ | |300 |
||
− | |Swamp, Deeeep Swamp |
||
+ | |60 |
||
− | |100% |
||
+ | |- |
||
− | |3.0 (total: 300) |
||
+ | |[[Little Auk]] |
||
− | |3.0 (total: 60) |
||
+ | |[[File:Little Auk.png|center|60px]] |
||
− | |0% |
||
+ | |Cold, Shallow, Salt |
||
− | |50% |
||
− | | |
+ | |300 |
− | | |
+ | |60 |
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Axolotl]] |
|[[Axolotl]] |
||
− | |[[File:Axolotl.png| |
+ | |[[File:Axolotl.png|center|60px]] |
+ | |Warm, Shallow, Fresh |
||
− | |Increased regen when immobile. |
||
+ | |300 |
||
− | |Swamp, Deeeep Swamp |
||
+ | |60 |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |3.0 (total: 60) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Giant Isopod]] |
− | |[[File: |
+ | |[[File:Giant Isopod.png|center|60px]] |
+ | | Cold/Warm, Deep, Salt |
||
− | |Can fly. Doesn't float in water. |
||
+ | |300 |
||
− | |Arctic |
||
+ | |60 |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |3.0 (total: 60) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |15s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Hermit Crab]] |
− | |[[File: |
+ | |[[File:Hermit Crab.png|center|60px]] |
+ | |Warm, Shallow/Deep, Salt |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
+ | |250 |
||
− | |Tier 5 |
||
+ | |50 |
||
− | |||
+ | |- |
||
− | [[Piranha]] |
||
+ | ! colspan="7" |Tier 5 Animals |
||
− | |[[Piranha]] |
||
− | |Swamp, Deeeep Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
− | |} |
||
− | |||
− | === Tier 5 Animals === |
||
− | A '''Tier 5 Animal''' is an animal which requires you to have evolve |
||
− | |||
− | ved four times in order to be one. |
||
− | {| x-enc="class" class="wikitable sortable mw" |
||
− | |+ |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
− | !Description |
||
− | !Evolves Into |
||
!Evolves From |
!Evolves From |
||
+ | !Evolves Into |
||
− | !Biomes |
||
+ | !Suitable Habitats |
||
− | !Speed |
||
− | !Health |
+ | !Health Multiplier |
− | !Damage |
+ | !Damage Multiplier |
− | !Damage block |
||
− | !Armor penetration |
||
− | !Bleeding reduction |
||
− | !Boosts |
||
− | !Oxygen time |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
|- |
|- |
||
|[[Seagull]] |
|[[Seagull]] |
||
− | |[[File:Seagull.png| |
+ | |[[File:Seagull.png|center|60px]] |
+ | | rowspan="7" |Tier 4 Animals |
||
− | |Can fly. Floats up in water. Can hide in trees. |
||
− | | rowspan="5" |Tier 6 |
+ | | rowspan="5" | All Tier 6 Animals |
+ | |Warm, Shallow, Salt |
||
− | | rowspan="5" |Tier 4 |
||
+ | |400 |
||
− | |Ocean |
||
+ | |90 |
||
− | |100% |
||
+ | |- |
||
− | |4.0 (total: 400) |
||
+ | |[[Seal]] |
||
− | |4.0 (total: 80) |
||
+ | |[[File:Seal.png|center|60px]] |
||
− | |0% |
||
+ | |Cold, Shallow, Salt |
||
− | |0% |
||
− | | |
+ | |300 |
− | | |
+ | |60 |
− | | |
+ | |- |
+ | |[[Barreleye]] |
||
− | |10s |
||
+ | |[[File:Barreleye.png|center|60px]] |
||
− | |5s |
||
+ | | Cold/Warm, Deep, Salt |
||
− | |20s |
||
+ | |400 |
||
+ | |70 |
||
|- |
|- |
||
|[[Duck]] |
|[[Duck]] |
||
− | |[[File:Duck.png| |
+ | |[[File:Duck.png|center|60px]] |
+ | |Warm, Shallow, Fresh |
||
− | |Can fly. Floats up in water. Can hide in beaver dams. |
||
+ | |450 |
||
− | |Swamp, Deeeep Swamp |
||
+ | |80 |
||
− | |100% |
||
− | |4.5 (total: 450) |
||
− | |4.0 (total: 80) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |30s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Bat]] |
|[[Bat]] |
||
− | |[[File:Bat.png| |
+ | |[[File:Bat.png|center|90px]] |
+ | |Warm, Shallow, Fresh |
||
− | |Can fly. Floats up in water. Has obscured vision. Charge boost to emit a slowing radar. |
||
+ | |350 |
||
− | |Swamp, Deeeep Swamp |
||
+ | |90 |
||
− | |100% |
||
− | |3.5 (total: 350) |
||
− | |4.5 (total: 90) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |15s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Vampire Squid]] |
− | |[[File: |
+ | |[[File:Vampiresquid.png|center|103x103px]] |
+ | | rowspan="2" | |
||
− | |Increased speed near terrain. Stand still on icebergs to turn invisible. |
||
+ | |Cold/Warm, Deep, Salt |
||
− | |Arctic |
||
+ | |350 |
||
− | |115% |
||
+ | |80 |
||
− | |3.0 (total: 300) |
||
− | |3.0 (total: 60) |
||
− | |0% |
||
− | |0% |
||
− | |40% |
||
− | |2 |
||
− | |45s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Parrotfish]] |
− | |[[File: |
+ | |[[File:Parrotfish.png|center|126x126px]] |
+ | |Warm, Shallow, Salt |
||
− | |Radar shows nearby animals. |
||
+ | |400 |
||
− | |Deeeep |
||
+ | |70 |
||
− | |100% |
||
− | |4.0 (total: 400) |
||
− | |3.5 (total: 70) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |10s |
||
− | |Unaffected |
||
− | |10s |
||
− | |10s |
||
|- |
|- |
||
+ | ! colspan="7" |Tier 6 Animals |
||
− | |[[Piranha]] |
||
− | |[[File:Piranha.png|100px]] |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
− | |Tier 6 |
||
− | [[Piranha]] |
||
− | |[[Piranha]] |
||
− | |Swamp, |
||
− | Deeeep Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
− | |} |
||
− | |||
− | === Tier 6 Animals === |
||
− | A '''Tier 6 Animal''' is an animal which requires you have evolved five times in order to be one. |
||
− | {| class="wikitable sortable mw-collapsible" |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
− | !Description |
||
− | !Evolves Into |
||
!Evolves From |
!Evolves From |
||
+ | !Evolves Into |
||
− | !Biome(s) |
||
+ | !Suitable Habitats |
||
− | !Speed |
||
− | !Health |
+ | !Health Multiplier |
− | !Damage |
+ | !Damage Multiplier |
+ | |- |
||
− | !Damage block |
||
+ | |[[Bobbit Worm]] |
||
− | !Armor penetration |
||
+ | |[[File:Bobbit Worm.png|center|35px]] |
||
− | !Bleeding reduction |
||
+ | | rowspan="9" |Tier 5 Animals |
||
− | !Boosts |
||
+ | | rowspan="9" |Tier 7 Animals |
||
− | !Oxygen time |
||
+ | | Cold/Warm, Shallow/Deep, Salt |
||
− | !Temperature time |
||
+ | |400 |
||
− | !Pressure time |
||
+ | |70 |
||
− | !Salinity time |
||
|- |
|- |
||
|[[Ray]] |
|[[Ray]] |
||
− | |[[File:Ray.png| |
+ | |[[File:Ray.png|center|60px]] |
+ | | Cold/Warm, Shallow/Deep, Fresh/Salt |
||
− | |Face towards terrain to hide. |
||
+ | |500 |
||
− | Can eat flappy ducks. |
||
+ | |100 |
||
− | | rowspan="7" |Tier 7 |
||
+ | |- |
||
− | | rowspan="7" |Tier 5 |
||
+ | |[[Pufferfish]] |
||
− | |Ocean, Deep, Arctic, Swamp, Deeeep Swamp, Reef |
||
+ | |[[File:Pufferfish.png|center|60px]] |
||
− | |100% |
||
+ | |Warm, Shallow, Salt |
||
− | |5.0 (total: 500) |
||
+ | |500 |
||
− | |5.0 (total: 100) |
||
− | | |
+ | |100 |
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |20s |
||
− | |10s |
||
− | |Unaffected |
||
− | |Unaffected |
||
|- |
|- |
||
|[[Pelican]] |
|[[Pelican]] |
||
− | |[[File:Pelican.png| |
+ | |[[File:Pelican.png|center|60px]] |
+ | |Warm, Shallow, Fresh/Salt |
||
− | |Can fly. Floats up in water. Charge boost to swallow low tiers. This inflicts DPS. |
||
+ | |500 |
||
− | |Ocean |
||
− | |100 |
+ | |100 |
− | |5.0 (total: 500) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |30s |
||
− | |10s |
||
− | |5s |
||
− | |Unaffected |
||
|- |
|- |
||
− | |[[ |
+ | |[[Goliath Bullfrog]] |
− | |[[File: |
+ | |[[File:Goliath Bullfrog.png|center|60px]] |
+ | |Warm, Shallow, Fresh |
||
− | |Poison immunity. Boost to inflate, becoming defensive and inflict poison to animals that come in contact. It will also be immobile when puffed up. |
||
+ | |500 |
||
− | |Ocean |
||
− | |100 |
+ | |100 |
− | |4.5 (total: 450) |
||
− | |4.0 (total: 80) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |15s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Lobster]] |
|[[Lobster]] |
||
− | |[[File:Lobster.png|frameless| |
+ | |[[File:Lobster.png|center|frameless|60px]] |
+ | |Cold, Shallow, Salt |
||
− | |Charge boost to grab prey and inflict bleeding or latch onto a larger opponent. Can’t latch to ungrabbable opponents. |
||
+ | |400 |
||
− | |Deep, Arctic |
||
+ | |80 |
||
− | |100% |
||
− | |4.0 (total: 400) |
||
− | |4.0 (total: 80) |
||
− | |35% |
||
− | |30% |
||
− | |0% |
||
− | |2 |
||
− | |45s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
− | |- |
||
− | |[[Bobbit worm]] |
||
− | |[[File:Bobbit_worm.png|100px]] |
||
− | |Can dig. Charge boost to grab prey and move backwards, damaging it when moving into ground. |
||
− | |Ocean, Arctic, Deep |
||
− | |85% |
||
− | |4.0 (total: 400) |
||
− | |3.5 (total: 70) |
||
− | |0% |
||
− | |25% |
||
− | |0% |
||
− | |2 |
||
− | |Unaffected |
||
− | |Unaffected |
||
− | |10s |
||
− | |20s |
||
|- |
|- |
||
|[[Archerfish]] |
|[[Archerfish]] |
||
− | |[[File:Archerfish.png| |
+ | |[[File:Archerfish.png|center|60px]] |
+ | |Warm, Shallow, Fresh |
||
− | |Charge boost to take in water, charge boost again to spit it out, dealing low damage to animals that are out of water and stunning them for a long duration. |
||
+ | |450 |
||
− | |Swamp |
||
+ | |80 |
||
− | |100% |
||
− | |4.5 (total: 450) |
||
− | |4.25 (total: 85) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |25s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Cookiecutter Shark]] |
− | |[[File: |
+ | |[[File:Cookiecutter Shark.png|center|104x104px]] |
+ | |Cold/Warm, Deep, Salt |
||
− | |Charge boost to swallow low tiers. Boost again to use them as a projectile. |
||
+ | |450 |
||
− | |Swamp, |
||
+ | |80 |
||
− | Deeeep Swamp |
||
− | |100% |
||
− | |5.0 (total: 500) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |75s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
+ | |[[Sarcastic Fringehead]] |
||
− | |Six [[Piranha]]s |
||
− | |[[File: |
+ | |[[File:Sarcastic Fringehead.png|center|104x104px]] |
+ | |Warm, Shallow, Salt |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
+ | |450 |
||
− | |Tier 7 |
||
+ | |100 |
||
− | [[Piranha]] |
||
+ | |- |
||
− | |[[Piranha]] |
||
+ | ! colspan="7" |Tier 7 Animals |
||
− | |Swamp, Deeeep Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
− | |} |
||
− | |||
− | === Tier 7 Animals === |
||
− | A '''Tier 7 Animal''' is an animal which requires you have evolved six times in order to be one. |
||
− | {| class="wikitable sortable mw-collapsible" |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
+ | !Evolves From |
||
− | !Description |
||
!Evolves Into |
!Evolves Into |
||
+ | ! Suitable Habitats |
||
− | !Evolves From |
||
+ | !Health Multiplier |
||
− | !Biome(s) |
||
+ | !Damage Multiplier |
||
− | !Speed |
||
− | !Health multiplier |
||
− | !Damage multiplier |
||
− | !Damage block |
||
− | !Armor penetration |
||
− | !Bleeding reduction |
||
− | !Boosts |
||
− | !Oxygen time |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
− | |- |
||
− | |[[Frogfish]] |
||
− | |[[File:Frogfish.png|frameless|188x188px]] |
||
− | |Sinks to the seafloor. Can walk on the seafloor. Charge boost to suck in prey. This inflicis DPS. Can disguise as a sponge when walking on the seafloor by standing still. |
||
− | | rowspan="7" |Tier 8 |
||
− | | rowspan="7" |Tier 6 |
||
− | |Ocean, Reef |
||
− | |50% |
||
− | |5.5 (total: 550) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |30% |
||
− | |0% |
||
− | |2 |
||
− | |30s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Beaver]] |
|[[Beaver]] |
||
− | |[[File:Beaver.png| |
+ | |[[File:Beaver.png|center|60px]] |
+ | | rowspan="7" |Tier 6 Animals |
||
− | |Can hide in beaver dams. |
||
+ | | rowspan="7" |Tier 8 Animals |
||
− | |Swamp, Deeeep Swamp |
||
+ | |Warm, Shallow, Fresh |
||
− | |100% |
||
− | | |
+ | |600 |
− | | |
+ | |100 |
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |45s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
− | |- |
||
− | |[[Sea Otter]] |
||
− | |[[File:Sea_Otter.png|100px]] |
||
− | |Charge boost while facing the ground to pick up a rock, charge boost again to throw it, dealing low damage and stunning prey. |
||
− | |Swamp, Deeeep Swamp |
||
− | |100% |
||
− | |5.5 (total: 500) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |45s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Anglerfish]] |
|[[Anglerfish]] |
||
− | |[[File:Anglerfish.png| |
+ | |[[File:Anglerfish.png|center|40px]] |
+ | |Cold/Warm, Deep, Salt |
||
− | |Stay still to turn invisible and create a lure. If the lure is eaten, damage is doubled for one attack. |
||
+ | |600 |
||
− | |Deeeep |
||
+ | |120 |
||
− | |100% |
||
+ | |- |
||
− | |5.5 (total: 550) |
||
+ | |[[Snake]] |
||
− | |5.0 (total: 100) |
||
+ | |[[File:Snake.png|center|30px]] |
||
− | |0% |
||
+ | |Warm, Shallow, Salt |
||
− | |0% |
||
− | | |
+ | |650 |
− | | |
+ | |110 |
− | | |
+ | |- |
+ | |[[Gulper Eel]] |
||
− | |Unaffected |
||
+ | |[[File:Gulper Eel.png|center|60px]] |
||
− | |5s |
||
+ | |Cold/Warm, Deep, Salt |
||
− | |20s |
||
+ | |500 |
||
+ | |100 |
||
|- |
|- |
||
|[[Penguin]] |
|[[Penguin]] |
||
− | |[[File: |
+ | |[[File:Penguin.png|center|60px]] |
+ | |Cold, Shallow, Salt |
||
− | |Armour bonuses when near baby penguins. Can hide in igloos. |
||
+ | |500 |
||
− | |Arctic |
||
+ | |100 |
||
− | |125% |
||
− | |5.0 (total: 500) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |0% |
||
− | |50% |
||
− | |2 |
||
− | |45s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Sea Otter]] |
− | |[[File: |
+ | |[[File:Sea Otter.png|center|60px]] |
+ | |Cold/Warm, Shallow, Salt |
||
− | |Poison immunity. Boost to latch onto an animal and inflict poison. |
||
+ | |550 |
||
− | Can Climb trees. Hide by being immobile when on a tree. |
||
+ | |100 |
||
− | |Swamp |
||
− | |100% |
||
− | |6.0 (total: 600) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |5s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
+ | |[[Frogfish]] |
||
− | |[[Gulper Eel|Gulper eel]] |
||
− | |[[File: |
+ | |[[File:Frogfish.png|center|frameless|60px]] |
+ | |Warm, Shallow, Salt |
||
− | |Charge boost to swallow a low tier. This inflicts dps. |
||
+ | |500 |
||
− | |Deeeep |
||
− | |100 |
+ | |100 |
− | |5.0 (total: 500) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |30s |
||
− | |Unaffected |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
+ | ! colspan="7" |Tier 8 Animals |
||
− | |[[Piranha]] |
||
− | |[[File:Piranha.png|100px]] |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
− | |Tier 8 |
||
− | [[Piranha]] |
||
− | |[[Piranha]] |
||
− | |Swamp, Deeeep Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |1 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
− | |} |
||
− | |||
− | === Tier 8 Animals === |
||
− | A '''Tier 8 Animal''' is an animal which requires you have evolved seven times in order to be one. |
||
− | {| class="wikitable sortable mw-collapsible" |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
− | !Description |
||
− | !Evolves Into |
||
!Evolves From |
!Evolves From |
||
+ | !Evolves Into |
||
− | !Biome(s) |
||
+ | !Suitable Biomes |
||
− | !Speed |
||
− | !Health |
+ | !Health Multiplier |
− | !Damage |
+ | !Damage Multiplier |
− | !Damage block |
||
− | !Armor penetration |
||
− | !Bleeding reduction |
||
− | !Boosts |
||
− | !Oxygen time |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
|- |
|- |
||
|[[Octopus]] |
|[[Octopus]] |
||
− | |[[File:Octopus.png| |
+ | |[[File:Octopus.png|center|60px]] |
+ | | rowspan="6" |Tier 7 Animals |
||
− | |Can walk. Temporarily mimics killed prey. Charge boost while disguising to stop mimicking. Boosts create ink, blinding enemies. |
||
|[[Humboldt Squid]] |
|[[Humboldt Squid]] |
||
[[Mantis Shrimp]] |
[[Mantis Shrimp]] |
||
+ | | Cold/Warm, Shallow/Deep, Salt |
||
− | | rowspan="6" |Tier 7 |
||
+ | |600 |
||
− | |Deep, Arctic, Ocean |
||
− | |100 |
+ | |100 |
+ | |- |
||
− | |6.0 (total: 550 |
||
+ | |[[Mahi-Mahi]] |
||
− | |5.0 (total: 100) |
||
+ | |[[File:Mahimahi.png|center|60px]] |
||
− | |0% |
||
+ | |[[Dolphin]] |
||
− | |40% |
||
+ | [[Sea Turtle]] |
||
− | |0% |
||
+ | <br /> |
||
− | |2 |
||
+ | |Warm, Shallow, Salt |
||
− | |20s |
||
+ | |600 |
||
− | |Unaffected |
||
+ | |100 |
||
− | |Unaffected |
||
− | |20s |
||
|- |
|- |
||
|[[Snapping Turtle]] |
|[[Snapping Turtle]] |
||
− | |[[File:Snapping Turtle.png| |
+ | |[[File:Snapping Turtle.png|center|60px]] |
− | |Can walk. Place head on terrain to turn invisible and create a lure. Oxygen depletion is slower while luring. |
||
|[[Manatee]] |
|[[Manatee]] |
||
[[Electric Eel]] |
[[Electric Eel]] |
||
+ | <br> |
||
− | |||
[[Giant Salamander]] |
[[Giant Salamander]] |
||
+ | | Cold/Warm, Shallow, Fresh |
||
− | |Cave, Swamp |
||
+ | |500 |
||
− | |100% |
||
+ | |120 |
||
− | |5.0 (total: 500) |
||
− | |6.0 (total: 120) |
||
− | |40% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |45s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Dragonfish]] |
− | |[[File: |
+ | |[[File:Dragonfish.png|center|60px]] |
− | |Charge boost to dash at high speeds, grabbing and dealing damage to the prey you hit. Hold charged boost to slowly become transparent. |
||
− | |[[Wobbegong Shark]] |
||
− | [[Hammerhead]] |
||
− | [[Lionfish]] |
||
− | |Deep |
||
− | |100% |
||
− | |6.5 (total: 680 |
||
− | |6.0 (total: 130 |
||
− | |0% |
||
− | |30% |
||
− | |0% |
||
− | |2 |
||
− | |30s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
− | |- |
||
− | |[[Dragonfish|Dragon Fish]] |
||
− | |[[File:Dragonfish.png|100px]] |
||
− | |Charge boost to emit slowing lights forward. |
||
|[[Oarfish]] |
|[[Oarfish]] |
||
[[Frilled shark]] |
[[Frilled shark]] |
||
+ | |||
− | |Deep |
||
+ | [[Wolf Eel]] |
||
− | |100% |
||
+ | | Cold/Warm, Deep, Salt |
||
− | |6.0 (total: 600) |
||
+ | |600 |
||
− | |5.0 (total: 100) |
||
− | | |
+ | |125 |
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |15s |
||
− | |Unaffected |
||
− | |5s |
||
− | |10s |
||
|- |
|- |
||
|[[Sea Lion]] |
|[[Sea Lion]] |
||
− | |[[File:Sea Lion.png| |
+ | |[[File:Sea Lion.png|center|60px]] |
− | |Can walk. Increased damage when near other sea lions. |
||
|[[Leopard Seal]] |
|[[Leopard Seal]] |
||
[[Narwhal]] |
[[Narwhal]] |
||
+ | |||
− | |Ocean, Arctic |
||
+ | [[Beluga Whale]] |
||
− | |110% |
||
+ | |Cold/Warm, Shallow, Salt |
||
− | |6.0 (total: 600) |
||
+ | |600 |
||
− | |6.0 (total: 120) |
||
− | | |
+ | |120 |
− | |0% |
||
− | |50% |
||
− | |2 |
||
− | |30s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Barracuda]] |
− | |[[File: |
+ | |[[File:Baracudda.png|center|60px]] |
+ | |[[Wobbegong Shark]] |
||
− | |Charge boost to lock on to prey and increase damage by 25%. Breach to increase speed by 33%, stackable twice. |
||
+ | [[Hammerhead Shark]] |
||
− | |[[Dolphin]] |
||
+ | <br> |
||
− | [[Sea Turtle]] |
||
+ | [[Lionfish]] |
||
− | |Ocean |
||
+ | |Warm, Shallow, Salt |
||
− | |100% |
||
+ | |650 |
||
− | |6.0 (total: 600) |
||
+ | |120 |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
+ | ! colspan="7" |Tier 9 Animals |
||
− | |[[Piranha]] |
||
− | |[[File:Piranha.png|100px]] |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
− | |[[Manatee]] |
||
− | [[Piranha]] |
||
− | |[[Piranha]] |
||
− | |Cave, Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |1 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
− | |} |
||
− | |||
− | === Tier 9 Animals === |
||
− | A '''Tier 9 Animal''' is an animal which requires you have evolved eight times in order to be one. |
||
− | {| class="wikitable sortable mw-collapsible" |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
− | !Description |
||
− | !Evolves Into |
||
!Evolves From |
!Evolves From |
||
+ | !Evolves Into |
||
− | !Biome(s) |
||
+ | !Suitable Habitats |
||
− | !Speed |
||
− | !Health |
+ | !Health Multiplier |
− | !Damage |
+ | !Damage Multiplier |
− | !Damage block |
||
− | !Armor penetration |
||
− | !Bleeding reduction |
||
− | !Boosts |
||
− | !Oxygen time |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
|- |
|- |
||
− | |[[Hammerhead]] |
+ | |[[Hammerhead Shark]] |
− | |[[File:Hammerhead.png| |
+ | |[[File:Hammerhead Shark.png|center|60px]] |
+ | | rowspan="3" |[[Barracuda]] |
||
− | |Can hide in shipwreck. |
||
|[[Shark]] |
|[[Shark]] |
||
− | [[Thresher Shark |
+ | [[Thresher Shark]] |
+ | <br> |
||
− | |||
[[Bull Shark]] |
[[Bull Shark]] |
||
+ | |Warm, Shallow, Salt |
||
− | |||
+ | |700 |
||
− | | rowspan="3" |[[Barracuda]] |
||
+ | |150 |
||
− | |Ocean, Reef |
||
− | |100% |
||
− | |7.0 (total: 700) |
||
− | |7.5 (total: 150) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Lionfish]] |
|[[Lionfish]] |
||
− | |[[File:Lionfish.png| |
+ | |[[File:Lionfish.png|center|60px]] |
− | |Inflicts poison on contact. Charge boost to create a poison shock-wave that can damage hiding enemies also poisoning your prey or anything that touches the shock wave. |
||
|[[Stonefish]] |
|[[Stonefish]] |
||
− | [[Moray Eel |
+ | [[Moray Eel]] |
+ | <br> |
||
− | |||
− | [[Atlantic Torpedo |
+ | [[Atlantic Torpedo]] |
+ | |Warm, Shallow, Salt |
||
− | |Ocean, Reef |
||
+ | |650 |
||
− | |100% |
||
+ | |100 |
||
− | |6.0 (total: 600 |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Wobbegong Shark]] |
|[[Wobbegong Shark]] |
||
− | |[[File: |
+ | |[[File:Wobbegong Shark.png|center|60px]] |
− | |Moves Faster and becomes translucent near the sea floor. Charge your boost near the sea floor to decrease your speed and spawn a clownfish bait. Release the boost to suck in low tiers and deal dps. Charge boost again to spit up your prey. |
||
|[[Basking Shark]] |
|[[Basking Shark]] |
||
− | [[Tiger Shark|Tiger]] |
||
− | |||
− | [[Tiger Shark|Shark]] |
||
− | |||
[[Whale Shark]] |
[[Whale Shark]] |
||
+ | <br> |
||
− | |Ocean, Reef |
||
+ | [[Tiger Shark]] |
||
− | |100% |
||
+ | |Warm, Shallow, Salt |
||
− | |7.0 (total: 700 |
||
+ | |700 |
||
− | |6.0 (total: 120) |
||
− | | |
+ | |130 |
− | |40% |
||
− | |0% |
||
− | |3 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Sea Turtle]] |
|[[Sea Turtle]] |
||
− | |[[File:Sea Turtle.png|frameless| |
+ | |[[File:Sea Turtle.png|center|frameless|60px]] |
+ | | rowspan="2" |[[Mahi mahi|Mahi-Mahi]] |
||
− | |Damage block is reduced as health is reduced. Immune to Poison. |
||
|[[Leatherback Turtle]] |
|[[Leatherback Turtle]] |
||
+ | [[Napoleon Wrasse]] |
||
− | | rowspan="2" |[[Mahi mahi|Mahi Mahi]] |
||
+ | |Warm, Shallow, Salt |
||
− | |Ocean |
||
+ | |700 |
||
− | |100% |
||
+ | |120 |
||
− | |7.0 (total: 700) |
||
− | |6.0 (total: 120) |
||
− | |50% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |45s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Dolphin]] |
|[[Dolphin]] |
||
− | |[[File:Dolphin.png| |
+ | |[[File:Dolphin.png|center|60px]] |
− | |Breach to increase speed by 33%, stackable thrice. Damage prey or breach whilst the speed buff is active to reset the timer gradually deal higher damage as you breach. |
||
|[[Marlin]] |
|[[Marlin]] |
||
[[Orca]] |
[[Orca]] |
||
+ | |Warm, Shallow, Salt |
||
− | |Ocean |
||
+ | |700 |
||
− | |100% |
||
+ | |120 |
||
− | |7.0 (total: 700) |
||
− | |6.0 (total: 120) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |60s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[Humboldt Squid |
+ | |[[Humboldt Squid]] |
− | [[Humboldt Squid| |
+ | |[[File:Humboldt Squid.png|center|60px]] |
− | |[[File:Humboldt squid2.png|208x208px]] |
||
− | |Eat food to gain 2 AI drones. Damage increases temporarily when attacking. |
||
− | |[[Giant Squid]] [[Colossal Squid]] |
||
| rowspan="2" |[[Octopus]] |
| rowspan="2" |[[Octopus]] |
||
+ | |[[Giant Squid]] |
||
− | |Deep |
||
+ | [[Colossal Squid]] |
||
− | |100% |
||
− | |5.0 (total: 500) |
||
− | |4.0 (total: 80) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |10s |
||
− | |Unaffected |
||
− | |30s |
||
− | |20s |
||
− | |- |
||
+ | [[Giant Pacific Octopus|Giant Pacific Octo]] |
||
+ | |Cold/Warm, Deep, Salt |
||
+ | |500 |
||
+ | |80 |
||
+ | |- |
||
|[[Mantis Shrimp]] |
|[[Mantis Shrimp]] |
||
− | |[[File:Mantis Shrimp.png| |
+ | |[[File:Mantis Shrimp.png|center|60px]] |
− | |Charge boost to knock prey, stunning it and dealing high damage. |
||
|[[Coconut Crab]] |
|[[Coconut Crab]] |
||
+ | [[Japanese Spider Crab]] |
||
− | |||
+ | |Warm, Shallow, Salt |
||
− | |Ocean, Reef |
||
+ | |650 |
||
− | |100% |
||
+ | |100 |
||
− | |6.5 (total: 650) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |75% |
||
− | |0% |
||
− | |2 |
||
− | |15s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Manatee]] |
|[[Manatee]] |
||
− | |[[File:Manatee.png| |
+ | |[[File:Manatee.png|center|60px]] |
+ | |[[Snapping Turtle]] |
||
− | |Boost to increase speed temporarily. Charge boost to heal half of your health. Heals Swamp animals near it. |
||
+ | [[Piranha]] |
||
− | |[[Bald Eagle|Bald]] [[Bald Eagle|Eagle]] |
||
+ | |[[Bald Eagle]] |
||
[[Crocodile]] |
[[Crocodile]] |
||
+ | <br> |
||
− | |||
[[Hippo]] |
[[Hippo]] |
||
+ | |Warm, Shallow, Fresh |
||
− | |[[Snapping Turtle]] |
||
+ | |800 |
||
− | [[Piranha]] |
||
+ | |80 |
||
− | |Swamp |
||
− | |85% |
||
− | |8.0 (total: 800) |
||
− | |4.0 (total: 80) |
||
− | |50% |
||
− | |0% |
||
− | |50% |
||
− | |2 |
||
− | |60s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Giant Salamander]] |
|[[Giant Salamander]] |
||
− | |[[File: |
+ | |[[File:Giant Salamander.png|center|60px]] |
+ | | rowspan="2" |[[Snapping Turtle]] |
||
− | |Stay still to become more and more transparent and increase damage. The bonuses remain until hit. Boosts increases longer as health is reduced. Can walk on land |
||
|[[Anaconda]] |
|[[Anaconda]] |
||
− | [[Alligator Snapping Turtle]] |
+ | [[Alligator Snapping Turtle|AST]] |
+ | <br> |
||
− | |||
− | [[Giant Softshell Turtle]] |
+ | [[Giant Softshell Turtle|GST]] |
+ | |Warm, Shallow, Fresh |
||
− | | rowspan="2" |[[Snapping Turtle]] |
||
+ | |700 |
||
− | |Swamp, Deeeep Swamp |
||
− | |100 |
+ | |100 |
− | |7.0 (total: 700) |
||
− | |5.0 (total: 130) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |30s |
||
− | |10s |
||
− | |unaffected |
||
− | |20s |
||
|- |
|- |
||
|[[Electric Eel]] |
|[[Electric Eel]] |
||
− | |[[File:Electric Eel.png| |
+ | |[[File:Electric Eel.png|center|40px]] |
+ | |[[Saw Fish|Sawfish]] |
||
− | |Boosts increase speed, reveal hidden animals and inflict electricity. Also shocks animals if they touch you when you boost, Can hide in tree stumps. |
||
− | + | [[Alligator Gar]] |
|
+ | |Warm, Shallow, Fresh |
||
− | [[Saw Fish|Sawfish]] |
||
+ | |700 |
||
− | |Swamp, Deeeep Swamp |
||
+ | |120 |
||
− | |100% |
||
− | |7.0 (total: 700) |
||
− | |6.0 (total: 120) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |75s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
− | |- |
||
− | |[[Piranha]] |
||
− | |[[File:Piranha.png|100px]] |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding |
||
− | |[[Piranha]] |
||
− | |[[Piranha]] |
||
− | |Swamp, Deeeep Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |1 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
|- |
|- |
||
|[[Oarfish]] |
|[[Oarfish]] |
||
− | |[[File:Oarfish.png| |
+ | |[[File:Oarfish.png|center|108x108px]] |
+ | | rowspan="3" |[[Dragonfish]] |
||
− | |Poison immunity. Can't damage low tiers excluding jellyfish. Can heal low tiers. |
||
− | |[[ |
+ | |[[Manta Ray]] |
+ | [[Sunfish]] |
||
− | | rowspan="2" |[[Dragonfish]] |
||
+ | | Cold/Warm, Deep, Salt |
||
− | |Deeeep |
||
+ | |800 |
||
− | |100% |
||
+ | |130 |
||
− | |8.0 (total: 800) |
||
− | |6.5 (total: 130) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |45s |
||
− | |Unaffected |
||
− | |60s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Frilled Shark]] |
− | |[[File:Frilled Shark.png| |
+ | |[[File:Frilled Shark.png|center|30px]] |
− | |Boosts gradually increase speed and damage. |
||
|[[Goblin Shark]] |
|[[Goblin Shark]] |
||
[[Sleeper Shark]] |
[[Sleeper Shark]] |
||
+ | |||
− | |Deeeep |
||
+ | [[Megamouth Shark]] |
||
− | |80% |
||
+ | |Cold/Warm, Deep, Salt |
||
− | |7.0 (total: 700) |
||
+ | |700 |
||
− | |4.5 (total: 90) |
||
− | | |
+ | |90 |
− | | |
+ | |- |
+ | |[[Wolf Eel]] |
||
− | |0% |
||
+ | |[[File:Wolf Eel.png|center|116x116px]] |
||
− | |3 |
||
+ | |[[Halibut]] |
||
− | |60s |
||
+ | [[Coelacanth]] |
||
− | |Unaffected |
||
+ | |Cold, Shallow/Deep, Salt |
||
− | |5s |
||
− | | |
+ | |700 |
+ | |140 |
||
|- |
|- |
||
|[[Leopard Seal]] |
|[[Leopard Seal]] |
||
− | |[[File: |
+ | |[[File:Leopard Seal.png|center|60px]] |
+ | | rowspan="3" |[[Sea Lion]] |
||
− | | Can walk. as fast as a penguin, but deadlier |
||
|[[Polar Bear]] |
|[[Polar Bear]] |
||
− | [[ |
+ | [[Elephant Seal]] |
− | |||
[[Walrus]] |
[[Walrus]] |
||
+ | |Cold, Shallow, Salt |
||
− | | rowspan="2" |[[Sea Lion]] |
||
+ | |700 |
||
− | |Arctic |
||
+ | |140 |
||
− | |125% |
||
− | |7.0 (total: 700) |
||
− | |7.0 (total: 140) |
||
− | |0% |
||
− | |0% |
||
− | |50% |
||
− | |2 |
||
− | |45s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Narwhal]] |
|[[Narwhal]] |
||
− | |[[File:Narwhal.png| |
+ | |[[File:Narwhal.png|center|50px]] |
+ | |[[Beaked Whale]] |
||
− | |Boosts inflict bleed deal more damage if you hit with the tusk |
||
− | + | [[Cachalot]] |
|
+ | |Cold, Shallow, Salt |
||
− | [[Whale]][[Humpback Whale]] |
||
+ | | 750 |
||
− | |Arctic |
||
− | | |
+ | |140 |
+ | |- |
||
− | |7.5 (total: 750) |
||
+ | |[[Beluga Whale]] |
||
− | |7.0 (total: 140) |
||
+ | |[[File:Beluga Whale.png|center|128x128px]] |
||
− | |0% |
||
+ | |[[Bowhead Whale]] |
||
− | |100% |
||
+ | [[Humpback Whale]] |
||
− | |50% |
||
− | |2 |
||
− | |90s |
||
− | |10s |
||
− | |90s |
||
− | |20s |
||
− | |} |
||
+ | [[Whale]] |
||
− | === Tier 10 Animals === |
||
+ | |Cold, Shallow, Salt |
||
− | A '''Tier 10 Animal''' (also known as a '''Top Tier Animal''') is an animal which requires you have evolved nine times in order to be one. All Tier 10 animals are currently the latest animals, and cannot evolve any further. They are usually the most powerful as well. |
||
+ | |800 |
||
− | {| class="wikitable sortable mw-collapsible" |
||
+ | |120 |
||
+ | |- |
||
+ | ! colspan="7" |Tier 10 Animals |
||
|- |
|- |
||
!Animal |
!Animal |
||
!Image |
!Image |
||
− | !Description |
||
!Evolves From |
!Evolves From |
||
+ | !Evolves Into |
||
− | !Biome(s) |
||
+ | !Suitable Habitats |
||
− | !Speed |
||
− | !Health |
+ | !Health Multiplier |
− | !Damage |
+ | !Damage Multiplier |
+ | |- |
||
− | !Damage block |
||
+ | |[[Shark]] |
||
− | !Armor penetration |
||
+ | |[[File:Shark.png|center|60px]] |
||
− | !Bleeding reduction |
||
+ | | rowspan="3" |[[Hammerhead Shark]] |
||
− | !Boosts |
||
+ | | rowspan="41" |N/A |
||
− | !Oxygen time |
||
+ | |Warm, Shallow, Salt |
||
− | !Temperature time |
||
+ | |900 |
||
− | !Pressure time |
||
+ | |180 |
||
− | !Salinity time |
||
+ | |- |
||
+ | |[[Bull Shark]] |
||
+ | |[[File:Bull Shark.png|center|60px]] |
||
+ | |Warm, Shallow, Fresh/Salt |
||
+ | |800 |
||
+ | |140 |
||
+ | |- |
||
+ | |[[Thresher Shark]] |
||
+ | |[[File:Thresher Shark.png|center|50px]] |
||
+ | |Warm, Shallow, Salt |
||
+ | |800 |
||
+ | |140 |
||
|- |
|- |
||
|[[Coconut Crab]] |
|[[Coconut Crab]] |
||
− | |[[File: |
+ | |[[File:Coconut Crab.png|center|90px]] |
+ | | rowspan="2" |[[Mantis Shrimp]] |
||
− | |Can walk. Can walk on the seafloor. Can climb trees. Charge boost to make targets sink, charge boost on the ground to smash targets, dealing high damage and stunning them. |
||
+ | |Warm, Shallow, Salt |
||
− | |[[Mantis Shrimp]] |
||
+ | |700 |
||
− | |Ocean |
||
− | | |
+ | |140 |
+ | |- |
||
− | |7.0 (total: 700) |
||
+ | |[[Japanese Spider Crab]] |
||
− | |7.0 (total: 140) |
||
+ | |[[File:Japanese Spider Crab.png|center|90x90px]] |
||
− | |50% |
||
+ | |Cold, Shallow/Deep, Salt |
||
− | |30% |
||
− | | |
+ | |800 |
− | | |
+ | |120 |
− | |60s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Giant Squid]] |
|[[Giant Squid]] |
||
− | |[[File: |
+ | |[[File:Giant Squid.png|center|50px]] |
+ | | rowspan="3" |[[Humboldt Squid|Humbolt Squid]] |
||
− | |Charge boost to grab prey and move backwards. Speed is increased while grabbing prey. |
||
+ | |Cold/Warm, Deep, Salt |
||
− | | rowspan="2" |[[Humboldt Squid]] |
||
+ | |850 |
||
− | |Deeeep |
||
+ | |160 |
||
− | |100% |
||
− | |9.0 (total: 900) |
||
− | |8.0 (total: 160) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |3 |
||
− | |60s |
||
− | |Unaffected |
||
− | |15s |
||
− | |20s |
||
|- |
|- |
||
|[[Colossal Squid]] |
|[[Colossal Squid]] |
||
− | |[[File: |
+ | |[[File:Colossal Squid.png|center|75px]] |
+ | |Cold/Warm, Deep, Salt |
||
− | |Boost to slash with tentacles to slow and bleed prey. Charge boost to dash and do a stronger slash that also slows and bleeds prey. |
||
+ | |1000 |
||
− | |Deeeep |
||
− | | |
+ | |100 |
− | |10.5(total: 1050) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |3 |
||
− | |10 |
||
− | |Unaffacted |
||
− | |10s |
||
− | |20 |
||
|- |
|- |
||
+ | |[[Giant Pacific Octopus]] |
||
− | |[[Shark]] |
||
− | |[[File: |
+ | |[[File:Giant Pacific Octopus.png|center|72x72px]] |
+ | |Cold, Shallow/Deep, Salt |
||
− | |Boost to dash forward with +225% speed and +50% damage. |
||
+ | |750 |
||
− | | rowspan="3" |[[Hammerhead]] |
||
+ | |180 |
||
− | |Ocean |
||
− | |100% |
||
− | |9.0 (total: 900) |
||
− | |9.0 (total: 180) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |15s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
− | |- |
||
− | |[[Bull Shark]] |
||
− | |[[File:Bull_Shark.png|100px]] |
||
− | |Boost at the target to apply a scar, the first 2 scars slowdown the target by 5% each, the 3rd scar deals double damage. |
||
− | You are faster when swimming away from a target after leaving a scar and gain life from damaging enemies when your health is low. |
||
− | |Ocean, |
||
− | Swamp, |
||
− | |||
− | Deeeep Swamp |
||
− | <br /> |
||
− | |100% |
||
− | |7.5 (total: 750) |
||
− | |7.0 (total: 140) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |unaffected |
||
− | |- |
||
− | |[[Thresher Shark]] |
||
− | |[[File:Thresher_Shark.png|175x175px]] |
||
− | |Charge boost to shoot 5 whirls backward, which deal damage and slowness |
||
− | |Ocean, Reef |
||
− | |100% |
||
− | |8.0 (total: 800) |
||
− | |7.0 (total: 140) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Stonefish]] |
|[[Stonefish]] |
||
− | |[[File:Stonefish.png| |
+ | |[[File:Stonefish.png|center|60px]] |
− | |Inflicts poison on attack and when attacked. Immunity to poison. Boost to leave behind poison barbs. Can burrow through terrain but it will lose oxygen |
||
| rowspan="3" |[[Lionfish]] |
| rowspan="3" |[[Lionfish]] |
||
+ | | Warm, Shallow, Salt |
||
− | |Ocean |
||
+ | |700 |
||
− | |100% |
||
+ | |140 |
||
− | |7.0 (total: 700) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |3 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Moray Eel]] |
|[[Moray Eel]] |
||
− | |[[File: |
+ | |[[File:Moray Eel.png|center|30px]] |
+ | | Warm, Shallow, Salt |
||
− | |Charge boost to grab prey, charge boost again to swallow them while moving backwards. Cause bleeding to tiers 9 and 10. |
||
+ | |750 |
||
− | |Ocean, Reef |
||
+ | |150 |
||
− | |110% |
||
− | |7.5 (total: 750) |
||
− | |7.0 (total: 140) |
||
− | |0% |
||
− | |30% |
||
− | |0% |
||
− | |3 |
||
− | |30s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Atlantic Torpedo]] |
|[[Atlantic Torpedo]] |
||
− | |[[File: |
+ | |[[File:Atlantic Torpedo.png|center|80px]] |
+ | | Warm, Shallow, Salt |
||
− | |Having all boosts produces an electric aura around you that slows enemies slightly. Charge boost to shock animals, stunning them and dealing rapid damage. Boost into the ground to burrow through terrain. |
||
+ | |800 |
||
− | |Ocean, Reef |
||
+ | |140 |
||
− | |100% |
||
− | |8.0 (total: 800) |
||
− | |7.0 (total: 140) |
||
− | |0% (50% when charge boosting) |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Tiger Shark]] |
|[[Tiger Shark]] |
||
− | |[[File: |
+ | |[[File:Tiger Shark.png|center|60px]] |
− | |Detects blood from afar. Faster and translucent near terrain. |
||
| rowspan="3" |[[Wobbegong Shark]] |
| rowspan="3" |[[Wobbegong Shark]] |
||
+ | | Warm, Shallow, Salt |
||
− | |Ocean, Reef |
||
+ | |850 |
||
− | |100% |
||
+ | |160 |
||
− | |8.0 (total: (800) |
||
− | |8.0(total: (160) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |3 |
||
− | |20s |
||
− | |10s |
||
− | |10s |
||
− | |20s |
||
|- |
|- |
||
|[[Basking Shark]] |
|[[Basking Shark]] |
||
− | |[[File: |
+ | |[[File:Basking Shark.png|center|90px]] |
+ | |Cold/Warm, Shallow, Salt |
||
− | |Charge boost to enter "rage mode" for a period. In rage mode, you have increased speed and armor, and emit a damaging AOE blast when hit. |
||
+ | |1000 |
||
− | |Ocean |
||
− | | |
+ | |140 |
− | |12.0 (total: 1200) |
||
− | |6.0 (total: 120) |
||
− | |0% (40% when ability is active) |
||
− | |0% |
||
− | |30% |
||
− | |3 |
||
− | |15s |
||
− | |unaffected |
||
− | |25s |
||
− | |15s |
||
|- |
|- |
||
|[[Whale Shark]] |
|[[Whale Shark]] |
||
− | |[[File: |
+ | |[[File:Whale Shark.png|center|90px]] |
+ | | Warm, Shallow, Salt |
||
− | |Has up to 4 remora (suicide) drones. They will attack the nearest animal. Hold boost to make them aggressive. |
||
+ | |1200 |
||
− | |Ocean |
||
− | | |
+ | |120 |
− | |12.0 (total: 1200) |
||
− | |6.0 (total: 120) |
||
− | |0% |
||
− | |0% |
||
− | |50% |
||
− | |4 |
||
− | |60s |
||
− | |10s |
||
− | |20s |
||
− | |20s |
||
|- |
|- |
||
|[[Crocodile]] |
|[[Crocodile]] |
||
− | |[[File:Crocodile.png| |
+ | |[[File:Crocodile.png|center|60px]] |
− | |Charge boost to grab prey. Shake while grabbing to damage prey. |
||
| rowspan="3" |[[Manatee]] |
| rowspan="3" |[[Manatee]] |
||
+ | | Warm, Shallow, Fresh |
||
− | |Swamp, Deeeep Swamp |
||
+ | |700 |
||
− | |100% |
||
+ | |140 |
||
− | |7.0 (total: 700) |
||
− | |1.5(total: 140) |
||
− | |30% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |90s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Hippo]] |
|[[Hippo]] |
||
− | |[[File:Hippo.png| |
+ | |[[File:Hippo.png|center|60px]] |
+ | | Warm, Shallow, Fresh |
||
− | |Boost to charge forward, stunning and pushing all animals in front of you |
||
+ | |900 |
||
− | |Swamp, Deeeep Swamp |
||
− | | |
+ | |160 |
− | |9.0 (total: 900) |
||
− | |8.0 (total: 160) |
||
− | |30% |
||
− | |0% |
||
− | |50% |
||
− | |3 |
||
− | |60s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Bald Eagle]] |
|[[Bald Eagle]] |
||
− | |[[File: |
+ | |[[File:Bald Eagle.png|center|60px]] |
+ | |Cold/Warm, Shallow, Fresh/Salt |
||
− | |Can fly. Floats up in water. Boost to charge forward with increased speed while diving, picking up low tiers and bleed high tiers on contact. |
||
+ | |750 |
||
− | |Ocean, Swamp, Deeeep Swamp, |
||
+ | |120 |
||
− | Arctic |
||
− | |115% |
||
− | |6.0 (total: 600) |
||
− | |5.0 (total: 100) |
||
− | |30% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |10s |
||
− | |unaffected |
||
− | |5s |
||
− | |unaffected |
||
|- |
|- |
||
− | |[[Saw Fish]] |
+ | |[[Saw Fish|Sawfish]] |
− | |[[File:Saw Fish.png| |
+ | |[[File:Saw Fish.png|center|55px]] |
− | |The rostrum damages prey. Charge boost to power up the rostrum and increase speed. Swing to deal high damage to prey |
||
| rowspan="2" |[[Electric Eel]] |
| rowspan="2" |[[Electric Eel]] |
||
+ | | Warm, Shallow, Fresh |
||
− | |Ocean, Swamp, Deeeep Swamp |
||
+ | |900 |
||
− | |100% |
||
+ | |130 |
||
− | |9.0 (total: 900) |
||
− | |6.5 (total: 130) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |2 |
||
− | |15s |
||
− | |10s |
||
− | |5s |
||
− | |unaffected |
||
|- |
|- |
||
|[[Alligator Gar]] |
|[[Alligator Gar]] |
||
− | |[[File:Alligator Gar.png| |
+ | |[[File:Alligator Gar.png|center|50px]] |
+ | | Warm, Shallow, Fresh |
||
− | |Charge boost to lunge with increased damage. You're slowed while charging the boost, and also if the lunge misses. |
||
+ | |800 |
||
− | |Swamp, Deeeep Swamp |
||
+ | |140 |
||
− | |104% |
||
− | |8.0 (total: 800) |
||
− | |7.0 (total: 140) |
||
− | |20% |
||
− | |40% |
||
− | |0% |
||
− | |3 |
||
− | |90s |
||
− | |10s |
||
− | |5s |
||
− | |60s |
||
|- |
|- |
||
|[[Anaconda]] |
|[[Anaconda]] |
||
− | |[[File:Anaconda.png| |
+ | |[[File:Anaconda.png|center|30px]] |
− | |Charge boost to constrict prey, immobilizing them. While constricted, prey take damage, loses oxygen and can’t charge their boost. Gains +10% speed in the swamp. |
||
| rowspan="3" |[[Giant Salamander]] |
| rowspan="3" |[[Giant Salamander]] |
||
+ | | Warm, Shallow, Fresh |
||
− | |Swamp, Deeeep Swamp |
||
− | | |
+ | |800 |
+ | |140 |
||
− | |8.0 (total: 800) |
||
− | |7.0 (total: 140) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |60s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
|[[Alligator Snapping Turtle]] |
|[[Alligator Snapping Turtle]] |
||
− | |[[File:Alligator Snapping Turtle.png| |
+ | |[[File:Alligator Snapping Turtle.png|center|90px]] |
+ | | Warm, Shallow, Fresh |
||
− | |Charge boost to boost forward and inflict bleed and stun. Disguises as a rock while staying still on the floor. |
||
+ | |700 |
||
− | |Swamp, Deeeep Swamp |
||
− | | |
+ | |140 |
− | |7.0 (total: 700) |
||
− | |7.0 (total: 140) |
||
− | |35% |
||
− | |30% |
||
− | |0% |
||
− | |3 |
||
− | |60s |
||
− | |10s |
||
− | |unaffected |
||
− | |20s |
||
|- |
|- |
||
|[[Giant Softshell Turtle]] |
|[[Giant Softshell Turtle]] |
||
− | |[[File: |
+ | |[[File:Giant Softshell Turtle.png|center|90px]] |
+ | | Warm, Shallow, Fresh |
||
− | |Doesn't take recoil. Charge boost to hide inside the shell and gain extra armor, slower oxygen depletion but sink to the seabed and immobile while in shell. Boost again in shell to leave the shell. Gets passive boosts regeneration while in the shell. |
||
+ | |900 |
||
− | |Swamp, Deeeep Swamp |
||
+ | |80 |
||
− | |100% |
||
− | |9.0 (total: 900) |
||
− | |4.0 (total: 80) |
||
− | |60% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |60s |
||
− | |10s |
||
− | |unaffected |
||
− | |20s |
||
− | |- |
||
− | |[[Piranha]] |
||
− | |[[File:Piranha.png|100px]] |
||
− | |Boosting charges forward with +100% speed. Eat to regain piranhas. |
||
− | |[[Piranha]] |
||
− | |Swamp, Deeeep Swamp |
||
− | |100% |
||
− | |3.0 (total: 300) |
||
− | |1.5 (total: 30) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |1 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |10s |
||
− | |- |
||
− | |[[Marlin]] |
||
− | |[[File:Marlin.png|100px]] |
||
− | |Boosts inflict bleed. Breach to increase speed by 33%, stackable up to three times, with boosted and breached attacks inflict bleed. |
||
− | | rowspan="2" |[[Dolphin]] |
||
− | |Ocean |
||
− | |120% |
||
− | |7.0 (total: 700) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |100% |
||
− | |0% |
||
− | |2 |
||
− | |60s |
||
− | |10s |
||
− | |20s |
||
− | |20s |
||
− | |- |
||
− | |[[Orca]] |
||
− | |[[File:Orca.png|100px]] |
||
− | |Charge boost to launch forward and grab an animal. |
||
− | |Ocean, Arctic |
||
− | |100% |
||
− | |9.0 (total: 900) |
||
− | |8.0 (total: 160) |
||
− | |0% |
||
− | |0% |
||
− | |50% |
||
− | |3 |
||
− | |60s |
||
− | |unaffected |
||
− | |5s |
||
− | |10s |
||
|- |
|- |
||
|[[Leatherback Turtle]] |
|[[Leatherback Turtle]] |
||
− | |[[File:Leatherback Turtle.png| |
+ | |[[File:Leatherback Turtle.png|center|90px]] |
+ | | rowspan="2" |[[Sea Turtle]] |
||
− | |Charge boost to generate a shield that protects you and deals damage when touched, or break out of grabs |
||
+ | |Warm, Shallow/Deep, Salt |
||
− | |[[Sea Turtle]] |
||
+ | |850 |
||
− | |Ocean, Reef |
||
− | | |
+ | |130 |
+ | |- |
||
− | |8.5 (total: 850) |
||
+ | |[[Napoleon Wrasse]] |
||
− | |6.5 (total: 130) |
||
+ | |[[File:Napoleon Wrasse.png|center|101x101px]] |
||
− | |30% |
||
+ | |Warm, Shallow, Salt |
||
− | |0% |
||
+ | |800 |
||
− | |0% |
||
− | | |
+ | |140 |
− | |110s |
||
− | |10s |
||
− | |90s |
||
− | |20s |
||
|- |
|- |
||
|[[Sunfish]] |
|[[Sunfish]] |
||
− | |[[File:Sunfish.png| |
+ | |[[File:Sunfish.png|center|90px]] |
− | |Doesn't take recoil. Immune to poison. x2 regen close to surface, x3 regen at surface. |
||
| rowspan="2" |[[Oarfish]] |
| rowspan="2" |[[Oarfish]] |
||
+ | |Warm, Shallow/Deep, Salt |
||
− | |Ocean, Deeeep |
||
+ | |900 |
||
− | |100% |
||
+ | |60 |
||
− | |9.0 (total: 900) |
||
− | |2.0 (total: 40) |
||
− | |60% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |20s |
||
− | |30s |
||
− | |Unaffected |
||
− | |20s |
||
|- |
|- |
||
|[[Manta ray]] |
|[[Manta ray]] |
||
− | |[[File: |
+ | |[[File:Manta Ray.png|center|90px]] |
+ | |Warm, Shallow, Salt |
||
− | |Can absorb up to 4 nearby animals, which give it benefits. Charge boost releases the animals and their benefits. |
||
+ | |900 |
||
− | |Ocean |
||
+ | |120 |
||
− | |100% |
||
− | |10.0 (total: 1000) |
||
− | |6.0 (total: 120) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |20s |
||
− | |10s |
||
− | |30s |
||
− | |30s |
||
− | |- |
||
− | |[[Goblin Shark]] |
||
− | |[[File:Goblin Shark.png|frameless|211x211px]] |
||
− | |Boost to increase speed and summon a jaw that spawns in front of the mouth. Charge boost to fire a jaw. Hold charge to decrease speed and increase jaw damage. |
||
− | | rowspan="2" |[[frilled shark|Frilled Shark]] |
||
− | |Deeeep |
||
− | |100% |
||
− | |7.5 (total: 750) |
||
− | |7.5 (total: 150) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |2 |
||
− | |20s |
||
− | |unaffected |
||
− | |20s |
||
− | |10s |
||
− | |- |
||
− | |[[Sleeper shark|Sleeper Shark]] |
||
− | |[[File:Sleepershark.png|frameless|196x196px]] |
||
− | |Boost to dash forward and grab an animal. You lose rotation while dashing. Shake to stun upon release, shaking affects stun time by a few milliseconds. |
||
− | |Arctic, Deeeep |
||
− | |80% |
||
− | |10.0 (total: 1000) |
||
− | |8.0 (total: 160) |
||
− | |0% |
||
− | |50% |
||
− | |0% |
||
− | |3 |
||
− | |15s |
||
− | |15s |
||
− | |unaffected |
||
− | |60s |
||
|- |
|- |
||
|[[Polar Bear]] |
|[[Polar Bear]] |
||
− | |[[File: |
+ | |[[File:Polar Bear.png|center|60px]] |
− | |Can burrow through icebergs. Boost to throw a snowball that inflicts slow and stun. Inflicts bleed on hit to stunned animals. |
||
| rowspan="3" |[[Leopard Seal]] |
| rowspan="3" |[[Leopard Seal]] |
||
+ | |Cold, Shallow, Salt |
||
− | |Arctic |
||
+ | |900 |
||
− | |100% |
||
+ | |160 |
||
− | |9.0 (total: 900) |
||
− | |8.0 (total: 160) |
||
− | |0% |
||
− | |0% |
||
− | |50% |
||
− | |3 |
||
− | |45s |
||
− | |40s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Elephant Seal]] |
− | |[[File: |
+ | |[[File:Elephant seal.png|center|60px]] |
+ | |Cold, Shallow/Deep, Salt |
||
− | |Damage and speed increases the lower your health is. Inflicts poison and bleed on hit when it has them. |
||
+ | |1000 |
||
− | |||
+ | |120 |
||
− | |Arctic, Deeeep |
||
− | |90% |
||
− | |10.0 (total: 1000) |
||
− | |6.0 (total: 120) |
||
− | |0% |
||
− | |50% |
||
− | |50% |
||
− | |3 |
||
− | |120s |
||
− | |30s |
||
− | |unaffected |
||
− | |20s |
||
|- |
|- |
||
|[[Walrus]] |
|[[Walrus]] |
||
− | |[[File:Walrus.png| |
+ | |[[File:Walrus.png|center|60px]] |
+ | |Cold, Shallow, Salt |
||
− | |Can burrow through icebergs. Boost to half damage taken, disable recoil, inflict bleed and increase speed by 35%. Boosts last until the boost meter runs out or until boost is activated again. |
||
+ | |900 |
||
− | |||
+ | |140 |
||
− | |Arctic |
||
− | |90% |
||
− | |100 (total: 1000) |
||
− | |7.0 (total: 140) |
||
− | |0% |
||
− | |50% |
||
− | |50% |
||
− | |3 |
||
− | |60s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[ |
+ | |[[Goblin Shark]] |
− | |[[File: |
+ | |[[File:Goblin Shark.png|center|60px]] |
+ | | rowspan="3" |[[Frilled Shark]] |
||
− | |Boost to emit a slow ray that puts a speed debuff on most animals. +15% speed in deeeep. |
||
+ | | Cold/Warm, Shallow, Salt |
||
− | | rowspan="3" |[[Oarfish|Narwhal]] |
||
+ | |750 |
||
− | |Arctic, Ocean, Deeeep |
||
− | | |
+ | |150 |
+ | |- |
||
− | |12.0 (total: 1200) |
||
+ | |[[Sleeper Shark]] |
||
− | |8.0 (total: 160) |
||
+ | |[[File:Sleeper Shark.png|center|60px]] |
||
− | |0% |
||
+ | |Cold, Shallow/Deep, Salt |
||
− | |0% |
||
+ | |1000 |
||
− | |50% |
||
− | | |
+ | |160 |
− | | |
+ | |- |
+ | |[[Megamouth Shark]] |
||
− | |Unaffected |
||
+ | |[[File:Megamouth Shark.png|center|160x160px]] |
||
− | |Unaffected |
||
+ | |Warm/Cold, Deep, Salt |
||
− | |20s |
||
+ | |1000 |
||
+ | |140 |
||
+ | |- |
||
+ | |[[Bowhead Whale]] |
||
+ | |[[File:Bowhead Whale.png|center|123x123px]] |
||
+ | | rowspan="3" |[[Beluga Whale]] |
||
+ | |Cold, Shallow, Salt |
||
+ | |1100 |
||
+ | |100 |
||
|- |
|- |
||
|[[Whale]] |
|[[Whale]] |
||
− | |[[File: |
+ | |[[File:Whale.png|center|60px]] |
+ | |Cold/Warm, Shallow, Salt |
||
− | |Boosts suck in food and other animals. Can't harm tier 6 and below. |
||
+ | |1500 |
||
− | |Arctic, Ocean |
||
+ | |120 |
||
− | |100% |
||
− | |15.0 (total: 1500) |
||
− | |6.0 (total: 120) |
||
− | |0% |
||
− | |0% |
||
− | |50% |
||
− | |3 |
||
− | |60s |
||
− | |unaffcted |
||
− | |10s |
||
− | |20s |
||
|- |
|- |
||
|[[Humpback Whale]] |
|[[Humpback Whale]] |
||
− | |[[File:Humpbackwhale.png| |
+ | |[[File:Humpbackwhale.png|center|60px]] |
+ | |Cold/Warm, Shallow, Salt |
||
− | |Boosts create [https://i.imgur.com/vyr47ex.png songs] with varying effects. Click to make a small note, charge to make a large note. Performing a full song uses up 1 boost. |
||
+ | |1200 |
||
− | |Ocean, Arctic |
||
− | |100 |
+ | |100 |
+ | |- |
||
− | |12.0 (total: 1200) |
||
+ | |[[Beaked Whale]] |
||
− | |5.0 (total: 100) |
||
+ | |[[File:Beaked Whale.png|center|137x137px]] |
||
− | |0% |
||
+ | | rowspan="2" |[[Narwhal]] |
||
− | |0% |
||
+ | |Cold/Warm, Shallow/Deep, Salt |
||
− | |50% |
||
− | | |
+ | |900 |
− | | |
+ | |140 |
+ | |- |
||
− | |Unaffected |
||
+ | |[[Cachalot]] |
||
− | |5s |
||
+ | |[[File:Cachalot.png|center|120x120px]] |
||
− | |20s |
||
+ | |Cold/Warm, Shallow/Deep, Salt |
||
+ | |1200 |
||
+ | |160 |
||
+ | |- |
||
+ | |[[Halibut]] |
||
+ | |[[File:Halibut.webp|center|111x111px]] |
||
+ | | rowspan="2" |[[Wolf Eel]] |
||
+ | |Cold, Shallow/Deep, Salt |
||
+ | |800 |
||
+ | |140 |
||
+ | |- |
||
+ | |[[Coelacanth]] |
||
+ | |[[File:Coelacanth.png|center|150x150px]] |
||
+ | |Warm/Cold, Deep, Salt |
||
+ | |800 |
||
+ | |140 |
||
+ | |- |
||
+ | |[[Marlin]] |
||
+ | |[[File:Marlin.png|center|50px]] |
||
+ | | rowspan="2" |[[Dolphin]] |
||
+ | |Warm, Shallow, Salt |
||
+ | |700 |
||
+ | |120 |
||
+ | |- |
||
+ | |[[Orca]] |
||
+ | |[[File:Orca.png|center|60px]] |
||
+ | |Cold/Warm, Shallow, Salt |
||
+ | |900 |
||
+ | |160 |
||
|} |
|} |
||
− | <br /> |
||
− | === Miscellaneous Animals === |
||
+ | ==Unplayable Animals== |
||
− | {| class="wikitable sortable mw-collapsible" |
||
+ | '''Unplayable Animals''' are not a part of the Evolutionary Tree and can only spawned as NPC. They are sometimes called AI animals. They mostly exist as a food source, but some, like the remora are useful in their own way. |
||
+ | |||
+ | {| class="wikitable" |
||
|- |
|- |
||
!Image |
!Image |
||
!Animal |
!Animal |
||
+ | !Suitable Biomes |
||
− | !Description |
||
+ | !Drops |
||
− | !Evolves Into |
||
+ | !Health Multiplier |
||
− | !Evolves From |
||
+ | !Damage Multiplier |
||
− | !Speed |
||
− | !Health multiplier |
||
− | !Damage multiplier |
||
− | !Damage block |
||
− | !Armor penetration |
||
− | !Boosts |
||
− | !Oxygen time |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
− | !XP |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Pollock.png|center|60px]] |
− | |[[Ghost]] |
||
− | |Spectator animal. Passes through anything and is invisible. Hold boost to get +100% speed. |
||
− | |None |
||
− | |None |
||
− | |100% |
||
− | |1.5 (total: 150) |
||
− | |0.0 (total: 0) |
||
− | |0% |
||
− | |0% |
||
− | |0 |
||
− | |Unaffected |
||
− | |Unaffected |
||
− | |Unaffected |
||
− | |Unaffected |
||
− | |Irrelevant |
||
− | |} |
||
− | === AI Animals === |
||
− | '''AI Animals''' are animals that exist in [[Deeeep.io]] but are AI/Computer-controlled. (With the exception of [[Remora|Remoras]], which can be controlled by [[Whale Shark]] players.) |
||
− | {| class="wikitable sortable mw-collapsible" |
||
− | |- |
||
− | !Image |
||
− | !Animal |
||
− | !Description |
||
− | !Biome(s) |
||
− | !Speed |
||
− | !Health multiplier |
||
− | !Damage multiplier |
||
− | !Damage block |
||
− | !Armor penetration |
||
− | !Boosts |
||
− | !Oxygen time |
||
− | !Temperature time |
||
− | !Pressure time |
||
− | !Salinity time |
||
− | |- |
||
− | |[[File:Remora.png|100px]] |
||
− | |[[Remora]] |
||
− | |Drones that swarm around a single point. Normally passive, but can temporarily become aggressive. |
||
− | |Ocean |
||
− | |120% |
||
− | |1.5 (total: 150) |
||
− | |5.0 (total: 100) |
||
− | |0% |
||
− | |50% |
||
− | |0 |
||
− | |15s |
||
− | |10s |
||
− | |20s |
||
− | |20s |
||
− | |- |
||
− | |[[File:Pollock.png|100px]] |
||
|[[Pollock]] |
|[[Pollock]] |
||
+ | |Cold, Shallow, Salt |
||
− | | Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. |
||
+ | |500 XP |
||
− | |Arctic |
||
− | | |
+ | |50 |
− | |0.5 (total: 50) |
||
− | |0.0 (total: 0) |
||
− | |0% |
||
− | |0% |
||
|0 |
|0 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[File: |
+ | |[[File:Dragonfly.png|center|90px]] |
− | |Dragonfly |
+ | |[[Dragonfly]] |
+ | |Warm, Shallow, Fresh |
||
− | |Simple flying AI that flees from players. Yields 500 XP. |
||
+ | |500 XP |
||
− | |Swamp |
||
− | | |
+ | |10 |
− | |0.1 (total: 10) |
||
− | |0.0 (total: 0) |
||
− | |0% |
||
− | |0% |
||
|0 |
|0 |
||
− | |10s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[File:Baby penguin.png| |
+ | |[[File:Baby penguin.png|center|60px]] |
|[[Baby penguin|Baby Penguin]] |
|[[Baby penguin|Baby Penguin]] |
||
+ | |Cold, Shallow, Salt |
||
− | |Walks on icebergs. Moves towards penguins. Hides in an igloo when approached. Yields 500 XP. |
||
+ | |500 XP |
||
− | |Arctic |
||
− | | |
+ | |50 |
+ | |0 |
||
− | |0.5 (total: 50) |
||
− | |0.0 (total:0) |
||
− | |0% |
||
− | |0% |
||
− | |1 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[File:LantarnfishBeta.png| |
+ | |[[File:LantarnfishBeta.png|center|60px]] |
|[[Lantern fish|Lanternfish]] |
|[[Lantern fish|Lanternfish]] |
||
+ | |Cold/Warm, Deep, Fresh/Salt |
||
− | |||
+ | |500 XP |
||
− | |Simple AI fish that flees from players. Yields 1000 XP. |
||
+ | |50 |
||
− | |Deeeep, Deeeep Swamp |
||
− | |75% |
||
− | |0.5 (total: 50) |
||
− | |0.0 (total: 0) |
||
− | |0% |
||
− | |0% |
||
|0 |
|0 |
||
− | |20s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[File:Firefly.png|frameless| |
+ | |[[File:Firefly.png|center|frameless||90px]] |
|[[Firefly]] |
|[[Firefly]] |
||
+ | |Warm, Shallow/Deep, Fresh |
||
− | |Simple flying AI that flees from players. Yields 500 XP. |
||
+ | |500 XP |
||
− | |Deeeep Swamp |
||
− | | |
+ | |50 |
− | |0.5 (total: 50) |
||
− | |0.0 (total: 0) |
||
− | |0% |
||
− | |0% |
||
|0 |
|0 |
||
− | |5s |
||
− | |10s |
||
− | |5s |
||
− | |20s |
||
|- |
|- |
||
− | |[[File:Lion Mane Jellyfish.png| |
+ | |[[File:Lion Mane Jellyfish.png|center|60px]] |
|[[Lion Mane Jellyfish|Lion's Mane Jellyfish]] |
|[[Lion Mane Jellyfish|Lion's Mane Jellyfish]] |
||
+ | |Cold/Warm, Shallow, Salt |
||
− | |Large jellyfish AI that will ignore players. If attacked, it will turn away. Tentacles deal damage based on health and poison. |
||
+ | |Meat worth 50K XP |
||
− | |Arctic, Ocean |
||
+ | |2000 |
||
− | |50% |
||
+ | |80 |
||
− | |20.0 (total: 2000) |
||
− | |4.0 (total: 80) |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |unaffected |
||
− | |unaffected |
||
− | |unaffected |
||
− | |20s |
||
|- |
|- |
||
− | |[[File:Sardine.png| |
+ | |[[File:Sardine.png|center|60px]] |
− | |Sardine |
+ | |[[Sardine]] |
+ | |Warm, Shallow, Salt |
||
− | |Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. |
||
+ | |500 XP |
||
− | |Ocean |
||
− | | |
+ | |50 |
− | |0.5 (total: 50) |
||
− | |0.0 (total: 0) |
||
− | |0% |
||
− | |0% |
||
|0 |
|0 |
||
− | | |
+ | |- |
+ | |[[File:Remora.png|center|60px]] |
||
− | |10s |
||
+ | |[[Remora]] |
||
− | |5s |
||
+ | |Warm, Shallow, Salt |
||
− | |20s |
||
+ | |0 XP |
||
+ | |150 |
||
+ | |100 |
||
+ | |- |
||
+ | |[[File:Giant Siphonophore.png|center|60px]] |
||
+ | |[[Giant Siphonophore]] |
||
+ | |Cold/Warm,deep,Salt |
||
+ | |Meat worth 50K XP |
||
+ | |1000(head),600(body) |
||
+ | |150 |
||
|} |
|} |
||
+ | |||
+ | == Miscellaneous Animals== |
||
+ | '''Miscellaneous Animals''' can be played by players but can also spawn as AI. Miscellaneous animals are not a part of the Evolutionary Tree. Currently, the Ghost is the only '''miscellaneous animal''' and is used to spectate. |
||
+ | {| class="wikitable" |
||
+ | |- |
||
+ | !Image |
||
+ | !Animal |
||
+ | !Evolves From |
||
+ | !Evolves Into |
||
+ | !Suitable Habitats |
||
+ | !Drops |
||
+ | !Health Multiplier |
||
+ | !Damage Multiplier |
||
+ | |- |
||
+ | |[[File:Ghost.png|center|60px]] |
||
+ | |[[Ghost]] |
||
+ | |N/A |
||
+ | |N/A |
||
+ | |Cold/Warm, Shallow/Deep, Fresh/Salt |
||
+ | |N/A |
||
+ | |150 |
||
+ | |0 |
||
+ | |} |
||
+ | |||
+ | |||
+ | ==Spawning== |
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+ | |||
+ | *In [[Free For All (FFA)|FFA]], [[Team Free For All (TFFA)|TFFA]] and version 1 game modes, players can choose to spawn as one of the Tier 1 Animals (also known as first animals). Upon obtaining a certain amount of XP, a player will have the option to evolve (see [[Evolution Tree|Evolutionary Tree]]). If a player dies and respawns in the same server, the player will spawn as the Tier 1 Animal that they have chosen. They will also keep some of their XP, helping them to retain their progress easier. |
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+ | **After Snow and Below however, players will have the option to choose their first animals after dying instead of spawning as the Tier 1 that they have chosen. |
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+ | *In 1 vs 1, players will be able to choose and spawn as one of the Tier 10 Animals straight away. |
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+ | * In [[Pearl Defense (PD)|Pearl Defense]], players can choose to spawn as one of the Tier 1 Animals as well. They can evolve normally, but since food gives more XP in Pearl Defense, players are able to evolve quicker. If a player dies, they will respawn as the animal they died as. |
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+ | **However, if a player joins a match that is started for some time, they will spawn as a random animal in a random tier (although there is proof stating that the tier of the spawned animal is determined by the progress of the match.) |
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+ | *In Toxic Algae, the player will spawn as a random Tier 1 Animal. |
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+ | |||
+ | ==Mechanics== |
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+ | Here are the mechanics that apply to all the '''Animals''' in Deeeep.io. [Deeeep.io Snow and Below v4 Beta] |
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+ | |||
+ | *'''Animals''' are entities. Therefore, they can be collided with, receive knockback or damage, and have health points. |
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+ | *'''Animals''' can deal damage. They are also affected by status effects. Health points, damage, movement speed, boost bar count, size and base status effects (armour, armour penetration, bleed reduction and damage reflection) vary among different '''animals'''. |
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+ | *All '''animals''' have their own special abilities, which are divided into active and passive. Active abilities needs a boost (left click or space bar or boost button, mostly consumes a boost bar) to trigger while passive abilities do not. They are active every time, anywhere. |
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+ | *Different '''animals''' are used to different habitats. If an '''animal''' enters a wrong habitat, its status bars (either oxygen, pressure, salinity or temperature, depends on the animal) will slowly deplete and the '''animal''' will eventually take damage and die. |
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+ | *'''Animals''' are able to eat food. Food helps them to regenerate their health and boost, essential for their survival. |
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+ | *If an '''animal''' is in danger, they can choose to hide. Some of the props provide temporary shelter for certain types of '''animals'''. Getting close to the props will cause the '''animal''' to become transparent and can’t be collided with. The predator would then have to leave and find a new prey again. |
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+ | *Skins are cosmetics used to change an '''animal’s''' appearance, or sometimes, its mechanics by a little. Skins can be bought in the Store, and are divided into seasonal and non-seasonal skins. |
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+ | *'''Animals''' will display the nickname, team and the score of their controller. |
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+ | *'''Animals''' controlled by AIs will always be unnamed and unable to eat food. |
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+ | *Tier 1 and Tier 10 '''Animals''' are not able to hurt each other (with the exception of piranhas). |
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+ | *Friendly Fire is turned off for animals in the same species, meaning that animals in the common species are not able to hurt each other. |
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+ | **This is false for Tier 10 Animals, for obvious reasons. |
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+ | |||
+ | ==Trivia== |
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+ | *AI can spawn as any animal, whether playable or unplayable! |
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+ | *The [[Softshell Turtle|Giant Softshell Turtle’s]] in-shell form is actually considered a different animal. Look closely in 1 vs 1 matches, the top border shows the health points, the streaks and the image of the current animal. When the Giant Softshell Turtle goes into its shell, the image on the top border changes too. This applies to the [[Giant Isopod]] and the [[Pufferfish]]. Currently sprites for the in-shell Giant Softshell Turtle, rolled up Giant Isopod, and puffed up Pufferfish do not exist making skin implementation impossible.**But ironically, the Giant Isopod actually has a skin, the Giftsopod. |
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+ | *Tier 10 Animals were originally not able to hurt each other, this feature was later removed for obvious reasons. (Although it still exists in the first version game mode.) |
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+ | TBA |
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+ | |||
+ | ==References== |
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+ | TBA |
Latest revision as of 08:09, 19 April 2024
- Animals refer to entities that are able to move freely (not via mechanics like floating or sinking), with their movements either controlled by an AI or a player. There are currently 118 animals in the game, each unique on their looks, mechanics, abilities, suitable habitats, diets, hiding places and skins.