Tier 1 Animals
A Tier 1 Animal is an animal that you start off as. Most are unable to interact with tier 10s.
Animal | Image | Description | Evolves Into | Biome(s) | Speed | HPx | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Clownfish | Increased speed near other clownfish | Crab | Ocean, Reef | 90% | 1.5 (total: 190 | 1.0 (total: 20) | 0% | 0% | 0% | 1 | 20s | 10s | 5s | 20s | |
Blobfish | Changes appearance when losing pressure | King Crab | Deeeep | 100% | 2.0 (total: 200) | 1.0 (total: 20) | 0% | 0% | 0% | 1 | 20s | Unaffected | 5s | 20s | |
Icefish | Increased regen when immobile. | Arctic | 100% | 2.0 (total: 200) | 1.0 (total: 20) | 0% | 0% | 0% | 1 | 20s | 5s | 5s | 20s | ||
Blind Cavefish | Blind, but can see animals with vibrations. | Climbing Cavefish | Deeeep Swamp | 100% | 1.5 (total: 150) | 1.0 (total: 20) | 0% | 0% | 0% | 1 | 20s | 10s | Unaffected | 20s | |
Worm | Can dig. Increased speed underground. | Lamprey | Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef, | 100% | 1.0 (total: 100) | 1.0 (total 20) | 0% | 0% | 0% | 0 | 45s | Unaffected | Unaffected | Unaffected | |
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 2 Animals
A Tier 2 Animal is an animal which requires you have evolved once in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crab | Sinks to the sea floor. Can walk on the sea floor. Can walk on islands. | Tier 3 | Clownfish | Ocean, Reef | 50% | 1.5 (total: 150) | 2.5 (total: 50) | 50% | 0% | 0% | 1 | Unaffected | 10s | 5s | 20s | |
King Crab | Sinks to the sea floor. Can walk on the sea floor. Can walk on islands. Has damage reflect. | Blobfish | Arctic | 50% | 1.5 (total: 150) | 2.5 (total: 50) | 50% | 0% | 0% | 1 | Unaffected | 10s | Unaffected | 20s | ||
Crayfish | Boosts can enter terrain with a faster oxygen depletion rate. | Blind Cavefish | Swamp, Deeeep Swamp | 100% | 1.5 (total: 150) | 2.0 (total: 40) | 50% | 0% | 0% | 1 | 20s | 10s | 5s | 20s | ||
Lamprey | Latches on to high tiers and gets a portion of their food. | Worm | Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef | 100% | 1.5 (total: 150) | 2.0 (total: 40) | 0% | 0% | 0% | 2 | 5s | Unaffected | Unaffected | Unaffected | ||
Climbing Cavefish | Charge boost to create a red target. If hit a wall latch onto it. | Blind Cavefish | Deeeep Swamp, Swamp | 100% | 2.0 (total: 200) | 2.0 (total: 40) | 0% | 0% | 0% | 1 | 20s | unaffected | unaffected | 20s | ||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Tier 3 | Piranha | Cave, Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 3 Animals
A Tier 3 Animal is an animal which requires you have evolved twice in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jellyfish | Poison Immunity. Inflicts poison on attack and when attacked. | Tier 4 | Tier 2 | Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef | 100% | 2.0 (total: 200) | 2.0 (total: 40) | 0% | 0% | 0% | 1 | Unaffected | Unaffected | Unaffected | Unaffected | |
Frog | Can walk. Jumps higher than normal. | Swamp, Deeeep Swamp | 100% | 2.0 (total: 200) | 2.0 (total: 40) | 0% | 0% | 0% | 2 | 30s | 10s | 5s | 20s | |||
Flying fish | Can glide in air. Gains a speed boost when exiting out of water. Dive while in the air to increase speed. | Ocean | 110% | 3.0 (total: 300) | 2.0 (total: 40) | 50% | 0% | 0% | 2 | 30s | 10s | 5s | 20s | |||
Horseshoe Crab | Hold boost to increase speed. | Ocean | 90% | 3.0 (total: 200) | 2.0 (total: 40) | 50% | 0% | 0% | 2 | unaffected | 10s | 5s | 20s | |||
Olm | Blind, but can see animals with vibrations. Hold boost to be ungrabbable. Regenerates boost when immobile. | Deeeep Swamp | 100% | 3.0 (total: 200) | 2.0 (total: 40) | 0% | 0% | 0% | 2 | 15s | 20s | 5s | 20s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Tier 4 | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 4 Animals
A Tier 4 Animal is an animal which requires you have evolved three times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Squid | Hides when immobile. | Tier 5 | Tier 3 | Ocean, Arctic, Deeeep, Reef | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 50% | 0% | 2 | 20s | Unaffected | Unaffected | 20s | |
Giant Isopod | Boost to become invulnerable and immobile. | Deeeep | 80% | ? | 3.0 (total: 60) | 50% | 0% | 0% | 2 | ? | Unaffected | ? | ? | |||
Catfish | Charge boost to suck in food and prey. | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 50% | 0% | 1 | 20s | 10s | 5s | 20s | |||
Axolotl | Increased regen when immobile. | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 0% | 0% | 1 | 20s | 10s | 5s | 20s | |||
Little Auk | Can fly. Doesn't float in water. | Arctic | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 0% | 0% | 2 | 15s | 10s | 5s | 20s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Tier 5 | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 5 Animals
A Tier 5 Animal is an animal which requires you to have evolved four times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biomes | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Seagull | Can fly. Floats up in water. Can hide in trees. | Tier 6 | Tier 4 | Ocean | 100% | 4.0 (total: 400) | 4.0 (total: 80) | 0% | 0% | 0% | 2 | 15s | 10s | 5s | 20s | |
Duck | Can fly. Floats up in water. Can hide in beaver dams. | Swamp, Deeeep Swamp | 100% | 4.5 (total: 450) | 4.0 (total: 80) | 0% | 0% | 0% | 1 | 30s | 10s | 5s | 20s | |||
Bat | Can fly. Floats up in water. Has obscured vision. Charge boost to emit a slowing radar. | Swamp, Deeeep Swamp | 100% | 3.5 (total: 350) | 4.5 (total: 90) | 0% | 0% | 0% | 2 | 15s | 10s | 5s | 20s | |||
Seal | Increased speed near terrain. Stand still on icebergs to turn invisible. | Arctic | 115% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 0% | 40% | 2 | 45s | 10s | 5s | 20s | |||
Barreleye | Radar shows nearby animals. | Deeeep | 100% | 4.0 (total: 400) | 3.5 (total: 70) | 0% | 0% | 0% | 2 | 10s | Unaffected | 10s | 10s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Tier 6 | Piranha | Swamp,
Deeeep Swamp |
100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 6 Animals
A Tier 6 Animal is an animal which requires you have evolved five times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ray | Face towards terrain to hide.
Can eat flappy ducks. |
Tier 7 | Tier 5 | Ocean, Deep, Arctic, Swamp, Deeeep Swamp, Reef | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 20s | 10s | Unaffected | Unaffected | |
Pelican | Can fly. Floats up in water. Charge boost to swallow low tiers. This inflicts DPS. | Ocean | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 30s | 10s | 5s | Unaffected | |||
Pufferfish | Poison immunity. Boost to inflate, becoming defensive and inflict poison to animals that come in contact. It will also be immobile when puffed up. | Ocean | 100% | 4.5 (total: 450) | 4.0 (total: 80) | 0% | 0% | 0% | 2 | 15s | 10s | 5s | 20s | |||
Lobster | Charge boost to grab prey and inflict bleeding or latch onto a larger opponent. Can’t latch to ungrabbable opponents. | Deep, Arctic | 100% | 4.0 (total: 400) | 4.0 (total: 80) | 35% | 30% | 0% | 2 | 45s | 10s | 5s | 20s | |||
Bobbit worm | Can dig. Charge boost to grab prey and move backwards, damaging it when moving into ground. | Ocean, Arctic, Deep | 85% | 4.0 (total: 400) | 3.5 (total: 70) | 0% | 25% | 0% | 2 | Unaffected | Unaffected | 10s | 20s | |||
Archerfish | Charge boost to take in water, charge boost again to spit it out, dealing low damage to animals that are out of water and stunning them for a long duration. | Swamp | 100% | 4.5 (total: 450) | 4.25 (total: 85) | 0% | 0% | 0% | 3 | 25s | 10s | 5s | 20s | |||
Goliath Bullfrog | Charge boost to swallow low tiers. Boost again to use them as a projectile. | Swamp,
Deeeep Swamp |
100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 75s | 10s | 5s | 20s | |||
Six Piranhas | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Tier 7 | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 7 Animals
A Tier 7 Animal is an animal which requires you have evolved six times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frogfish | Sinks to the seafloor. Can walk on the seafloor. Charge boost to suck in prey. This inflicis DPS. Can disguise as a sponge when walking on the seafloor by standing still. | Tier 8 | Tier 6 | Ocean, Reef | 50% | 5.5 (total: 550) | 5.0 (total: 100) | 0% | 30% | 0% | 2 | 30s | 10s | 5s | 20s | |
Beaver | Can hide in beaver dams. | Swamp, Deeeep Swamp | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 45s | 10s | 5s | 20s | |||
Sea Otter | Charge boost while facing the ground to pick up a rock, charge boost again to throw it, dealing low damage and stunning prey. | Swamp, Deeeep Swamp | 100% | 5.5 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 45s | 10s | 5s | 20s | |||
Anglerfish | Stay still to turn invisible and create a lure. If the lure is eaten, damage is doubled for one attack. | Deeeep | 100% | 5.5 (total: 550) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 45s | Unaffected | 5s | 20s | |||
Penguin | Armour bonuses when near baby penguins. Can hide in igloos. | Arctic | 125% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 50% | 2 | 45s | 10s | 5s | 20s | |||
Snake | Poison immunity. Boost to latch onto an animal and inflict poison.
Can Climb trees. Hide by being immobile when on a tree. |
Swamp | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 3 | 5s | 10s | 5s | 20s | |||
Gulper eel | Charge boost to swallow a low tier. This inflicts dps. | Deeeep | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 30s | Unaffected | 5s | 20s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Tier 8 | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 1 | 10s | 10s | 5s | 10s |
Tier 8 Animals
A Tier 8 Animal is an animal which requires you have evolved seven times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Octopus | Can walk. Temporarily mimics killed prey. Charge boost while disguising to stop mimicking. Boosts create ink, blinding enemies. | Humboldt Squid | Tier 7 | Deep, Arctic, Ocean | 100% | 6.0 (total: 550 | 5.0 (total: 100) | 0% | 40% | 0% | 2 | 20s | Unaffected | Unaffected | 20s | |
Snapping Turtle | Can walk. Place head on terrain to turn invisible and create a lure. Oxygen depletion is slower while luring. | Manatee | Cave, Swamp | 100% | 5.0 (total: 500) | 6.0 (total: 120) | 40% | 0% | 0% | 2 | 45s | 10s | 5s | 20s | ||
Barracuda | Charge boost to dash at high speeds, grabbing and dealing damage to the prey you hit. Hold charged boost to slowly become transparent. | Wobbegong Shark | Deep | 100% | 6.5 (total: 680 | 6.0 (total: 130 | 0% | 30% | 0% | 2 | 30s | 10s | 5s | 20s | ||
Dragon Fish | Charge boost to emit slowing lights forward. | Oarfish | Deep | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 15s | Unaffected | 5s | 10s | ||
Sea Lion | Can walk. Increased damage when near other sea lions. | Leopard Seal | Ocean, Arctic | 110% | 6.0 (total: 600) | 6.0 (total: 120) | 0% | 0% | 50% | 2 | 30s | 10s | 5s | 20s | ||
Mahi Mahi | Charge boost to lock on to prey and increase damage by 25%. Breach to increase speed by 33%, stackable twice. | Dolphin | Ocean | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 20s | 10s | 5s | 20s | ||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Manatee | Piranha | Cave, Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 1 | 10s | 10s | 5s | 10s |
Tier 9 Animals
A Tier 9 Animal is an animal which requires you have evolved eight times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hammerhead | Can hide in shipwreck. | Shark | Barracuda | Ocean, Reef | 100% | 7.0 (total: 700) | 7.5 (total: 150) | 0% | 0% | 0% | 3 | 20s | 10s | 5s | 20s | |
Lionfish | Inflicts poison on contact. Charge boost to create a poison shock-wave that can damage hiding enemies also poisoning your prey or anything that touches the shock wave. | Stonefish | Ocean, Reef | 100% | 6.0 (total: 600 | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 20s | 10s | 5s | 20s | ||
Wobbegong Shark | Moves Faster and becomes translucent near the sea floor. Charge your boost near the sea floor to decrease your speed and spawn a clownfish bait. Release the boost to suck in low tiers and deal dps. Charge boost again to spit up your prey. | Basking Shark | Ocean, Reef | 100% | 7.0 (total: 700 | 6.0 (total: 120) | 0% | 40% | 0% | 3 | 20s | 10s | 5s | 20s | ||
Sea Turtle | Damage block is reduced as health is reduced. Immune to Poison. | Leatherback Turtle | Mahi Mahi | Ocean | 100% | 7.0 (total: 700) | 6.0 (total: 120) | 50% | 0% | 0% | 2 | 45s | 10s | 5s | 20s | |
Dolphin | Breach to increase speed by 33%, stackable thrice. Damage prey or breach whilst the speed buff is active to reset the timer gradually deal higher damage as you breach. | Marlin | Ocean | 100% | 7.0 (total: 700) | 6.0 (total: 120) | 0% | 0% | 0% | 3 | 60s | 10s | 5s | 20s | ||
Humboldt | Eat food to gain 2 AI drones. Damage increases temporarily when attacking. | Giant Squid Colossal Squid | Octopus | Deep | 100% | 5.0 (total: 500) | 4.0 (total: 80) | 0% | 50% | 0% | 2 | 10s | Unaffected | 30s | 20s | |
Mantis Shrimp | Charge boost to knock prey, stunning it and dealing high damage. | Coconut Crab | Ocean, Reef | 100% | 6.5 (total: 650) | 5.0 (total: 100) | 0% | 75% | 0% | 2 | 15s | 10s | 5s | 20s | ||
Manatee | Boost to increase speed temporarily. Charge boost to heal half of your health. Heals Swamp animals near it. | Bald Eagle | Snapping Turtle | Swamp | 85% | 8.0 (total: 800) | 4.0 (total: 80) | 50% | 0% | 50% | 2 | 60s | 10s | 5s | 20s | |
Giant Salamander | Stay still to become more and more transparent and increase damage. The bonuses remain until hit. Boosts increases longer as health is reduced. Can walk on land | Anaconda | Snapping Turtle | Swamp, Deeeep Swamp | 100% | 7.0 (total: 700) | 5.0 (total: 130) | 0% | 0% | 0% | 3 | 30s | 10s | unaffected | 20s | |
Electric Eel | Boosts increase speed, reveal hidden animals and inflict electricity. Also shocks animals if they touch you when you boost, Can hide in tree stumps. | Alligator Gar | Swamp, Deeeep Swamp | 100% | 7.0 (total: 700) | 6.0 (total: 120) | 0% | 0% | 0% | 2 | 75s | 10s | 5s | 20s | ||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. Can see animal from far if animal is bleeding | Piranha | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 1 | 10s | 10s | 5s | 10s | |
Oarfish | Poison immunity. Can't damage low tiers excluding jellyfish. Can heal low tiers. | Manta RaySunfish | Dragonfish | Deeeep | 100% | 8.0 (total: 800) | 6.5 (total: 130) | 0% | 0% | 0% | 2 | 45s | Unaffected | 60s | 20s | |
Frilled Shark | Boosts gradually increase speed and damage. | Goblin Shark | Deeeep | 80% | 7.0 (total: 700) | 4.5 (total: 90) | 0% | 50% | 0% | 3 | 60s | Unaffected | 5s | 20s | ||
Leopard Seal | Can walk. as fast as a penguin, but deadlier | Polar Bear | Sea Lion | Arctic | 125% | 7.0 (total: 700) | 7.0 (total: 140) | 0% | 0% | 50% | 2 | 45s | 10s | 5s | 20s | |
Narwhal | Boosts inflict bleed deal more damage if you hit with the tusk | Cachalot | Arctic | 90% | 7.5 (total: 750) | 7.0 (total: 140) | 0% | 100% | 50% | 2 | 90s | 10s | 90s | 20s |
Tier 10 Animals
A Tier 10 Animal (also known as a Top Tier Animal) is an animal which requires you have evolved nine times in order to be one. All Tier 10 animals are currently the latest animals, and cannot evolve any further. They are usually the most powerful as well.
Animal | Image | Description | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Coconut Crab | Can walk. Can walk on the seafloor. Can climb trees. Charge boost to make targets sink, charge boost on the ground to smash targets, dealing high damage and stunning them. | Mantis Shrimp | Ocean | 60% | 7.0 (total: 700) | 7.0 (total: 140) | 50% | 30% | 30% | 3 | 60s | 10s | 5s | 20s | |
Giant Squid | Charge boost to grab prey and move backwards. Speed is increased while grabbing prey. | Humboldt Squid | Deeeep | 100% | 9.0 (total: 900) | 8.0 (total: 160) | 0% | 50% | 0% | 3 | 60s | Unaffected | 15s | 20s | |
Colossal Squid | Boost to slash with tentacles to slow and bleed prey. Charge boost to dash and do a stronger slash that also slows and bleeds prey. | Deeeep | 90% | 10.5(total: 1050) | 5.0 (total: 100) | 0% | 50% | 0% | 3 | 10 | Unaffacted | 10s | 20 | ||
Shark | Boost to dash forward with +225% speed and +50% damage. | Hammerhead | Ocean | 100% | 9.0 (total: 900) | 9.0 (total: 180) | 0% | 0% | 0% | 3 | 15s | 10s | 5s | 20s | |
Bull Shark | Boost at the target to apply a scar, the first 2 scars slowdown the target by 5% each, the 3rd scar deals double damage.
You are faster when swimming away from a target after leaving a scar and gain life from damaging enemies when your health is low. |
Ocean,
Swamp, Deeeep Swamp
|
100% | 7.5 (total: 750) | 7.0 (total: 140) | 0% | 0% | 0% | 3 | 20s | 10s | 5s | unaffected | ||
Thresher Shark | Charge boost to shoot 5 whirls backward, which deal damage and slowness | Ocean, Reef | 100% | 8.0 (total: 800) | 7.0 (total: 140) | 0% | 0% | 0% | 3 | 20s | 10s | 5s | 20s | ||
Stonefish | Inflicts poison on attack and when attacked. Immunity to poison. Boost to leave behind poison barbs. Can burrow through terrain but it will lose oxygen | Lionfish | Ocean | 100% | 7.0 (total: 700) | 5.0 (total: 100) | 0% | 50% | 0% | 3 | 10s | 10s | 5s | 20s | |
Moray Eel | Charge boost to grab prey, charge boost again to swallow them while moving backwards. Cause bleeding to tiers 9 and 10. | Ocean, Reef | 110% | 7.5 (total: 750) | 7.0 (total: 140) | 0% | 30% | 0% | 3 | 30s | 10s | 5s | 20s | ||
Atlantic Torpedo | Having all boosts produces an electric aura around you that slows enemies slightly. Charge boost to shock animals, stunning them and dealing rapid damage. Boost into the ground to burrow through terrain. | Ocean, Reef | 100% | 8.0 (total: 800) | 7.0 (total: 140) | 0% (50% when charge boosting) | 0% | 0% | 2 | 20s | 10s | 5s | 20s | ||
Tiger Shark | Detects blood from afar. Faster and translucent near terrain. | Wobbegong Shark | Ocean, Reef | 100% | 8.0 (total: (800) | 8.0(total: (160) | 0% | 50% | 0% | 3 | 20s | 10s | 10s | 20s | |
Basking Shark | Charge boost to enter "rage mode" for a period. In rage mode, you have increased speed and armor, and emit a damaging AOE blast when hit. | Ocean | 90% | 12.0 (total: 1200) | 6.0 (total: 120) | 0% (40% when ability is active) | 0% | 30% | 3 | 15s | unaffected | 25s | 15s | ||
Whale Shark | Has up to 4 remora (suicide) drones. They will attack the nearest animal. Hold boost to make them aggressive. | Ocean | 90% | 12.0 (total: 1200) | 6.0 (total: 120) | 0% | 0% | 50% | 4 | 60s | 10s | 20s | 20s | ||
Crocodile | Charge boost to grab prey. Shake while grabbing to damage prey. | Manatee | Swamp, Deeeep Swamp | 100% | 7.0 (total: 700) | 1.5(total: 140) | 30% | 50% | 0% | 2 | 90s | 10s | 5s | 20s | |
Hippo | Boost to charge forward, stunning and pushing all animals in front of you | Swamp, Deeeep Swamp | 85% | 9.0 (total: 900) | 8.0 (total: 160) | 30% | 0% | 50% | 3 | 60s | 10s | 5s | 20s | ||
Bald Eagle | Can fly. Floats up in water. Boost to charge forward with increased speed while diving, picking up low tiers and bleed high tiers on contact. | Ocean, Swamp, Deeeep Swamp,
Arctic |
115% | 6.0 (total: 600) | 5.0 (total: 100) | 30% | 0% | 0% | 3 | 10s | unaffected | 5s | unaffected | ||
Saw Fish | The rostrum damages prey. Charge boost to power up the rostrum and increase speed. Swing to deal high damage to prey | Electric Eel | Ocean, Swamp, Deeeep Swamp | 100% | 9.0 (total: 900) | 6.5 (total: 130) | 0% | 50% | 0% | 2 | 15s | 10s | 5s | unaffected | |
Alligator Gar | Charge boost to lunge with increased damage. You're slowed while charging the boost, and also if the lunge misses. | Swamp, Deeeep Swamp | 104% | 8.0 (total: 800) | 7.0 (total: 140) | 20% | 40% | 0% | 3 | 90s | 10s | 5s | 60s | ||
Anaconda | Charge boost to constrict prey, immobilizing them. While constricted, prey take damage, loses oxygen and can’t charge their boost. Gains +10% speed in the swamp. | Giant Salamander | Swamp, Deeeep Swamp | 90% | 8.0 (total: 800) | 7.0 (total: 140) | 0% | 0% | 0% | 2 | 60s | 10s | 5s | 20s | |
Alligator Snapping Turtle | Charge boost to boost forward and inflict bleed and stun. Disguises as a rock while staying still on the floor. | Swamp, Deeeep Swamp | 90% | 7.0 (total: 700) | 7.0 (total: 140) | 35% | 30% | 0% | 3 | 60s | 10s | unaffected | 20s | ||
Giant Softshell Turtle | Doesn't take recoil. Charge boost to hide inside the shell and gain extra armor, slower oxygen depletion but sink to the seabed and immobile while in shell. Boost again in shell to leave the shell. Gets passive boosts regeneration while in the shell. | Swamp, Deeeep Swamp | 100% | 9.0 (total: 900) | 4.0 (total: 80) | 60% | 0% | 0% | 2 | 60s | 10s | unaffected | 20s | ||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 1 | 10s | 10s | 5s | 10s | |
Marlin | Boosts inflict bleed. Breach to increase speed by 33%, stackable up to three times, with boosted and breached attacks inflict bleed. | Dolphin | Ocean | 120% | 7.0 (total: 700) | 5.0 (total: 100) | 0% | 100% | 0% | 2 | 60s | 10s | 20s | 20s | |
Orca | Charge boost to launch forward and grab an animal. | Ocean, Arctic | 100% | 9.0 (total: 900) | 8.0 (total: 160) | 0% | 0% | 50% | 3 | 60s | unaffected | 5s | 10s | ||
Leatherback Turtle | Charge boost to generate a shield that protects you and deals damage when touched, or break out of grabs | Sea Turtle | Ocean, Reef | 95% | 8.5 (total: 850) | 6.5 (total: 130) | 30% | 0% | 0% | 3 | 110s | 10s | 90s | 20s | |
Sunfish | Doesn't take recoil. Immune to poison. x2 regen close to surface, x3 regen at surface. | Oarfish | Ocean, Deeeep | 100% | 9.0 (total: 900) | 2.0 (total: 40) | 60% | 0% | 0% | 3 | 20s | 30s | Unaffected | 20s | |
Manta ray | Can absorb up to 4 nearby animals, which give it benefits. Charge boost releases the animals and their benefits. | Ocean | 100% | 10.0 (total: 1000) | 6.0 (total: 120) | 0% | 0% | 0% | 2 | 20s | 10s | 30s | 30s | ||
Goblin Shark | Boost to increase speed and summon a jaw that spawns in front of the mouth. Charge boost to fire a jaw. Hold charge to decrease speed and increase jaw damage. | Frilled Shark | Deeeep | 100% | 7.5 (total: 750) | 7.5 (total: 150) | 0% | 0% | 0% | 2 | 20s | unaffected | 20s | 10s | |
Sleeper Shark | File:Sleepershark.png | Boost to dash forward and grab an animal. You lose rotation while dashing. Shake to stun upon release, shaking affects stun time by a few milliseconds. | Arctic, Deeeep | 80% | 10.0 (total: 1000) | 8.0 (total: 160) | 0% | 50% | 0% | 3 | 15s | 15s | unaffected | 60s | |
Polar Bear | Can burrow through icebergs. Boost to throw a snowball that inflicts slow and stun. Inflicts bleed on hit to stunned animals. | Leopard Seal | Arctic | 100% | 9.0 (total: 900) | 8.0 (total: 160) | 0% | 0% | 50% | 3 | 45s | 40s | 5s | 20s | |
Elephant Seal | File:Elephantseal.png | Damage and speed increases the lower your health is. Inflicts poison and bleed on hit when it has them. | Arctic, Deeeep | 90% | 10.0 (total: 1000) | 6.0 (total: 120) | 0% | 50% | 50% | 3 | 120s | 30s | unaffected | 20s | |
Walrus | Can burrow through icebergs. Boost to half damage taken, disable recoil, inflict bleed and increase speed by 35%. Boosts last until the boost meter runs out or until boost is activated again. | Arctic | 90% | 100 (total: 1000) | 7.0 (total: 140) | 0% | 50% | 50% | 3 | 60s | 10s | 5s | 20s | ||
Cachalot | Boost to emit a slow ray that puts a speed debuff on most animals. +15% speed in deeeep. | Narwhal | Arctic, Ocean, Deeeep | 85% | 12.0 (total: 1200) | 8.0 (total: 160) | 0% | 0% | 50% | 3 | 90s | Unaffected | Unaffected | 20s | |
Whale | Boosts suck in food and other animals. Can't harm tier 6 and below. | Arctic, Ocean | 100% | 15.0 (total: 1500) | 6.0 (total: 120) | 0% | 0% | 50% | 3 | 60s | unaffcted | 10s | 20s | ||
Humpback Whale | Boosts create songs with varying effects. Click to make a small note, charge to make a large note. Performing a full song uses up 1 boost. | Ocean, Arctic | 100% | 12.0 (total: 1200) | 5.0 (total: 100) | 0% | 0% | 50% | 3 | 60s | Unaffected | 5s | 20s |
Miscellaneous Animals
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ghost | Spectator animal. Passes through anything and is invisible. Hold boost to get +100% speed. | None | None | 100% | 1.5 (total: 150) | 0.0 (total: 0) | 0% | 0% | 0 | Unaffected | Unaffected | Unaffected | Unaffected | Irrelevant |
AI Animals
AI Animals are animals that exist in Deeeep.io but are AI/Computer-controlled. (With the exception of Remoras, which can be controlled by Whale Shark players.)
Image | Animal | Description | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remora | Drones that swarm around a single point. Normally passive, but can temporarily become aggressive. | Ocean | 120% | 1.5 (total: 150) | 5.0 (total: 100) | 0% | 50% | 0 | 15s | 10s | 20s | 20s | |
Pollock | Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. | Arctic | 75% | 0.5 (total: 50) | 0.0 (total: 0) | 0% | 0% | 0 | 20s | 10s | 5s | 20s | |
Dragonfly | Simple flying AI that flees from players. Yields 500 XP. | Swamp | 90% | 0.1 (total: 10) | 0.0 (total: 0) | 0% | 0% | 0 | 10s | 10s | 5s | 20s | |
Baby Penguin | Walks on icebergs. Moves towards penguins. Hides in an igloo when approached. Yields 500 XP. | Arctic | 90% | 0.5 (total: 50) | 0.0 (total:0) | 0% | 0% | 1 | 20s | 10s | 5s | 20s | |
Lanternfish | Simple AI fish that flees from players. Yields 1000 XP. | Deeeep, Deeeep Swamp | 75% | 0.5 (total: 50) | 0.0 (total: 0) | 0% | 0% | 0 | 20s | 10s | 5s | 20s | |
Firefly | Simple flying AI that flees from players. Yields 500 XP. | Deeeep Swamp | 90% | 0.5 (total: 50) | 0.0 (total: 0) | 0% | 0% | 0 | 5s | 10s | 5s | 20s | |
Lion's Mane Jellyfish | Large jellyfish AI that will ignore players. If attacked, it will turn away. Tentacles deal damage based on health and poison. | Arctic, Ocean | 50% | 20.0 (total: 2000) | 4.0 (total: 80) | 0% | 0% | 3 | unaffected | unaffected | unaffected | 20s | |
Sardine | Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. | Ocean | 75% | 0.5 (total: 50) | 0.0 (total: 0) | 0% | 0% | 0 | 20s | 10s | 5s | 20s |