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Tier 1 AnimalsEdit

A Tier 1 Animal is an animal that you start off as. Most are unable to interact with tier 10s.

Animal Image Description Evolves Into Biome(s) Speed HPx Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Clownfish   Increased speed near other clownfish Crab Ocean, Reef 90% 1.5 (total: 190 1.0 (total: 20) 0% 0% 0% 1 20s 10s 5s 20s
Blobfish   Changes appearance when losing pressure King Crab Deeeep 100% 2.0 (total: 200) 1.0 (total: 20) 0% 0% 0% 1 20s Unaffected 5s 20s
Icefish   Increased regen when immobile. Arctic 100% 2.0 (total: 200) 1.0 (total: 20) 0% 0% 0% 1 20s 5s 5s 20s
Blind Cavefish   Blind, but can see animals with vibrations. Climbing Cavefish Deeeep Swamp 100% 1.5 (total: 150) 1.0 (total: 20) 0% 0% 0% 1 20s 10s Unaffected 20s
Worm   Can dig. Increased speed underground. Lamprey

Crayfish

Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef, 100% 1.0 (total: 100) 1.0 (total 20) 0% 0% 0% 0 45s Unaffected Unaffected Unaffected
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Piranha

Lamprey

Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 2 AnimalsEdit

A Tier 2 Animal is an animal which requires you have evolved once in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Crab   Sinks to the sea floor. Can walk on the sea floor. Can walk on islands. Tier 3 Clownfish Ocean, Reef 50% 1.5 (total: 150) 2.5 (total: 50) 50% 0% 0% 1 Unaffected 10s 5s 20s
King Crab   Sinks to the sea floor. Can walk on the sea floor. Can walk on islands. Has damage reflect. Blobfish

Icefish

Arctic 50% 1.5 (total: 150) 2.5 (total: 50) 50% 0% 0% 1 Unaffected 10s Unaffected 20s
Crayfish   Boosts can enter terrain with a faster oxygen depletion rate. Blind Cavefish

Worm

Swamp, Deeeep Swamp 100% 1.5 (total: 150) 2.0 (total: 40) 50% 0% 0% 1 20s 10s 5s 20s
Lamprey   Latches on to high tiers and gets a portion of their food. Worm

Piranha

Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef 100% 1.5 (total: 150) 2.0 (total: 40) 0% 0% 0% 2 5s Unaffected Unaffected Unaffected
Climbing Cavefish   Charge boost to create a red target. If hit a wall latch onto it. Blind Cavefish Deeeep Swamp, Swamp 100% 2.0 (total: 200) 2.0 (total: 40) 0% 0% 0% 1 20s unaffected unaffected 20s
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 3

Piranha

Piranha Cave, Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 3 AnimalsEdit

A Tier 3 Animal is an animal which requires you have evolved twice in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Jellyfish   Poison Immunity. Inflicts poison on attack and when attacked. Tier 4 Tier 2 Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef 100% 2.0 (total: 200) 2.0 (total: 40) 0% 0% 0% 1 Unaffected Unaffected Unaffected Unaffected
Frog   Can walk. Jumps higher than normal. Swamp, Deeeep Swamp 100% 2.0 (total: 200) 2.0 (total: 40) 0% 0% 0% 2 30s 10s 5s 20s
Flying fish   Can glide in air. Gains a speed boost when exiting out of water. Dive while in the air to increase speed. Ocean 110% 3.0 (total: 300) 2.0 (total: 40) 50% 0% 0% 2 30s 10s 5s 20s
Horseshoe Crab   Hold boost to increase speed. Ocean 90% 3.0 (total: 200) 2.0 (total: 40) 50% 0% 0% 2 unaffected 10s 5s 20s
Olm   Blind, but can see animals with vibrations. Hold boost to be ungrabbable. Regenerates boost when immobile. Deeeep Swamp 100% 3.0 (total: 200) 2.0 (total: 40) 0% 0% 0% 2 15s 20s 5s 20s
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 4

Piranha

Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 4 AnimalsEdit

A Tier 4 Animal is an animal which requires you have evolved three times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Squid   Hides when immobile. Tier 5 Tier 3 Ocean, Arctic, Deeeep, Reef 100% 3.0 (total: 300) 3.0 (total: 60) 0% 50% 0% 2 20s Unaffected Unaffected 20s
Giant Isopod   Boost to become invulnerable and immobile. Deeeep 80% ? 3.0 (total: 60) 50% 0% 0% 2 ? Unaffected ? ?
Catfish   Charge boost to suck in food and prey. Swamp, Deeeep Swamp 100% 3.0 (total: 300) 3.0 (total: 60) 0% 50% 0% 1 20s 10s 5s 20s
Axolotl   Increased regen when immobile. Swamp, Deeeep Swamp 100% 3.0 (total: 300) 3.0 (total: 60) 0% 0% 0% 1 20s 10s 5s 20s
Little Auk   Can fly. Doesn't float in water. Arctic 100% 3.0 (total: 300) 3.0 (total: 60) 0% 0% 0% 2 15s 10s 5s 20s
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 5

Piranha

Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 5 AnimalsEdit

A Tier 5 Animal is an animal which requires you to have evolved four times in order to be one.

Animal Image Description Evolves Into Evolves From Biomes Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Seagull   Can fly. Floats up in water. Can hide in trees. Tier 6 Tier 4 Ocean 100% 4.0 (total: 400) 4.0 (total: 80) 0% 0% 0% 2 15s 10s 5s 20s
Duck   Can fly. Floats up in water. Can hide in beaver dams. Swamp, Deeeep Swamp 100% 4.5 (total: 450) 4.0 (total: 80) 0% 0% 0% 1 30s 10s 5s 20s
Bat   Can fly. Floats up in water. Has obscured vision. Charge boost to emit a slowing radar. Swamp, Deeeep Swamp 100% 3.5 (total: 350) 4.5 (total: 90) 0% 0% 0% 2 15s 10s 5s 20s
Seal   Increased speed near terrain. Stand still on icebergs to turn invisible. Arctic 115% 3.0 (total: 300) 3.0 (total: 60) 0% 0% 40% 2 45s 10s 5s 20s
Barreleye   Radar shows nearby animals. Deeeep 100% 4.0 (total: 400) 3.5 (total: 70) 0% 0% 0% 2 10s Unaffected 10s 10s
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 6

Piranha

Piranha Swamp,

Deeeep Swamp

100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 6 AnimalsEdit

A Tier 6 Animal is an animal which requires you have evolved five times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Ray   Face towards terrain to hide.

Can eat flappy ducks.

Tier 7 Tier 5 Ocean, Deep, Arctic, Swamp, Deeeep Swamp, Reef 100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 20s 10s Unaffected Unaffected
Pelican   Can fly. Floats up in water. Charge boost to swallow low tiers. This inflicts DPS. Ocean 100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 30s 10s 5s Unaffected
Pufferfish   Poison immunity. Boost to inflate, becoming defensive and inflict poison to animals that come in contact. It will also be immobile when puffed up. Ocean 100% 4.5 (total: 450) 4.0 (total: 80) 0% 0% 0% 2 15s 10s 5s 20s
Lobster   Charge boost to grab prey and inflict bleeding or latch onto a larger opponent. Can’t latch to ungrabbable opponents. Deep, Arctic 100% 4.0 (total: 400) 4.0 (total: 80) 35% 30% 0% 2 45s 10s 5s 20s
Bobbit worm   Can dig. Charge boost to grab prey and move backwards, damaging it when moving into ground. Ocean, Arctic, Deep 85% 4.0 (total: 400) 3.5 (total: 70) 0% 25% 0% 2 Unaffected Unaffected 10s 20s
Archerfish   Charge boost to take in water, charge boost again to spit it out, dealing low damage to animals that are out of water and stunning them for a long duration. Swamp 100% 4.5 (total: 450) 4.25 (total: 85) 0% 0% 0% 3 25s 10s 5s 20s
Goliath Bullfrog   Charge boost to swallow low tiers. Boost again to use them as a projectile. Swamp,

Deeeep Swamp

100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 75s 10s 5s 20s
Six Piranhas   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 7

Piranha

Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 2 10s 10s 5s 10s

Tier 7 AnimalsEdit

A Tier 7 Animal is an animal which requires you have evolved six times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Frogfish   Sinks to the seafloor. Can walk on the seafloor. Charge boost to suck in prey. This inflicis DPS. Can disguise as a sponge when walking on the seafloor by standing still. Tier 8 Tier 6 Ocean, Reef 50% 5.5 (total: 550) 5.0 (total: 100) 0% 30% 0% 2 30s 10s 5s 20s
Beaver   Can hide in beaver dams. Swamp, Deeeep Swamp 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 0% 2 45s 10s 5s 20s
Sea Otter   Charge boost while facing the ground to pick up a rock, charge boost again to throw it, dealing low damage and stunning prey. Swamp, Deeeep Swamp 100% 5.5 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 45s 10s 5s 20s
Anglerfish   Stay still to turn invisible and create a lure. If the lure is eaten, damage is doubled for one attack. Deeeep 100% 5.5 (total: 550) 5.0 (total: 100) 0% 0% 0% 2 45s Unaffected 5s 20s
Penguin   Armour bonuses when near baby penguins. Can hide in igloos. Arctic 125% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 50% 2 45s 10s 5s 20s
Snake   Poison immunity. Boost to latch onto an animal and inflict poison.

Can Climb trees. Hide by being immobile when on a tree.

Swamp 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 0% 3 5s 10s 5s 20s
Gulper eel   Charge boost to swallow a low tier. This inflicts dps. Deeeep 100% 5.0 (total: 500) 5.0 (total: 100) 0% 0% 0% 2 30s Unaffected 5s 20s
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Tier 8

Piranha

Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 1 10s 10s 5s 10s

Tier 8 AnimalsEdit

A Tier 8 Animal is an animal which requires you have evolved seven times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Octopus   Can walk. Temporarily mimics killed prey. Charge boost while disguising to stop mimicking. Boosts create ink, blinding enemies. Humboldt Squid

Mantis Shrimp

Tier 7 Deep, Arctic, Ocean 100% 6.0 (total: 550 5.0 (total: 100) 0% 40% 0% 2 20s Unaffected Unaffected 20s
Snapping Turtle   Can walk. Place head on terrain to turn invisible and create a lure. Oxygen depletion is slower while luring. Manatee

Electric Eel

Giant Salamander

Cave, Swamp 100% 5.0 (total: 500) 6.0 (total: 120) 40% 0% 0% 2 45s 10s 5s 20s
Barracuda   Charge boost to dash at high speeds, grabbing and dealing damage to the prey you hit. Hold charged boost to slowly become transparent. Wobbegong Shark

Hammerhead Lionfish

Deep 100% 6.5 (total: 680 6.0 (total: 130 0% 30% 0% 2 30s 10s 5s 20s
Dragon Fish   Charge boost to emit slowing lights forward. Oarfish

Frilled shark

Deep 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 0% 2 15s Unaffected 5s 10s
Sea Lion   Can walk. Increased damage when near other sea lions. Leopard Seal

Narwhal

Ocean, Arctic 110% 6.0 (total: 600) 6.0 (total: 120) 0% 0% 50% 2 30s 10s 5s 20s
Mahi Mahi   Charge boost to lock on to prey and increase damage by 25%. Breach to increase speed by 33%, stackable twice. Dolphin

Sea Turtle

Ocean 100% 6.0 (total: 600) 5.0 (total: 100) 0% 0% 0% 2 20s 10s 5s 20s
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Manatee

Piranha

Piranha Cave, Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 1 10s 10s 5s 10s

Tier 9 AnimalsEdit

A Tier 9 Animal is an animal which requires you have evolved eight times in order to be one.

Animal Image Description Evolves Into Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Hammerhead   Can hide in shipwreck. Shark

Thresher shark

Bull Shark

Barracuda Ocean, Reef 100% 7.0 (total: 700) 7.5 (total: 150) 0% 0% 0% 3 20s 10s 5s 20s
Lionfish   Inflicts poison on contact. Charge boost to create a poison shock-wave that can damage hiding enemies also poisoning your prey or anything that touches the shock wave. Stonefish

Moray eel

Atlantic torpedo

Ocean, Reef 100% 6.0 (total: 600 5.0 (total: 100) 0% 0% 0% 2 20s 10s 5s 20s
Wobbegong Shark   Moves Faster and becomes translucent near the sea floor. Charge your boost near the sea floor to decrease your speed and spawn a clownfish bait. Release the boost to suck in low tiers and deal dps. Charge boost again to spit up your prey. Basking Shark

Tiger

Shark

Whale Shark

Ocean, Reef 100% 7.0 (total: 700 6.0 (total: 120) 0% 40% 0% 3 20s 10s 5s 20s
Sea Turtle   Damage block is reduced as health is reduced. Immune to Poison. Leatherback Turtle Mahi Mahi Ocean 100% 7.0 (total: 700) 6.0 (total: 120) 50% 0% 0% 2 45s 10s 5s 20s
Dolphin   Breach to increase speed by 33%, stackable thrice. Damage prey or breach whilst the speed buff is active to reset the timer gradually deal higher damage as you breach. Marlin

Orca

Ocean 100% 7.0 (total: 700) 6.0 (total: 120) 0% 0% 0% 3 60s 10s 5s 20s
Humboldt

Squid

  Eat food to gain 2 AI drones. Damage increases temporarily when attacking. Giant Squid Colossal Squid Octopus Deep 100% 5.0 (total: 500) 4.0 (total: 80) 0% 50% 0% 2 10s Unaffected 30s 20s
Mantis Shrimp   Charge boost to knock prey, stunning it and dealing high damage. Coconut Crab Ocean, Reef 100% 6.5 (total: 650) 5.0 (total: 100) 0% 75% 0% 2 15s 10s 5s 20s
Manatee   Boost to increase speed temporarily. Charge boost to heal half of your health. Heals Swamp animals near it. Bald Eagle

Crocodile

Hippo

Snapping Turtle

Piranha

Swamp 85% 8.0 (total: 800) 4.0 (total: 80) 50% 0% 50% 2 60s 10s 5s 20s
Giant Salamander   Stay still to become more and more transparent and increase damage. The bonuses remain until hit. Boosts increases longer as health is reduced. Can walk on land Anaconda

Alligator Snapping Turtle

Giant Softshell Turtle

Snapping Turtle Swamp, Deeeep Swamp 100% 7.0 (total: 700) 5.0 (total: 130) 0% 0% 0% 3 30s 10s unaffected 20s
Electric Eel   Boosts increase speed, reveal hidden animals and inflict electricity. Also shocks animals if they touch you when you boost, Can hide in tree stumps. Alligator Gar

Sawfish

Swamp, Deeeep Swamp 100% 7.0 (total: 700) 6.0 (total: 120) 0% 0% 0% 2 75s 10s 5s 20s
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding Piranha Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 1 10s 10s 5s 10s
Oarfish   Poison immunity. Can't damage low tiers excluding jellyfish. Can heal low tiers. Manta RaySunfish Dragonfish Deeeep 100% 8.0 (total: 800) 6.5 (total: 130) 0% 0% 0% 2 45s Unaffected 60s 20s
Frilled Shark Boosts gradually increase speed and damage. Goblin Shark

Sleeper Shark

Deeeep 80% 7.0 (total: 700) 4.5 (total: 90) 0% 50% 0% 3 60s Unaffected 5s 20s
Leopard Seal   Can walk. as fast as a penguin, but deadlier Polar Bear

Elephant Seal

Walrus

Sea Lion Arctic 125% 7.0 (total: 700) 7.0 (total: 140) 0% 0% 50% 2 45s 10s 5s 20s
Narwhal   Boosts inflict bleed deal more damage if you hit with the tusk Cachalot

WhaleHumpback Whale

Arctic 90% 7.5 (total: 750) 7.0 (total: 140) 0% 100% 50% 2 90s 10s 90s 20s

Tier 10 AnimalsEdit

A Tier 10 Animal (also known as a Top Tier Animal) is an animal which requires you have evolved nine times in order to be one. All Tier 10 animals are currently the latest animals, and cannot evolve any further. They are usually the most powerful as well.

Animal Image Description Evolves From Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Bleeding reduction Boosts Oxygen time Temperature time Pressure time Salinity time
Coconut Crab   Can walk. Can walk on the seafloor. Can climb trees. Charge boost to make targets sink, charge boost on the ground to smash targets, dealing high damage and stunning them. Mantis Shrimp Ocean 60% 7.0 (total: 700) 7.0 (total: 140) 50% 30% 30% 3 60s 10s 5s 20s
Giant Squid   Charge boost to grab prey and move backwards. Speed is increased while grabbing prey. Humboldt Squid Deeeep 100% 9.0 (total: 900) 8.0 (total: 160) 0% 50% 0% 3 60s Unaffected 15s 20s
Colossal Squid   Boost to slash with tentacles to slow and bleed prey. Charge boost to dash and do a stronger slash that also slows and bleeds prey. Deeeep 90% 10.5(total: 1050) 5.0 (total: 100) 0% 50% 0% 3 10 Unaffacted 10s 20
Shark   Boost to dash forward with +225% speed and +50% damage. Hammerhead Ocean 100% 9.0 (total: 900) 9.0 (total: 180) 0% 0% 0% 3 15s 10s 5s 20s
Bull Shark   Boost at the target to apply a scar, the first 2 scars slowdown the target by 5% each, the 3rd scar deals double damage.

You are faster when swimming away from a target after leaving a scar and gain life from damaging enemies when your health is low.

Ocean,

Swamp,

Deeeep Swamp

100% 7.5 (total: 750) 7.0 (total: 140) 0% 0% 0% 3 20s 10s 5s unaffected
Thresher Shark   Charge boost to shoot 5 whirls backward, which deal damage and slowness Ocean, Reef 100% 8.0 (total: 800) 7.0 (total: 140) 0% 0% 0% 3 20s 10s 5s 20s
Stonefish   Inflicts poison on attack and when attacked. Immunity to poison. Boost to leave behind poison barbs. Can burrow through terrain but it will lose oxygen Lionfish Ocean 100% 7.0 (total: 700) 5.0 (total: 100) 0% 50% 0% 3 10s 10s 5s 20s
Moray Eel   Charge boost to grab prey, charge boost again to swallow them while moving backwards. Cause bleeding to tiers 9 and 10. Ocean, Reef 110% 7.5 (total: 750) 7.0 (total: 140) 0% 30% 0% 3 30s 10s 5s 20s
Atlantic Torpedo   Having all boosts produces an electric aura around you that slows enemies slightly. Charge boost to shock animals, stunning them and dealing rapid damage. Boost into the ground to burrow through terrain. Ocean, Reef 100% 8.0 (total: 800) 7.0 (total: 140) 0% (50% when charge boosting) 0% 0% 2 20s 10s 5s 20s
Tiger Shark   Detects blood from afar. Faster and translucent near terrain. Wobbegong Shark Ocean, Reef 100% 8.0 (total: (800) 8.0(total: (160) 0% 50% 0% 3 20s 10s 10s 20s
Basking Shark   Charge boost to enter "rage mode" for a period. In rage mode, you have increased speed and armor, and emit a damaging AOE blast when hit. Ocean 90% 12.0 (total: 1200) 6.0 (total: 120) 0% (40% when ability is active) 0% 30% 3 15s unaffected 25s 15s
Whale Shark   Has up to 4 remora (suicide) drones. They will attack the nearest animal. Hold boost to make them aggressive. Ocean 90% 12.0 (total: 1200) 6.0 (total: 120) 0% 0% 50% 4 60s 10s 20s 20s
Crocodile   Charge boost to grab prey. Shake while grabbing to damage prey. Manatee Swamp, Deeeep Swamp 100% 7.0 (total: 700) 1.5(total: 140) 30% 50% 0% 2 90s 10s 5s 20s
Hippo   Boost to charge forward, stunning and pushing all animals in front of you Swamp, Deeeep Swamp 85% 9.0 (total: 900) 8.0 (total: 160) 30% 0% 50% 3 60s 10s 5s 20s
Bald Eagle   Can fly. Floats up in water. Boost to charge forward with increased speed while diving, picking up low tiers and bleed high tiers on contact. Ocean, Swamp, Deeeep Swamp,

Arctic

115% 6.0 (total: 600) 5.0 (total: 100) 30% 0% 0% 3 10s unaffected 5s unaffected
Saw Fish   The rostrum damages prey. Charge boost to power up the rostrum and increase speed. Swing to deal high damage to prey Electric Eel Ocean, Swamp, Deeeep Swamp 100% 9.0 (total: 900) 6.5 (total: 130) 0% 50% 0% 2 15s 10s 5s unaffected
Alligator Gar   Charge boost to lunge with increased damage. You're slowed while charging the boost, and also if the lunge misses. Swamp, Deeeep Swamp 104% 8.0 (total: 800) 7.0 (total: 140) 20% 40% 0% 3 90s 10s 5s 60s
Anaconda   Charge boost to constrict prey, immobilizing them. While constricted, prey take damage, loses oxygen and can’t charge their boost. Gains +10% speed in the swamp. Giant Salamander Swamp, Deeeep Swamp 90% 8.0 (total: 800) 7.0 (total: 140) 0% 0% 0% 2 60s 10s 5s 20s
Alligator Snapping Turtle   Charge boost to boost forward and inflict bleed and stun. Disguises as a rock while staying still on the floor. Swamp, Deeeep Swamp 90% 7.0 (total: 700) 7.0 (total: 140) 35% 30% 0% 3 60s 10s unaffected 20s
Giant Softshell Turtle   Doesn't take recoil. Charge boost to hide inside the shell and gain extra armor, slower oxygen depletion but sink to the seabed and immobile while in shell. Boost again in shell to leave the shell. Gets passive boosts regeneration while in the shell. Swamp, Deeeep Swamp 100% 9.0 (total: 900) 4.0 (total: 80) 60% 0% 0% 2 60s 10s unaffected 20s
Piranha   Boosting charges forward with +100% speed. Eat to regain piranhas. Piranha Swamp, Deeeep Swamp 100% 3.0 (total: 300) 1.5 (total: 30) 0% 50% 0% 1 10s 10s 5s 10s
Marlin   Boosts inflict bleed. Breach to increase speed by 33%, stackable up to three times, with boosted and breached attacks inflict bleed. Dolphin Ocean 120% 7.0 (total: 700) 5.0 (total: 100) 0% 100% 0% 2 60s 10s 20s 20s
Orca   Charge boost to launch forward and grab an animal. Ocean, Arctic 100% 9.0 (total: 900) 8.0 (total: 160) 0% 0% 50% 3 60s unaffected 5s 10s
Leatherback Turtle   Charge boost to generate a shield that protects you and deals damage when touched, or break out of grabs Sea Turtle Ocean, Reef 95% 8.5 (total: 850) 6.5 (total: 130) 30% 0% 0% 3 110s 10s 90s 20s
Sunfish   Doesn't take recoil. Immune to poison. x2 regen close to surface, x3 regen at surface. Oarfish Ocean, Deeeep 100% 9.0 (total: 900) 2.0 (total: 40) 60% 0% 0% 3 20s 30s Unaffected 20s
Manta ray   Can absorb up to 4 nearby animals, which give it benefits. Charge boost releases the animals and their benefits. Ocean 100% 10.0 (total: 1000) 6.0 (total: 120) 0% 0% 0% 2 20s 10s 30s 30s
Goblin Shark   Boost to increase speed and summon a jaw that spawns in front of the mouth. Charge boost to fire a jaw. Hold charge to decrease speed and increase jaw damage. Frilled Shark Deeeep 100% 7.5 (total: 750) 7.5 (total: 150) 0% 0% 0% 2 20s unaffected 20s 10s
Sleeper Shark   Boost to dash forward and grab an animal. You lose rotation while dashing. Shake to stun upon release, shaking affects stun time by a few milliseconds. Arctic, Deeeep 80% 10.0 (total: 1000) 8.0 (total: 160) 0% 50% 0% 3 15s 15s unaffected 60s
Polar Bear   Can burrow through icebergs. Boost to throw a snowball that inflicts slow and stun. Inflicts bleed on hit to stunned animals. Leopard Seal Arctic 100% 9.0 (total: 900) 8.0 (total: 160) 0% 0% 50% 3 45s 40s 5s 20s
Elephant Seal   Damage and speed increases the lower your health is. Inflicts poison and bleed on hit when it has them. Arctic, Deeeep 90% 10.0 (total: 1000) 6.0 (total: 120) 0% 50% 50% 3 120s 30s unaffected 20s
Walrus   Can burrow through icebergs. Boost to half damage taken, disable recoil, inflict bleed and increase speed by 35%. Boosts last until the boost meter runs out or until boost is activated again. Arctic 90% 100 (total: 1000) 7.0 (total: 140) 0% 50% 50% 3 60s 10s 5s 20s
Cachalot   Boost to emit a slow ray that puts a speed debuff on most animals. +15% speed in deeeep. Narwhal Arctic, Ocean, Deeeep 85% 12.0 (total: 1200) 8.0 (total: 160) 0% 0% 50% 3 90s Unaffected Unaffected 20s
Whale   Boosts suck in food and other animals. Can't harm tier 6 and below. Arctic, Ocean 100% 15.0 (total: 1500) 6.0 (total: 120) 0% 0% 50% 3 60s unaffcted 10s 20s
Humpback Whale Boosts create songs with varying effects. Click to make a small note, charge to make a large note. Performing a full song uses up 1 boost. Ocean, Arctic 100% 12.0 (total: 1200) 5.0 (total: 100) 0% 0% 50% 3 60s Unaffected 5s 20s


Miscellaneous AnimalsEdit

Image Animal Description Evolves Into Evolves From Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time Salinity time XP
  Ghost Spectator animal. Passes through anything and is invisible. Hold boost to get +100% speed. None None 100% 1.5 (total: 150) 0.0 (total: 0) 0% 0% 0 Unaffected Unaffected Unaffected Unaffected Irrelevant

AI AnimalsEdit

AI Animals are animals that exist in Deeeep.io but are AI/Computer-controlled. (With the exception of Remoras, which can be controlled by Whale Shark players.)

Image Animal Description Biome(s) Speed Health multiplier Damage multiplier Damage block Armor penetration Boosts Oxygen time Temperature time Pressure time Salinity time
  Remora Drones that swarm around a single point. Normally passive, but can temporarily become aggressive. Ocean 120% 1.5 (total: 150) 5.0 (total: 100) 0% 50% 0 15s 10s 20s 20s
  Pollock Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. Arctic 75% 0.5 (total: 50) 0.0 (total: 0) 0% 0% 0 20s 10s 5s 20s
  Dragonfly Simple flying AI that flees from players. Yields 500 XP. Swamp 90% 0.1 (total: 10) 0.0 (total: 0) 0% 0% 0 10s 10s 5s 20s
  Baby Penguin Walks on icebergs. Moves towards penguins. Hides in an igloo when approached. Yields 500 XP. Arctic 90% 0.5 (total: 50) 0.0 (total:0) 0% 0% 1 20s 10s 5s 20s
  Lanternfish Simple AI fish that flees from players. Yields 1000 XP. Deeeep, Deeeep Swamp 75% 0.5 (total: 50) 0.0 (total: 0) 0% 0% 0 20s 10s 5s 20s
  Firefly Simple flying AI that flees from players. Yields 500 XP. Deeeep Swamp 90% 0.5 (total: 50) 0.0 (total: 0) 0% 0% 0 5s 10s 5s 20s
  Lion's Mane Jellyfish Large jellyfish AI that will ignore players. If attacked, it will turn away. Tentacles deal damage based on health and poison. Arctic, Ocean 50% 20.0 (total: 2000) 4.0 (total: 80) 0% 0% 3 unaffected unaffected unaffected 20s
  Sardine Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. Ocean 75% 0.5 (total: 50) 0.0 (total: 0) 0% 0% 0 20s 10s 5s 20s