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+ | == General == |
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− | ''''''Bold text'''''''Italic text''''''Italic text''''''Italic text''''''Italic text''''''Italic text''''''Italic text''<ref>pls update to crow,seahorse,smallangler,owl,snow owl and great white shark</ref>'''''''''''''''== General == |
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'''Animals''' are what players are able to control in [[deeeep.io]]. All players get to decide whether they will start as a [[Fish]], [[Blobfish]], [[Worm]] or [[Piranha]] and then must keep on eating [[food]] to evolve into stronger animals. When you die, you will respawn with a small portion of your previous XP, if you start your next run in the same server you died. In Pearl Defense, players keep their XP and animal upon death. |
'''Animals''' are what players are able to control in [[deeeep.io]]. All players get to decide whether they will start as a [[Fish]], [[Blobfish]], [[Worm]] or [[Piranha]] and then must keep on eating [[food]] to evolve into stronger animals. When you die, you will respawn with a small portion of your previous XP, if you start your next run in the same server you died. In Pearl Defense, players keep their XP and animal upon death. |
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=== Tier 1 Animals === |
=== Tier 1 Animals === |
Revision as of 16:55, 20 October 2017
General
Animals are what players are able to control in deeeep.io. All players get to decide whether they will start as a Fish, Blobfish, Worm or Piranha and then must keep on eating food to evolve into stronger animals. When you die, you will respawn with a small portion of your previous XP, if you start your next run in the same server you died. In Pearl Defense, players keep their XP and animal upon death.
Tier 1 Animals
A Tier 1 Animal is an animal that you start off as.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fish | You are a shallow water creature. You swim faster when close to other fish. Stackable up to 5 times, up to 50% faster. | Crab | None | 100% | 15 | 1.5 (total: 150) | 1.0 (total: 20) | 0% | 0% | 1 | 20s | 10s | 5s | 30s | 0 | |
Blobfish | You are a deep sea creature. Going up would eventually kill you and will make you look pink. | KingCrab | None | 100% | 15 | 2.0 (total: 200) | 1.0 (total: 20) | 0% | 0% | 1 | 20s | 10s | 5s | 30s | 0 | |
Worm | You can burrow under the ground for shelter. You can not eat while underground. | Lamprey | None | 100% | 5 | 1.0 (total: 100) | 1.0 (total 20) | 0% | 0% | 0 | 45s | Unaffected | Unaffected | Unaffected | 0 | |
Piranha | Level up to multiply. Your boost makes you go faster. | Lamprey | None | 100% | 20 | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 0 |
Tier 2 Animals
A Tier 2 Animal is an animal which requires you have evolved once in order to be one.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crab | You are a shallow water creature. You can walk on islands. When walking, use mouse click to jump. You can hide in the bushes. | Jellyfish | Fish | 100% | 1.5 (total: 150) | 2.0 (total: 40) | 50% | 0% | 1 | Unaffected | 10s | 5s | 30s | 4.000 | |
King Crab | You are a deep sea creature. When attacked, you give back a part of the damage you receive. | Jellyfish | Blobfish | 100% | 1.5 (total: 150) | 2.0 (total: 40) | 50% | 0% | 1 | Unaffected | 10s | 5s | 30s | 4.000 | |
Lamprey | You can attach to most animals (Seagull and above). When attached, you will get part of the food that it eats. | Jellyfish | Worm | 100% | 1.5 (total: 150) | 2.0 (total: 40) | 0% | 0% | 2 | 5s | Unaffected | 5s | Unaffected | 4.000 | |
Two Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | Jellyfish | Piranha | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 4.000 |
Tier 3 Animals
A Tier 3 Animal is an animal which requires you have evolved twice in order to be one.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jellyfish | You move in bursts, and whoever touches you will get poisoned. You also have immunity to poison. | Squid | Crab | 100% | 2.0 (total: 200) | 2.0 (total: 40) (poison 5% per second) | 0% | 0% | 1 | Unaffected | Unaffected | Unaffected | 30s | 11.000 | |
Frog | You are a swamp creature. You can jump higher than most animals without using a boost when on land. | Squid | Crab | 100% | 2.0 (total: 200) | 2.0 (total: 40) | 0% | 0% | 2 | 30s | 10s | 5s | 30s | 11.000 | |
Three Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | Squid | Piranha | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 11.000 |
Tier 4 Animals
A Tier 4 Animal is an animal which requires you have evolved three times in order to be one.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Squid | You can stay still to hide. You can not hide if you took damage less than three seconds ago. In Toxic Algae, you may not hide for more than 10 seconds at a time. | Seagull | Jellyfish | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 50% | 1 | 20s | 10s | Unaffected | Unaffected | 21.000 | |
Four Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | Seagull | Piranhas | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 21.000 |
Tier 5 Animals
A Tier 5 Animal is an animal which requires you have evolved four times in order to be one.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Seagull | You can fly, but have to breathe. Poops food that other animals can eat. | Ray | Squid | 100% | 4.0 (total: 400) | 4.0 (total: 80) | 0% | 0% | 2 | 15s | 10s | 5s | Unaffected | 39.000 | |
Five Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | Ray | Piranha | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 39.000 |
Tier 6 Animals
A Tier 6 Animal is an animal which requires you have evolved five times in order to be one.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ray | You can put your head against a surface to hide. You can eat Flappy Ducks by boosting into the air. | Beaver | Seagull | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 2 | 20s | 10s | Unaffected | Unaffected | 63.000 | |
Pelican | You can grab animals Squid or smaller by boosting at them. Can also eat coconuts. | Beaver | Seagull | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 2 | 30s | 10s | 5s | Unaffected | 63.000 | |
Electric Eel | You are a swamp creature. Use your boost to start emitting electricity. It will show nearby hidden animals and stun whoever you touch. | Beaver | Seagull | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 2 | 60s | 10s | 5s | 30s | 63.000 | |
Six Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | Beaver | Piranha | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 63.000 |
Tier 7 Animals
A Tier 7 Animal is an animal which requires you have evolved six times in order to be one.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Beaver | You can hide in beaver dams. You breathe air. You can breathe while in a beaver dam. | SeaTurtle | Ray | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 2 | 45s | 10s | 5s | Unaffected | 93.000 | |
Anglerfish | You are a deep sea creature. You can spawn an imitation food piece by staying still. If an animal eats it, your next attack will deal 100% more damage. | SeaTurtle | Ray | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 2 | 45s | 10s | 5s | 30s | 93.000 | |
Snake | Your boost will allow you to stick on to other animals. They will be poisoned. | SeaTurtle | Ray | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 3 | 5s | 10s | 5s | 30s | 93.000 | |
Seven Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | SeaTurtle | Piranha | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 93.000 |
Tier 8 Animals
A Tier 8 Animal is an animal which requires you have evolved seven times in order to be one.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sea Turtle | You block 50% of the damage you receive (except damage received on the head). Immune to poison. | Hammerhead | Beaver | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 50% | 0% | 2 | 45s | 10s | 5s | 30s | 129.000 | |
Penguin | You are an arctic creature. You swim faster than most animals, and can hide in igloos. | LeopardSeal | Beaver | 125% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 2 | 45s | 10s | 5s | 30s | 129.000 | |
Octopus | You mimic the appearance and movement style of animals that you kill. Boosting creates an ink stroke that blinds nearby players. | Oarfish | Beaver | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 40% | 2 | 20s | Unaffected | Unaffected | 30s | 129.000 | |
Snapping Turtle | You can turn invisible by putting your head against the ground. | Manatee | Beaver | 100% | 5.0 (total: 500) | 6.0 (total: 120) | 50% | 0% | 2 | 45s | 10s | 5s | 30s | 129.000 | |
Eight Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | Manatee | Piranha | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 129.000 |
Tier 9 Animals
A Tier 9 Animal is an animal which requires you have evolved eight times in order to be one.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hammerhead | You can now eat people! | Shark | SeaTurtle | 100% | 7.0 (total: 700) | 8.0 (total: 160) | 0% | 0% | 3 | 20s | 10s | 5s | 30s | 171.000 | |
Leopard Seal | You every trait of a Penguin, but you are deadlier. | PolarBear | Penguin | 125% | 7.0 (total: 700) | 7.0 (total: 140) | 0% | 0% | 2 | 45s | 10s | 5s | 30s | 171.000 | |
Narwhal | Hitting a player will cause it to bleed. Bleeding animals steadily lose health and alert nearby sharks. | Whale | Penguin | 110% | 8.0 (total: 800) | 7.0 (total: 140) | 0% | 100% | 2 | 45s | 10s | 5s | 30s | 171.000 | |
Dolphin | You can jump above water for a speed boost stackable up to three times. | Marlin | Penguin | 100% | 7.0 (total: 700) | 6.0 (total: 120) | 0% | 0% | 2 | 60s | 10s | 5s | 30s | 171.000 | |
Oarfish | You are immune to poison. You cannot attack any animals Squid and below except for Jellyfish. You heal animals you can't harm when near them. | GiantSquid | Octopus | 100% | 8.0 (total: 800) | 6.5 (total: 130) | 0% | 0% | 2 | 45s | 10s | 60s | 30s | 171.000 | |
Manatee | You heal nearby swamp animals. Your boost heals 50% of your health. | Crocodile | SnappingTurtle | 85% | 8.0 (total: 800) | 4.0 (total: 80) | 50% | 0% | 2 | 60s | 10s | 5s | 30s | 171.000 | |
Nine Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | Piranha | Piranha | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 171.000 |
Tier 10 Animals
A Tier 10 Animal (also known as a Top Tier Animal) is an animal which requires you have evolved nine times in order to be one. All Tier 10 animals are currently the latest animals, and cannot evolve any further.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shark | Use your boost to perform a long dash. While dashing, you lose a bit of rotation speed, but you will deal 50% more damage to anyone you hit while dashing. Breathes while moving. You can also sense nearby injured animals and where they are. | Top Tier | Hammerhead | 100% | 9.0 (total: 900) | 9.0 (total: 180) | 0% | 0% | 3 | 15s | 10s | 5s | 30s | 219.000 | |
Whale Shark | Your boosts tell you how many Remora Drones you have. Hold the boost button to make them target the nearest animal. | Top Tier | Hammerhead | 90% | 12.0 (total: 1200) | 6.0 (total: 120) | 0% | 0% | 4 | 60s | 10s | 20s | 30s | 219.000 | |
Polar Bear | Use your boost to throw a snowball. If it hits someone, it will be stunned for anywhere between 0.5s and 2s (depending on the distance of the hit), and then slowed for 1.5s. Additionally, hitting an animal while it is stunned will cause that animal to start bleeding. Stunned animals will also not deal damage, even when hit on the head. | Top Tier | LeopardSeal | 100% | 9.0 (total: 900) | 8.0 (total: 160) | 0% | 0% | 3 | 45s | 40s | 5s | 30s | 219.000 | |
Whale | Use your boost to suck other animals in. You cannot damage any animal tier 6 or below, and you will swallow them if they get caught in your suction. You also gain a damage buff when Orcas or Sharks are near. | Top Tier | Narwhal | 100% | 15.0 (total: 1500) | 6.0 (total: 120) | 0% | 0% | 3 | 60s | 10s | 10s | 30s | 219.000 | |
Marlin | Hitting a player will cause it to bleed. Bleeding animals steadily lose health and alert nearby sharks. Jump above the water for a speed boost, stackable three times. | Top Tier | Dolphin | 120% | 7.0 (total: 700) | 5.0 (total: 100) | 0% | 100% | 2 | 60s | 10s | 20s | 30s | 219.000 | |
Orca | Your boost will grab any animal you touch and drag them where ever you want. Click again to throw them into the direction that your facing. Sharks will loose all oxygen instantly. Whales are too large to grab.
They are the most popular. |
Top Tier | Dolphin | 100% | 9.0 (total: 900) | 9.0 (total: 180) | 0% | 0% | 3 | 60s | 10s | 5s | 30s | 219.000 | |
Sunfish | You get no recoil while attacking and are immune to poison. You heal three times faster on the surface. | Top Tier | Dolphin | 100% | 9.0 (total: 900) | 2.0 (total: 40) | 60% | 0% | 3 | 20s | 10s | 5s | 30s | 219.000 | |
Giant Squid | Use your boost to grab another animal. Any animals you grab will start losing health. You also gain speed while grabbing animals. | Top Tier | Oarfish | 100% (150% when grabbing) | 9.0 (total: 900) | 8.0 (total: 160) | 0% | 75% | 3 | 60s | 10s | 10s | 30s | 219.000 | |
Cachalot | Use your boost to emit a soundwave, which slows down any animal it hits. | Top Tier | Oarfish | 85% | 12.0 (total: 1200) | 8.0 (total: 160) | 0% | 0% | 3 | 90s | Unaffected | Unaffected | 30s | 219.000 | |
Stonefish | You poison any animal you touch. Boosting leaves back poisonous barbs. | Top Tier | Oarfish | 100% | 7.0 (total: 700) | 5.0 (total: 100) | 0% | 50% | 3 | 10s | 10s | 5s | 30s | 219.000 | |
Crocodile | Use your boost to grab an animal. Shake it while it's in your mouth to deal additional damage. Staying still will transform you into a log. | Top Tier | Manatee | 100% | 7.0 (total: 700) | 7.0 (total: 140) | 30% | 50% | 3 | 90s | 10s | 5s | 30s | 219.000 | |
Hippo | Your boost will temporarily stun enemies you make contact with, and make you go slightly faster. | Top Tier | Manatee | 85% | 9.0 (total: 900) | 8.0 (total: 160) | 30% | 0% | 3 | 60s | 10s | 5s | 30s | 219.000 | |
Bald Eagle | Your boost will make you fly faster while moving downwards, and will grab any animal you touch. You deal damage to them over time. | Top Tier | Manatee | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 50% | 2 | 10s | 10s | 5s | Unaffected | 219.000 | |
Ten Piranhas | Your boost will make you go faster. You may get a new Piranha each time you level up (up to ten). | Top Tier | Piranha | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 2 | 10s | 10s | 5s | 30s | 219.000 | |
NA | Manta ray | You have an aura that other fish can stick onto, other fish can let go and you only have a maximum of six. Currently we know some stat boosts, Crabs:+10% armor, Jellyfish:+10% armor penetration,Seagull:+7% speed boost, Fish (Clownfish):+3% speed boost, Squid:15% armor penetration, Beaver: Grants ability for the ray to hide in beaver dams, Ray:110% damage. As a side note all helpers get part of your food in return. | Top Tier | Hammerhead | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 3 | 10s | 10s | 5s | 30s | 219.000 |
Miscellaneous Animals
A Miscellaneous Animal is an animal that you cannot evolve into nor evolve from, but can still play as.
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ghost | You can pass through anything, and are completely invisible to living animals that have not said the magic phrase. | None | None | 100% | 1.5 (total: 150) | 0.0 (total: 0) | 0% | 0% | 0 | Unaffected | Unaffected | Unaffected | Unaffected | 0 |
NPC Animals
NPC Animals are animals that exist in Deeeep.io but are AI/Computer-controlled, and cannot be controlled by players. (Except for the Remoras in FFA and Poison Algae)
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remora | Drones controlled by the Whale Shark and defend the pearls in the Pearl Defense game mode. Targeting controlled by players and deal massive damage. | None | None | 115% | 1.5 (total: 150) | 5.0 (total: 100) | 0% | 0% | 1 | 45s | 10s | 5s | 30s | 0 | |
Pollock | Arctic animals that swim in schools with other Pollocks. They always evade animals controlled by players. | None | None | 100% | 0.5 (total: 50) | 0.0 (total: 0) | 0% | 0% | 1 | 20s | 10s | 5s | 30s | 0 | |
Dragon Fly | These fly around in the swamp. Eating them will give you a bit of XP. | None | None | 100% | 0.1 (total: 10) | 0.0 (total: 0) | 0% | 0% | 0 | 10s | 10s | 5s | 45s |