This is the original version of the page Basking Shark, including in-game mechanics, real-life facts and medias about the animal written in British English. To enjoy the page to the fullest, use a PC to view it.
Basking Shark | |
---|---|
Details | |
Speed
|
100% (max 120% if charged boost is used) |
Walking speed
|
N/A |
Health
|
10.0 (1000) |
Damage
|
7.0 (140) |
Boosts
|
3 |
Size scale
|
2.1x |
Biome statistics | |
Oxygen time
|
15 seconds |
Temperature time
|
10 seconds |
Pressure time
|
25 seconds |
Salinity time
|
15 seconds |
Credits | |
Sprite Designer
|
⫷Ꮆ.Ꮆûᗩяᕲ⫸ |
Concept Creator
|
⫷Ꮆ.Ꮆûᗩяᕲ⫸ |
The Basking Shark (in-game ID: baskingshark) is one of forty Tier 10 Animals in Deeeep.io. Its real-life counterpart, (Cetorhinus maximus), is the second largest shark in the ocean after the Whale Shark, like the former, it is a gentle filter feeder. The Basking Shark in game however, is a dangerous animal to pick a fight with.
Mechanics
Here are the mechanics that apply to the Basking Shark in the Free for All game mode. (Deeeep.io v4 [Snow and Below] Beta, 2022)
- Wobbegong Sharks evolve into Basking Sharks, Tiger Sharks and Whale Sharks. 48,000XP is required for the Wobbegong Shark to evolve into these animals.
- Basking Sharks are Tier 10 Animals which is at the top of the Evolutionary Tree. Tier 10 is the final level of evolution, meaning that Basking Sharks are unable to evolve further.
- Like other Tier 10 Animals, friendly fire is turned off (friendly fire refers to the ability to attack another animal. If it is turned on, the said animals are able to hurt each other) against Tier 1 Animals (excluding Worms and Tier 1 Piranhas) as a Basking Shark.
- Basking Sharks drop a skeleton and meat upon death [the quantity of meat drop by every tier has to be calculated one day].
Abilities
Each animal has its own unique abilities. The Basking Shark’s ability is to enter a rage mode, where it will receive armour, speed buffs and emits a radial blast every time it hits an animal. This ability will make the Basking Shark extremely powerful if used correctly.
Active Abilities
- Like most animals in the game, the Basking Shark is able to dash boost. Normal boosting as a Basking Shark and cause you to impulse yourself forward. Targets hit by a dashing animal will receive +25% damage (in this case, ) .
- The Basking Shark also has a charged boost.
Name | Image | Charge Time | Description |
---|---|---|---|
Basking Shark's Rage Mode | 500 MS | As a Basking Shark, fully charging and releasing its boost will consume a boost bar and cause you to enter your Rage Mode for 5 seconds. During this period, you will receive 25% armour, +20% (into 120%) speed and emit a Radial Blast with a size of 7m² units every time you hit an enemy animal.
|
Passive Abilities
- The Basking Shark is the only animal which is able to dash and immune to grabs at the same time. Dash boosts helps it to escape quickly, while grab immunity works well against grabbers. This makes the Basking Shark one of the best survivors in Deeeep.io.
Suitable Biomes
Each animal will at least have three types of habitat that is suitable for them to live in. The biome they are in must have at least one similar trait out of each habitat class for it to be suitable for the animal to live in. Suitable habitats for a Basking Shark are Cold/Warm, Salt and Shallow Waters.
- If a Basking Shark leaves a Salt habitat, it will lose salinity.
- If a Basking Shark leaves a Shallow habitat, it will lose pressure.
- If a Basking Shark gets out of the water, it will lose oxygen.
Foods and Diet
Foods are entities that are essential for an animal to gain experience, evolve, heal and regenerate boosts. The table below shows the Diet of a Basking Shark. [unfinished]
Name | Image | Can be eaten by | XP | Common Spawn Locations | Other information |
---|---|---|---|---|---|
Plankton | Every animal in the game | 250 | Everywhere | Designed to spawn in bodies of water | |
Ice | Arctic, Deeeep | ||||
Reef Food | Reef | ||||
Volcano Food | All animals except lamprey | ? | Shot out of volcanoes automatically | Aside from granting XP, it also replenishes your temperature bar by 1 second upon being eaten, only for animals that cannot live in the cold | |
Human | Tier 9 to Tier 10 Animals | ? | Spawns in the surface of the water | Rarer and less used by mapmakers due to them being farmable and gives a lot of xp compared to other foods | |
Flappy Ducks | Tier 6 to Tier 10 Animals | ? | Spawns in the sky in huge numbers, at a horizontal line | ||
Bird Poop | All animals except for lampreys and pelicans | ? | Spawns underneath seagulls every ten seconds. | Can't be spawned manually with a mapmaker | |
Stonefish Barbs | All animals except for the Stonefish who spawned it | 0 | Spawns in numbers of three whenever a Stonefish dash boosts. | Upon being eaten, the barbs deal 75 damage each, and poisons the animal who ate them for 4 seconds (unstackable). They despawn upon being eaten or after four seconds. | |
Meat
(sushi) |
Every animal in the game | 1000 | Spawns wherever a Tier 2 to Tier 10 Animal die, along with bones | Major food and XP source for all animals. | |
Anglerfish Bait | All Animals except for the Anglerfish who spawned it | 0 | Spawns infront of an Anglerfish when it is stationary (as its passive ability). | No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it |
Hiding Places
Hiding Places are props that allow animals to hide. Each animal has different hiding places that are suitable for them. At most cases, the bigger the animal, the fewer the Hiding Places they can interact with. Below are the Hiding Places that can be used for the Basking Shark.
Skins
Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the Basking Shark.
Non-seasonal Skins
Non-seasonal skins can be used in every time of the year. They are mostly based on real-life species, or adjectives such as 'Battle-Scarred' or 'Dark'.
Seasonal Skins
Seasonal skins can only be used in certain seasons, such as Christmas, Lunar New Year etc. They will disappear from the Store once the Season is over, but will be back next year, and remain in the player's inventory if they bought them.
History
OUTDATED!!! Add it back after we have a full changelog k?
Trivia
- The Basking Shark got its first skins in 12 October 2021. The skins are released in Batch V, the biggest skin batch so far. The skins released for basking are: the Bone Shark, the Pacific Basking Shark and the Inshore Basking Shark.
- The Basking Shark is called bone sharks by the sailors in the past. It is also known as elephant shark, sail-fish and sun-fish.[1]
- The Basking Sharks skins glow in a different colors in their rage mode. For example, the Bone Shark glows blue, while the original one glows red. However, all of their radial blast are red in color. It is unsure whether it is initial or an inaccuracy.