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| image = [[File:Atlantic Torpedo.png]]
 
| image = [[File:Atlantic Torpedo.png]]
 
| speed = 100%
 
| speed = 100%
| health = ?
+
| walking speed = 100%
  +
| health = 8.0 (800)
 
| damage = 7.0 (140)
 
| damage = 7.0 (140)
| armor = 50% (when electric boosting), 0% otherwise
+
| armor = 0%
 
| armor penetration = 0%
 
| armor penetration = 0%
  +
| bleeding reduction= 0%
  +
| damage reflection = 0%
 
| boosts = 2
 
| boosts = 2
| oxygen time = 50 seconds
+
| oxygen time = 20 seconds
 
| temperature time = 10 seconds
 
| temperature time = 10 seconds
 
| pressure time = 5 seconds
 
| pressure time = 5 seconds
| salinity time = ? seconds
+
| salinity time = 20 seconds
 
}}
 
}}
The Atlantic Torpedo Ray is a tier 10 [[Animals|animal]] that evolves from a [[Wobbegong Shark]].
 
   
  +
The Atlantic Torpedo Ray is a [[Animals#Tier_10_Animals|tier 10 animal]].
==Description==
 
When it normally boosts (no charge boost) it can dig for about maybe 40-60 seconds (correct me if I'm wrong) when it is underground it moves very slowly but you can speed it up by spam clicking. When it's boost is fully charged the Atlantic Torpedo Ray with jump as far as a regular boost, but any animals it hits will be knocked back and stunned for 2 seconds. If this is done to a creature at the surface of the water they with effectively be air boosted by the power of the electricity. If you boost when the boost bar is charged up to yellow (half) the Atlantic Torpedo Ray will not boost forward but will still stun anything it touches; during any (electric) boost, the Atlantic Torpedo gains 50% armor for the moment its boost is in effect.
 
   
===Special===
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== Mechanics ==
  +
*[[Lionfish]] evolve into Atlantic torpedos.
If the Atlantic Torpedo Ray has all boost bars full it creates an aura of slowness (can be seen as a yellowy, glowing circle). The Atlantic Torpedo Ray also has 100% speed.
 
  +
**48,000 XP is required for a lionfish to evolve into an Atlantic torpedo.
  +
*Atlantic torpedos do not evolve into any other [[animals]], as they are one of the latest animals.
  +
*Atlantic torpedos drop [[Food|meat]] upon death.
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*As an Atlantic torpedo, friendly fire is turned off for all [[Animals#Tier_1_Animals|tier 1 animals]]: meaning you cannot damage them nor be damaged by them.
  +
  +
== Abilities ==
  +
  +
=== Passive Abilities ===
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*When your boost bars are full, an aura appears around you, slowing down all animals in its radius by 5%
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*Dig into the ground with an uncharged boost
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**You're slow while in the ground and slowly lose oxygen.
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**Stay Still while in the ground to regenerate your boosts.
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**You lose less oxygen while staying still.
  +
  +
=== Boosts ===
  +
  +
{| class="wikitable"
  +
|-
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! Name !! Image !! Charge Time !! Description
  +
|-
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| Dig || [[File:Torpedo_Dig.png|link=]] || None
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| Normal boost. Can dig while using this boost.
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|-
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|Struggle
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|
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|None
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|Using the uncharged boost while grabbed will perform the "Shock" ability. However, the grabber will not be affected while they are holding you.
  +
  +
  +
  +
Doesn't consume a boost bar.
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|-
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| Shock || [[File:Torpedo_Shock.png|link=]] || 0.5 seconds
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| Briefly enter a "charged" state. Animals that touch you in this state take major recoil and get electrocuted, immobilizing them and dealing rapid damage.
  +
You gain +50% armor while charged. You also take no recoil in this state.
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|-
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| Electrocute || [[File:Torpedo_Electrocute.png|link=]] || 1 second
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| Identical to "Shock", but while dash-boosting.
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  +
  +
  +
Can be used on land without consuming a boost bar, but only when you have at least one boost available.
  +
|}
  +
  +
== Suitable Biomes ==
  +
*The suitable [[biomes|biome]] for the Atlantic torpedo is the [[Biomes#Ocean|ocean]].
  +
**If an Atlantic torpedo enters the [[Biomes#Ocean_Surface|ocean surface]], it will lose oxygen.
  +
**If an Atlantic torpedo enters the [[Biomes#Arctic|arctic]], it will lose temperature.
  +
**If an Atlantic torpedo enters the [[Biomes#Arctic_Surface|arctic surface]], it will lose oxygen and temperature.
  +
**If an Atlantic torpedo enters the [[Biomes#Deeeep|deeeep]], it will lose pressure.
  +
**If an Atlantic torpedo enters the [[Biomes#Swamp|swamp]], it will lose salinity.
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**If an Atlantic torpedo enters the [[Biomes#Swamp_surface|swamp surface]], it will not regenerate salinity.
  +
  +
== Diet ==
  +
This is a complete list of [[food]] that Atlantic torpedos can eat.
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  +
{| class="wikitable"
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|-
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! Name !! Can be eaten by !! Image !! XP !! Description
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|-
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| Barb || All except for the [[stonefish]] who spawned it || [[File:Barb.png|link=]] || 0
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|Spawns behind a [[stonefish]] using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune [[animals]]). Despawns after 4 seconds.
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|-
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| Bird Poop || All except for [[lamprey]] and [[seagull]] || [[File:Birdpoop.png|link=]] || 10
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|Affected by gravity. Automatically spawns below any [[seagull]] every 10 seconds.
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|-
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| Plankton || All || [[File:Food.png|link=]] || 25
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|Spawns in the [[Biomes#Ocean|ocean]].
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|-
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| Ice || All || [[File:Ice.png|link=]] || 50
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|Spawns in the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]].
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|-
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|Volcano Food|| All except [[lamprey]] ||[[File:Lavabubble.png|frameless]]
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|| 125
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|Affected by gravity, floats upwards. Spawns out of [[Terrain|volcanoes]], which can be hidden in and are located in the [[Biomes#Arctic|arctic]] and the [[Biomes#Deeeep|deeeep]]. When eaten as an [[Animals|animal]] that is not suited to the arctic, it will replenish some of your temperature.
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|-
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| Person || [[Animals#Tier_9_Animals|Tier 9]] to [[Animals#Tier_10_Animals|tier 10]] except [[sunfish]] and [[stonefish]] || [[File:Man.png|link=]] || 300||Spawns just above the water. Does not spawn in the [[Biomes#Arctic|arctic]].
  +
|-
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| Flappy Duck || Ray to [[Animals#Tier_10_Animals|tier 10]] || [[File:Flappyduck.png|link=]] ||675
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|Spawns in a horizontal line just below the height limit.
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|-
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|Meat|| All || [[File:Meat.png|link=]] || 1000
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|Spawns where an [[Animals|animal]] dies ([[Animals#Tier_2_Animals|tier 2]] to [[Animals#Tier_10_Animals|tier 10]] animals only). The amount of meat that spawns depends on what animal it was.
  +
|}
  +
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== Hiding Places ==
  +
Atlantic torpedos cannot hide anywhere as they are a [[Animals#Tier_10_Animals|tier 10 animal]].

Revision as of 21:08, 24 July 2020

Atlantic Torpedo
Atlantic Torpedo
Details
SpeedSpeed
100%
Walking speedSpeed
100%
HealthHealth
8.0 (800)
DamageDamage
7.0 (140)
Boosts
2
Biome statistics
Oxygen time
20 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
20 seconds
Credits


The Atlantic Torpedo Ray is a tier 10 animal.

Mechanics

  • Lionfish evolve into Atlantic torpedos.
    • 48,000 XP is required for a lionfish to evolve into an Atlantic torpedo.
  • Atlantic torpedos do not evolve into any other animals, as they are one of the latest animals.
  • Atlantic torpedos drop meat upon death.
  • As an Atlantic torpedo, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

Abilities

Passive Abilities

  • When your boost bars are full, an aura appears around you, slowing down all animals in its radius by 5%
  • Dig into the ground with an uncharged boost
    • You're slow while in the ground and slowly lose oxygen.
    • Stay Still while in the ground to regenerate your boosts.
    • You lose less oxygen while staying still.

Boosts

Name Image Charge Time Description
Dig Torpedo Dig None Normal boost. Can dig while using this boost.
Struggle None Using the uncharged boost while grabbed will perform the "Shock" ability. However, the grabber will not be affected while they are holding you.


Doesn't consume a boost bar.

Shock Torpedo Shock 0.5 seconds Briefly enter a "charged" state. Animals that touch you in this state take major recoil and get electrocuted, immobilizing them and dealing rapid damage.

You gain +50% armor while charged. You also take no recoil in this state.

Electrocute Torpedo Electrocute 1 second Identical to "Shock", but while dash-boosting.


Can be used on land without consuming a boost bar, but only when you have at least one boost available.

Suitable Biomes

  • The suitable biome for the Atlantic torpedo is the ocean.
    • If an Atlantic torpedo enters the ocean surface, it will lose oxygen.
    • If an Atlantic torpedo enters the arctic, it will lose temperature.
    • If an Atlantic torpedo enters the arctic surface, it will lose oxygen and temperature.
    • If an Atlantic torpedo enters the deeeep, it will lose pressure.
    • If an Atlantic torpedo enters the swamp, it will lose salinity.
    • If an Atlantic torpedo enters the swamp surface, it will not regenerate salinity.

Diet

This is a complete list of food that Atlantic torpedos can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bird Poop All except for lamprey and seagull Birdpoop 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food 25 Spawns in the ocean.
Ice All Ice 50 Spawns in the arctic and deeeep.
Volcano Food All except lamprey Lavabubble 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Person Tier 9 to tier 10 except sunfish and stonefish Man 300 Spawns just above the water. Does not spawn in the arctic.
Flappy Duck Ray to tier 10 Flappyduck 675 Spawns in a horizontal line just below the height limit.
Meat All Meat 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding Places

Atlantic torpedos cannot hide anywhere as they are a tier 10 animal.