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This is a complete list of '''Changelogs''' for [[deeeep.io]]. The changelogs provided by this wiki have been and may be altered from their original source(s) as to correct spelling and grammatical errors and improve wording and comprehension.<ref>http://deeeep.io/changelog.txt</ref><ref>https://web.archive.org/web/20161105163845/http://deeeep.io:80/</ref><ref>https://web.archive.org/web/20161119020857/http://deeeep.io:80/</ref>
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This is a complete list of '''Changelogs''' for [[deeeep.io]]. The changelogs provided by this wiki have been and may be altered from their original source(s) as to correct spelling and grammatical errors and improve wording and comprehension.<ref>http://deeeep.io/changelog.txt</ref><ref>http://deeeep.io/beta/changelog.txt</ref><ref>https://web.archive.org/web/20161105163845/http://deeeep.io:80/</ref><ref>https://web.archive.org/web/20161119020857/http://deeeep.io:80/</ref> There have been major updates since this page's last update:
  +
  +
* April 2018 update added hand-drawn map with deep-sea caves and many new animals.
  +
  +
* June 2018 update added several new animals and updated the evolution box.
  +
  +
* September 2018 update added the deep swamp and completely remade the client. The new client was not fully completed until March 2019.
  +
  +
* November 2018 update added two animals.
  +
  +
* March 2019 update added Team FFA and the skin store.
  +
  +
*[[New|February 2020 update]] added new player-made maps from the official mapmaker, as well as new animals, skins, and some reworks, especially for land combat.
  +
*April 2020 update added SnootsV6 map, removed doctorFFA map from all servers except for Asia(JP) on FFA, and made all the animals added in the last major update avalibe in 1v1 mode.
  +
  +
For more information, use the Wayback Machine.
  +
  +
== November 13th, 2017 ==
  +
[[1v1]]:
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* Added muti phasing cath bug
  +
* Reduced piranha regen on Toxic Algae
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* Fixed anti-stuck on Giant Squid
  +
  +
== November 12th, 2017 ==
  +
1v1:
  +
* Regen reduced while in toxic algae
  +
* Manta starts with 4 random animals each round
  +
* Fixed (or tried to fix) many bugs, needs testing
  +
* Fixed bug with whaleshark's remoras kills not counting
  +
All (published only on 1v1 for now):
  +
* Can't eat food while stunned
  +
  +
== November 11th, 2017 ==
  +
1v1:
  +
* Optimized server to reuse rooms and not recreate them every time
  +
* Added Piranha (xp to recover piranha reduced to half)
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* Removed Eagle in 1v1
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* Toxic Algae will appear after 3 minutes have passed (will add a timer next)
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* Animal will be chosen automatically if player doesn't choose in 20 seconds
  +
* Coming next: Private rooms! (I need to sleep first)
  +
  +
== November 9th, 2017 ==
  +
Relatively small update before the big ones:
  +
  +
New gamemode: 1v1
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* Fight against other players and get the longest winning streak!
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* Whether the gamemode stays or leaves depends on your feedback!
  +
All:
  +
* Optimization and various fixes
  +
* Leaderboard bug fixed (hopefully)
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* Whaleshark's remoras can't be killed or captured by whales
  +
  +
== September 12th, 2017 ==
  +
All:
  +
* Fixed slowness bug
  +
PD & Toxic Algae:
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* Manta copies life increased to 3 minutes
  +
  +
== September 10th, 2017 ==
  +
All:
  +
* Manta changes: Animals that leave its aura leave a copy (invulnerable) that lasts 1 minute. 
  +
* Added more animal boosts. [https://www.reddit.com/r/deeeepio/comments/6y11xc/snake_oxygen/ (Pathos316's idea)]
  +
* Snake has 17 seconds of oxygen, loses it 3 times faster when attached [https://www.reddit.com/r/deeeepio/comments/6y11xc/snake_oxygen/ (HDMemes idea)]
  +
* Fixed leaderboard problem
  +
Toxic Algae:
  +
* Fixed bug that caused Snakes drones to attack when not in attack mode
 
{{toc right}}
 
{{toc right}}
  +
  +
== September 3rd, 2017 ==
  +
All:
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* Piranha can move to right of screen
  +
Toxic Algae:
  +
* Fixed piranha attacking each other
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* Other fixes
  +
  +
== September 2nd, 2017 ==
  +
TA
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* Reduced boost regen, food HP, and manatee heal skill when outside safe zone
  +
* Squid and Ray can only hide for 10 seconds - Some other fixes.
  +
PD
  +
* Eagles only see enemy animals
  +
* Whales won't suck allies
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* Improved UI according to HDMemes's idea
  +
FFA
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* Pollock count reduced, XP doubled
  +
  +
Toxic Algae
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* New gamemode
  +
All
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* New animal: Manta Ray, evolves from Hammerhead, designed by WertyWertz
  +
  +
* Fixed death menu appearing while being grabbed
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* Marlin and dolphin changes (based on DogJelly's idea: damage ceil increased to 150% while jump-speeding; bleeding only caused while boosting or jump-speeding
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* New stat: Bleeding reduction
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* Increased marlin bleeding damage to 4% per tick, duration to 3 ticks (duration on eagle too)
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* Sunfish changes: Implemented all WertyWertz's ideas - Cachalot speed increased while in the deep (H2O_N's idea)
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* Squid has a second boost now (Artoriasz's idea)
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* Orca grab damage reduced to half
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* Crocodile changes: Implemented DogJelly's ideas
  +
* Octopus changes: Implemented TheTrueDrDerp's ideas
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* Stonefish speed reduced (DogJelly's idea)
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* NPC won't eat meat - Max speed reduction is -90% (fixed negative speed)
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* Whaleshark gets 20% speed boost for 2 seconds after losing all its remoras
  +
  +
== July 19th, 2017 ==
  +
*Server performance improved.
  +
*Fixed: [[food]] spawning inside ground.
  +
*[[Animals#Tier_10_Animals|Top tier animals]] no longer collide with [[Animals#Tier_1_Animals|tier 1 animals]] (except bots).
  +
PD
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*Pearl can't be picked by tier 2 animals.
  +
*Correct scorer displayed in finish screen.
  +
  +
== July 14th, 2017 ==
  +
PD:
  +
*Fixed [[Piranha|piranhas]] death spamming death log.
  +
*Fixed piranha starting next round with same level.
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*Only the main piranha is shown on the map.
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*Added anti-spam on loading screen chat.
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*[[Hippo]] dash doesn't damage Pearl Cover.
  +
All:
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*Fixed long names in chat and [[Biomes#King_list|king list]].
  +
*You can now press an option number to choose an evolution (pressing 1 on a keyboard will now cause you to evolve into the first evolution option, 2 for the second evolution, etc.).
  +
*Fixed [[lamprey]] being attacked while attached.
  +
*Reduced hippo dash attack damage, added 1 boosts, turns slowly, can no longer eat food while dashing.
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*Fixed the water border disappearing.
  +
  +
== July 14th, 2017 (Beta published) ==
  +
*Beta is now official, to gather further feedback. If any fixes are needed, a new version will be uploaded.
  +
*Beta includes a new biome (the swamp), and new [[animals]], designed by:
  +
[[Bald Eagle]]: John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316]): [http://johnfallot.com/ Portfolio])
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[[Hippo]], [[Crocodile]], etc.: [https://www.reddit.com/user/FlllllSH FlllllSH]
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[[Snapping Turtle]]: [https://www.reddit.com/user/TheGiantSlug TheGiantSlug]
  +
And many ideas given by countless players, like [https://www.reddit.com/user/DogJelly DogJelly] and others.
  +
  +
== July 14th, 2017 (Beta) ==
  +
PD:
  +
*Added chat to the loading screen.
  +
FFA:
  +
*Fixed: The [[dolphin]]/[[marlin]]'s jump to gain speed ability does not work in the raised portion of the river.
  +
*Slightly lowered swamp islands (to help [[animals]] climb).
  +
All:
  +
*Greatly increased [[Food|coconut]] exp.
  +
*Evolution dialog is now shown even if there is only one option to evolve into.
  +
*Increased XP to regain dead [[Piranha|piranhas]].
  +
*Added speed increase indicator.
  +
*[[Hippo]] ability changed ([https://www.reddit.com/user/DogJelly DogJelly]'s idea), needs testing.
  +
*[[Bald_Eagle|Eagle]] can eat [[Food|dam food]].
  +
*[[Orca]] damage restored.
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*Eagle can grab up to [[Animals#Tier_9_Animals|tier 9 animals]] except [[manatee]], and increased the depth it can go into water without losing it's skill.
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*Piranha [[Biomes#Biome_afflictions|salinity]] time reduced, dash time reduced from 2 to 1.5s.
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*[[Electric_Eel|Electric eel]] can no longer eat while using its skill.
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*Disabled HP auto-regen if salinity is on zero.
  +
  +
== July 3rd, 2017 (FFA Only) (Beta) ==
  +
*Cave added to the swamp (underneath the waterfall), and leveled part of it with the rest of the ocean ([https://www.reddit.com/user/Alex01012 Alex01012] and [https://www.reddit.com/user/FlllllSH FlllllSH]'s ideas).
  +
*"Hide" button to evolution dialog added.
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*Stonefish [[Food|barbs]] poison damage fixed (was 10% dps), and one time damage reduced to 50% of [[stonefish]] damage, affected by armor ([https://www.reddit.com/user/DogJelly DogJelly]'s idea).
  +
*Bald eagle [[Biomes#Biome_afflictions|temperature]] time increased, can't be poisoned by [[Snake|snakes]], inflicts bleeding on animals it can't grab while boosting, base speed increased, can boost underwater, one-hit kills animals with less than 10% hp while boosting ([https://www.reddit.com/user/Pathos316 Pathos316] and FlllSH's ideas).
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*[[Remora]]'s [[Biomes#Biome_afflictions|pressure]] time increased to 20s, speed to 120%.
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*[[Whale_Shark|Whale shark]] needs less food to gain drones, drones prioritize bigger animals.
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*Snakes can be attacked while attached, can't attach to bald eagles.
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*[[Cachalot]] dissolves snowballs with its soundwave.
  +
*Fixed bug of disappearing trees.
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*Added [[Food|coconuts]] for [[Pelican|pelicans]] ([https://www.reddit.com/user/someguy_someplace someguy_someplace]'s idea).
  +
*Unified on-grab hit damage, except for [[Bald_Eagle|eagles]] (DogJelly's idea).
  +
*[[Piranha]] system changed.
  +
  +
== June 26th, 2017 (Later) (Beta) ==
  +
*Fixed [[piranha]] evolution bug.
  +
*Fixed [[Polar_Bear|polar bears]] being unable to dig into islands.
  +
*Fixed being unable to attack [[Bald_Eagle|eagles]] while they hold animals.
  +
  +
== June 26th, 2017 (Beta) ==
  +
*[[Frog]] health and [[Biomes#Biome_afflictions|oxygen]] time increased.
  +
*[[Electric_Eel|Electric eel]] oxygen time increased.
  +
*Fixed [[Piranha|piranhas]] xp problem.
  +
*Fixed bug with [[animals]] hiding while being grabbed.
  +
*Electric eel can electrocute whoever grabs it.
  +
*Piranha won't restore [[Biomes#Biome_afflictions|salinity]] time when evolving.
  +
*Common salinity time reduced from 45 seconds to 30 seconds.
  +
*[[Food|Flappy ducks]] height lowered, removed the higher line of flappy ducks.
  +
*Fixed [[Terrain|tree and swamp tree]]'s hitboxes.
  +
*Piranhas no longer collide with their brothers while attacking.
  +
  +
== June 22nd, 2017 (Beta) ==
  +
*Fixed many bugs.
  +
*[[Piranha]] health reduced.
  +
*Only [[Animals#Tier_3_Animals|tier 3]] and lower can hide in [[Terrain|broken trees]].
  +
*Corrected a spelling error in the [[Biomes#King_list|king list]] (King of the Arctic was misspelled as King of the Artic).
  +
*Added a 2nd line of [[Food|flappy ducks]] down where the old line of flappy ducks used to be.
  +
*Some more changes.
  +
  +
== June 21st, 2017 (Later) (Beta) ==
  +
*Fixed many bugs with [[Piranha|piranhas]], evolving, etc.
  +
*Now you can evolve to swamp animals in any biome.
  +
*Piranha can now choose to evolve to other [[animals]].
  +
*And more...
  +
  +
== June 21st, 2017 (Beta) ==
  +
*Added a [[Biomes#King_list|king list]], which lists 4 players as "king" of each [[Biomes|biome]] (excluding the surface).
  +
*Added a new biome: the swamp.
  +
*Added [[Biomes#Biome_afflictions|salinity]], which [[animals]] lose when they enter the swamp when they are not suited to it and vice versa.
  +
*Added 10 new animals: [[piranha]], [[frog]], [[Electric_Eel|electric eel]], [[snake]], [[Snapping_Turtle|snapping turtle]] (designed by [https://www.reddit.com/user/TheGiantSlug TheGiantSlug]), [[manatee]], [[hippo]] and [[crocodile]] (designed by [https://www.reddit.com/user/FlllllSH FlllllSH]), [[Bald_Eagle|bald eagle]] (designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316]): [http://johnfallot.com/ Portfolio]), and dragonfly.
  +
**Instead of choosing to evolve into a frog, electric eel, snake, or snapping turtle, you must be within the swamp when you are about to evolve into those animals.
  +
*[[Seagull|Seagulls]] can now hide in [[Terrain|trees]].
  +
*Added a new hiding place: broken tree.
  +
*Added swamp islands, which swamp trees can spawn on and roots can spawn under.
  +
*Added swamp trees and roots.
  +
*Added a waterfall, which spawns at the entrance to the swamp and pushes animals and [[food]] downward and leftward when inside of it or near it.
  +
*Added clouds, which spawn at the height limit and have no effect on the gameplay.
  +
*Raised the height limit, moved [[Food|flappy ducks]] closer to the new height limit: now they are harder to reach.
  +
*Beta changelog soon...
   
 
== May 19th, 2017 (Later) ==
 
== May 19th, 2017 (Later) ==
* Fixed being unable to continue playing in the same server if it got full.
+
*Fixed being unable to continue playing in the same server if it got full.
* PD: Fixed various bugs
+
*PD: Fixed various bugs.
   
 
== May 19th, 2017 ==
 
== May 19th, 2017 ==
* All: [[Whale]]'s skill now absorbs barbs and snowballs.
+
*All: [[Whale]]'s skill now absorbs barbs and snowballs.
* [[Stonefish]]'s barbs damage increased to 7% of max life, poison lasts 5 seconds & base DPS increased to 10%.
+
*[[Stonefish]]'s barbs damage increased to 7% of max life, poison lasts 5 seconds & base DPS increased to 10%.
* Skills don't affect spawn protected fish.
+
*Skills don't affect spawn protected fish.
* Original: Fixed eatable [[food]].
+
*Original: Fixed eatable [[food]].
* PD: Fixed throwing pearl while standing still.
+
*PD: Fixed throwing pearl while standing still.
* Fixed Stonefish unable to pick pearl while boosting.
+
*Fixed Stonefish unable to pick pearl while boosting.
* Match information is now stored, leaderboard coming soon! (for Original too)
+
*Match information is now stored, leaderboard coming soon! (for Original too)
* Fixed pearl suddenly going down when throwing it.
+
*Fixed pearl suddenly going down when throwing it.
   
 
== May 16th, 2017 ==
 
== May 16th, 2017 ==
* [[Animals]] now boost at half speed when slowed down (e.g. by [[cachalot]]).
+
*[[Animals]] now boost at half speed when slowed down (e.g. by [[cachalot]]).
* Cachalot oxygen time has been increased by 30 seconds.
+
*Cachalot [[Biomes#Biome_afflictions|oxygen]] time has been increased by 30 seconds.
* DPS dealt to [[Giant_Squid|giant squid]] when grabbing a cachalot has been increased from 3% to 5%.
+
*DPS dealt to [[Giant_Squid|giant squid]] when grabbing a cachalot has been increased from 3% to 5%.
* Pearl Defense: [[Lamprey]] can now attach to animals from starting from [[crab]].
+
*Pearl Defense: [[Lamprey]] can now attach to animals from starting from [[crab]].
* Right mouse button no longer triggers the context menu.
+
*Right mouse button no longer triggers the context menu.
* Fixed [[Whale_Shark|whale shark]]'s remoras attacking each other.
+
*Fixed [[Whale_Shark|whale shark]]'s [[Remora|remoras]] attacking each other.
* [[Sunfish]] can no longer eat [[Food|algae]].
+
*[[Sunfish]] can no longer eat [[Food|algae]].
* [[Stonefish]] consumes oxygen 3 times slower when standing still underground.
+
*[[Stonefish]] consumes [[Biomes#Biome_afflictions|oxygen]] 3 times slower when standing still underground.
* Added spectating feature ([[Ghost]] fish designed by [https://www.reddit.com/user/Alex01012 Alex01012]).
+
*Added spectating feature ([[Ghost|Ghost fish]] designed by [https://www.reddit.com/user/Alex01012 Alex01012]).
   
 
== May 14th, 2017 ==
 
== May 14th, 2017 ==
* Pearl direction indicator now appears when the pearl is outside shell.
+
*Pearl direction indicator now appears when the pearl is outside shell.
* [[Beaver]] attack damage has been reduced.
+
*[[Beaver]] attack damage has been reduced.
* [[Sea Turtle]] armor now protects its head too, and its health has been increased.
+
*[[Sea Turtle]] armor now protects its head too, and its health has been increased.
* [[Sunfish]] and [[stonefish]] can now attack their own species, and can't attack [[fish]].
+
*[[Sunfish]] and [[stonefish]] can now attack their own species, and can't attack [[fish]].
* Fixed (hopefully) memory leak that caused slowdowns.
+
*Fixed (hopefully) memory leak that caused slowdowns.
   
 
== May 13th, 2017 ==
 
== May 13th, 2017 ==
* Fixed Pearl Defense bugs.
+
*Fixed Pearl Defense bugs.
* [[Octopus]] now disguises as a team member of the last victim's team on Pearl Defense.
+
*[[Octopus]] now disguises as a team member of the last victim's team on Pearl Defense.
   
 
== May 12th, 2017 ==
 
== May 12th, 2017 ==
* Added two new game modes:
+
*Added two new game modes:
** Pearl Defense (BETA): Capture the other team's pearl and bring it to your goal to win the match.
+
**Pearl Defense (BETA): Capture the other team's pearl and bring it to your goal to win the match.
** Original: A recreation of the first [[Deeeep.io]] version.
+
**Original: A recreation of the first [[Deeeep.io]] version.
  +
*Added two animals: [[Stonefish]] and [[sunfish]], which were designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio]).
* Added two animals:
 
** [[Stonefish]] and [[sunfish]], which were designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio]).
 
   
 
== April 15th, 2017 ==
 
== April 15th, 2017 ==
* Top tier tree changed (see [https://www.reddit.com/r/deeeepio/comments/647ykd/my_suggestion_for_the_top_tier_evolutionary_trees/dg09rai/ this post]).
+
*Top tier tree changed (see [https://www.reddit.com/r/deeeepio/comments/647ykd/my_suggestion_for_the_top_tier_evolutionary_trees/dg09rai/ this post]).
* Fixed a bug involving [[animals]] using ability when hit by a [[whale]] using its skill.
+
*Fixed a bug involving [[animals]] using ability when hit by a [[whale]] using its skill.
* Fixed a bug with [[pollock]] not respawning.
+
*Fixed a bug with [[pollock]] not respawning.
* Whales can no longer suck [[Cachalot|cachalots]].
+
*Whales can no longer suck [[Cachalot|cachalots]].
* [[Polar Bear]] stun duration now varies from 0.5 seconds to 2 seconds, depending on the distance of the hit.
+
*[[Polar Bear]] stun duration now varies from 0.5 seconds to 2 seconds, depending on the distance of the hit.
* If a polar bear hits an animal while it's stunned, the latter will start bleeding.
+
*If a polar bear hits an animal while it's stunned, the latter will start bleeding.
* Fixed a bug that caused [[Lamprey|lampreys]] to be unable to attach to whales.
+
*Fixed a bug that caused [[Lamprey|lampreys]] to be unable to attach to whales.
* Increased AFK time to 20 minutes.
+
*Increased AFK time to 20 minutes.
* Lampreys can live in the [[Biomes#Arctic|arctic]] now.
+
*Lampreys can live in the [[Biomes#Arctic|arctic]] now.
* Chat names are now colored for players who are #1, #2, and #3 on the leaderboards.
+
*Chat names are now colored for players who are #1, #2, and #3 on the leaderboards.
* Other fixes and optimizations.
+
*Other fixes and optimizations.
* Fixed bug with menu not appearing after death.
+
*Fixed bug with menu not appearing after death.
* [https://twitter.com/fed3m Federico Mouse] is still working on the new gamemode, it'll come soon!
+
*[https://twitter.com/fed3m Federico Mouse] is still working on the new gamemode, it'll come soon!
   
 
== April 7th, 2017 ==
 
== April 7th, 2017 ==
* [[Giant Squid]]'s grab speed has been increased.
+
*[[Giant Squid]]'s grab speed has been increased.
* [[Marlin]]'s health has been reduced by 100, and their damage reduced by 20.
+
*[[Marlin]]'s health has been reduced by 100, and their damage reduced by 20.
* [[Pelican]]'s grab time reduced to 15 seconds.
+
*[[Pelican]]'s grab time reduced to 15 seconds.
* Oxygen for fish now regenerates slowly, not instantly.
+
*[[Biomes#Biome_afflictions|Oxygen]] for fish now regenerates slowly, not instantly.
   
 
== April 6th, 2017 ==
 
== April 6th, 2017 ==
* [[Whale Shark]]'s health increased by 100.
+
*[[Whale Shark]]'s health increased by 100.
* Whale Shark's remoras now don't attack & can't be attacked when not in attack mode.
+
*Whale Shark's [[Remora|remoras]] now don't attack & can't be attacked when not in attack mode.
* [[Marlin]] damage reduced by 20.
+
*[[Marlin]] damage reduced by 20.
* [[Giant Squid|Giant Squids]] no longer gain speed boost when grabbing [[Whale|whales]], [[Cachalot|cachalots]] and whale sharks, and only gains 30% with the rest.
+
*[[Giant Squid|Giant Squids]] no longer gain speed boost when grabbing [[Whale|whales]], [[Cachalot|cachalots]] and whale sharks, and only gains 30% with the rest.
* Giant Squids are dealt DPS when grabbing cachalots.
+
*Giant Squids are dealt DPS when grabbing cachalots.
* [[Pelican|Pelicans]] can now grab [[Squid|squids]].
+
*[[Pelican|Pelicans]] can now grab [[Squid|squids]].
* The death screen now shows the correct reason of death.
+
*The death screen now shows the correct reason of death.
* Fixed respawning as [[blobfish]]/[[worm]]/[[fish]] accordingly.
+
*Fixed respawning as [[blobfish]]/[[worm]]/[[fish]] accordingly.
* Attacks against whales don't get increased by speed if it's using its skill.
+
*Attacks against whales don't get increased by speed if it's using its skill.
* Whale Shark remoras prioritize whoever 1. attacked 2. was attacked by their host in the last 5 seconds.
+
*Whale Shark remoras prioritize whoever 1. attacked 2. was attacked by their host in the last 5 seconds.
* Fixed bugs.
+
*Fixed bugs.
   
 
== April 5th, 2017 ==
 
== April 5th, 2017 ==
* Added 1 new animal: [[Marlin]], designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio]).
+
*Added 1 new animal: [[Marlin]], designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio]).
* Marlin's bounce speed increased.
+
*Marlin's bounce speed increased.
* [[Polar Bear]], [[Whale_Shark|whale shark]] and marlin can now damage same species.
+
*[[Polar Bear]], [[Whale_Shark|whale shark]] and marlin can now damage same species.
* Whale Shark now doesn't need to go up to breathe.
+
*Whale Shark now doesn't need to go up to [[[[Biomes#Biome_afflictions|breathe]].
* Whale Shark speed reduced by 10%.
+
*Whale Shark speed reduced by 10%.
* [[Pelican]] can no longer damage [[Seagull|seagulls]] for now.
+
*[[Pelican]] can no longer damage [[Seagull|seagulls]] for now.
* Now each pre-end creature has two evolving options.
+
*Now each pre-end creature has two evolving options.
* Tree diagram of evolutions coming soon.
+
*Tree diagram of evolutions coming soon.
   
 
== April 5th, 2017 (Beta) ==
 
== April 5th, 2017 (Beta) ==
* Added 4 new [[animals]], including: [[lamprey]], [[Polar_Bear|polar bear]], [[Whale_Shark|whale shark]] and its remora drones (designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio])), and [[pelican]] (designed by [https://www.reddit.com/user/FlllllSH FlllllSH]).
+
*Added 4 new [[animals]], including: [[lamprey]], [[Polar_Bear|polar bear]], [[Whale_Shark|whale shark]] and its [[Remora|remora drones]] (designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio])), and [[pelican]] (designed by [https://www.reddit.com/user/FlllllSH FlllllSH]).
* The teleport to the [[Biomes#Arctic|arctic]] bug is NOT fixed yet.
+
*The teleport to the [[Biomes#Arctic|arctic]] bug is NOT fixed yet.
* [[Orca|Orcas]] now only bounce when releasing if their prey is pushed against the ground.
+
*[[Orca|Orcas]] now only bounce when releasing if their prey is pushed against the ground.
* Many fixes.
+
*Many fixes.
* Some planned visual improvements didn't make it to this beta, so I'll continue working.
+
*Some planned visual improvements didn't make it to this beta, so I'll continue working.
* XP required to level up reduced around 10%.
+
*XP required to level up reduced around 10%.
   
 
==March 18th, 2017 (Later)==
 
==March 18th, 2017 (Later)==
* Italian translation fixed and updated (thanks Lykanos!)
+
*Italian translation fixed and updated (thanks Lykanos!)
   
 
==March 18th, 2017==
 
==March 18th, 2017==
* Fixed a bug where death screen wouldn't appear after changing tabs.
+
*Fixed a bug where death screen wouldn't appear after changing tabs.
* Fixed a bug where [[jellyfish]] wouldn't poison their attacker if killed in one hit.
+
*Fixed a bug where [[jellyfish]] wouldn't poison their attacker if killed in one hit.
* Fixed a bug about [[Orca|orcas]] instantly hitting after release.
+
*Fixed a bug about [[Orca|orcas]] instantly hitting after release.
* Orcas now bounce after releasing, to avoid having their victims getting stuck against the floor.
+
*Orcas now bounce after releasing, to avoid having their victims getting stuck against the floor.
* [[Giant_Squid|Giant Squid]] can now grab a boosting [[shark]].
+
*[[Giant_Squid|Giant Squid]] can now grab a boosting [[shark]].
* Orcas can no longer grab [[Cachalot|cachalots]].
+
*Orcas can no longer grab [[Cachalot|cachalots]].
* [[Narwhal|Narwhals]] can't walk anymore.
+
*[[Narwhal|Narwhals]] can't walk anymore.
   
 
==March 17th, 2017 (Later)==
 
==March 17th, 2017 (Later)==
* French translation fixed and being updated (thanks Pablo Melon).
+
*French translation fixed and being updated (thanks Pablo Melon).
* Swedish translation updated.
+
*Swedish translation updated.
* Ukrainian translation added and updated Russian one (thanks pronyuk_).
+
*Ukrainian translation added and updated Russian one (thanks pronyuk_).
   
 
==March 17th, 2017==
 
==March 17th, 2017==
* An [[Terrain|abandoned house]] appeared in the [[Biomes#Deep_Ocean|deep sea]]. It's said its owner left long ago, after it was attacked by a [[Giant_Squid|giant squid]] and its pet was kidnapped.
+
*An [[Terrain|abandoned house]] appeared in the [[Biomes#Deep_Ocean|deep sea]]. It's said its owner left long ago, after it was attacked by a [[Giant_Squid|giant squid]] and its pet was kidnapped.
* (FROM BETA) Added four new [[animals]]: [[Octopus]], [[narwhal]], [[Giant_Squid|giant squid]], [[cachalot]] (the octopus and cachalot were designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio])).
+
*(FROM BETA) Added four new [[animals]]: [[Octopus]], [[narwhal]], [[Giant_Squid|giant squid]], [[cachalot]] (the octopus and cachalot were designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio])).
* (FROM BETA) Added one new hiding place ([[Terrain|shipwreck]] designed by Pathos too!)
+
*(FROM BETA) Added one new hiding place ([[Terrain|shipwreck]] designed by Pathos too!)
* Balance tweaks.
+
*Balance tweaks.
* [[Oarfish]] FOV in the [[Biomes#Deep_Ocean|deeep]] has been increased.
+
*[[Oarfish]] FOV in the [[Biomes#Deep_Ocean|deeep]] has been increased.
* Other changes (changelog in progress).
+
*Other changes (changelog in progress).
   
 
==March 14th, 2017==
 
==March 14th, 2017==
* Fixed sudden disconnection bug.
+
*Fixed sudden disconnection bug.
* Fixed [[octopus]] ink bug.
+
*Fixed [[octopus]] ink bug.
* Fixed permanently invisible [[anglerfish]] bug.
+
*Fixed permanently invisible [[anglerfish]] bug.
* Added air [[Food|bubbles]] leaking from [[Terrain|shipwreck]] ([https://www.reddit.com/user/h1637727 h1637727]'s idea<ref>https://www.reddit.com/r/deeeepio/comments/5u6urg/notanimal_related_idea_like_really/</ref>).
+
*Added air [[Food|bubbles]] leaking from [[Terrain|shipwreck]] ([https://www.reddit.com/user/h1637727 h1637727]'s idea<ref>https://www.reddit.com/r/deeeepio/comments/5u6urg/notanimal_related_idea_like_really/</ref>).
* Trying to find the cause of the random teleport bug.
+
*Trying to find the cause of the random teleport bug.
* Eating volcano [[food]] in the [[Biomes#Arctic|arctic]] now increases temperature.
+
*Eating volcano [[food]] in the [[Biomes#Arctic|arctic]] now increases [[Biomes#Biome_afflictions|temperature]].
* [[Jellyfish]] and below can now hide in volcanoes.
+
*[[Jellyfish]] and below can now hide in volcanoes.
* [[Giant_Squid|Giant Squid]] grabbing damage reduced to 50% (and can now only grab [[beaver]] and above).
+
*[[Giant_Squid|Giant Squid]] grabbing damage reduced to 50% (and can now only grab [[beaver]] and above).
* Balance tweaks.
+
*Balance tweaks.
   
 
== March 13th, 2017 (Beta) ==
 
== March 13th, 2017 (Beta) ==
* Added four new [[animals]]: [[octopus]], [[narwhal]], [[Giant_Squid|giant squid]], [[cachalot]] (the octopus and cachalot were designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio])).
+
*Added four new [[animals]]: [[octopus]], [[narwhal]], [[Giant_Squid|giant squid]], [[cachalot]] (the octopus and cachalot were designed by John Fallot ([https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio])).
* Added a new [[Terrain|shipwreck]] hiding spot (designed by Pathos too!)
+
*Added a new [[Terrain|shipwreck]] hiding spot (designed by Pathos too!)
* Many changes (the changelog is still being written).
+
*Many changes (the changelog is still being written).
* NOTE: The random teleport bug is not fixed yet, working on it.
+
*NOTE: The random teleport bug is not fixed yet, working on it.
   
 
==March 4th, 2017==
 
==March 4th, 2017==
* Fixed a bug that caused browser to crash after a long amount of time playing.
+
*Fixed a bug that caused browser to crash after a long amount of time playing.
   
 
==March 3rd, 2017==
 
==March 3rd, 2017==
* Fixed a bug that caused serious lag.
+
*Fixed a bug that caused serious lag.
   
 
==March 2nd, 2017==
 
==March 2nd, 2017==
* Map width and [[Biomes#Deep_Ocean|deep ocean]] depth has been increased.
+
*Map width and [[Biomes#Deeeep|deeeep]] depth has been increased.
* Amount of floating [[food]] has been increased.
+
*Amount of floating [[food]] has been increased.
* [[Sea Turtle]]'s position has been changed.
+
*[[Sea Turtle]]'s position has been changed.
* Lag and bug fixes.
+
*Lag and bug fixes.
   
 
==March 1st, 2017==
 
==March 1st, 2017==
* The server with the best latency is now chosen automatically.
+
*The server with the best latency is now chosen automatically.
* [[Oarfish]] attack damage has been increased.
+
*[[Oarfish]] attack damage has been increased.
* Oarfish can now heal [[Seagull|seagulls]] too.
+
*Oarfish can now heal [[Seagull|seagulls]] too.
   
 
==February 28th, 2017==
 
==February 28th, 2017==
* Two new [[animals]]: [[Sea_Turtle|sea turtles]], [[oarfish]] (designed by John Fallot [https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio]).
+
*Two new [[animals]]: [[Sea_Turtle|sea turtles]], [[oarfish]] (designed by John Fallot [https://www.reddit.com/user/Pathos316 Pathos316] - [http://johnfallot.com/ Portfolio]).
* Field of vision in the [[Biomes#Deep_Ocean|deep sea]] has been greatly increased.
+
*Field of vision in the [[Biomes#Deep_Ocean|deep sea]] has been greatly increased.
* Changed the pressure system.
+
*Changed the [[Biomes#Biome_afflictions|pressure]] system.
* [[Anglerfish]] deals x2 hit to whoever eats its [[food]].
+
*[[Anglerfish]] now deals x2 hit to whoever eats its [[food]].
* Anglerfish now has two boosts.
+
*Anglerfish now has two boosts.
* Anglerfish turns completely invisible when in stealth.
+
*Anglerfish now turns completely invisible when in stealth.
* Minimum attack multiplier by speed increased from .75x to 1x.
+
*Minimum attack multiplier by speed increased from .75x to 1x.
* [[Shark|Sharks]] and [[Orca|orcas]] can now eat NPC fish ([[pollock]]).
+
*[[Shark|Sharks]] and [[Orca|orcas]] can now eat NPC fish ([[pollock]]).
* Fixed screen being stuck when grabbed by an orca bug.
+
*Fixed screen being stuck when grabbed by an orca bug.
* Fixed white light in deep ocean bug.
+
*Fixed white light in deep ocean bug.
* Fixed floor bug.
+
*Fixed floor bug.
* Whale: Food eaten while using skill no longer regenerates boost.
+
*Whale: Food eaten while using skill no longer regenerates boost.
* Wrong habitat invulnerability replaced by a warning message before evolving.
+
*Wrong habitat invulnerability replaced by a warning message before evolving.
* Removed whale damage bonus for sharks (and bonus for orcas is divided by amount of whales near).
+
*Removed whale damage bonus for sharks (and bonus for orcas is divided by amount of whales near).
* One boost is now refilled upon leveling up.
+
*One boost is now refilled upon leveling up.
* Many other fixes and tweaks.
+
*Many other undocumented fixes and tweaks.
   
==February 18th, 2017 (Later) ==
+
==February 18th, 2017 (Later)==
* Added Hungarian language (thanks dav).
+
*Added Hungarian language (credits to dav).
* Fixed the [[whale]]'s ability.
+
*Fixed the [[whale]]'s ability.
   
 
==February 18th, 2017==
 
==February 18th, 2017==
* Volcano [[food]] now lasts like before.
+
*Volcano [[food]] now lasts like before.
* Fixed flying [[Worm|worms]] bug (hopefully).
+
*Fixed flying [[Worm|worms]] bug.
* NPC fish ([[pollock]]) added, spawns in the [[Biomes#Arctic|arctic]].
+
*NPC fish ([[pollock]]) added, which spawn in the [[Biomes#Arctic|arctic]].
* Starter [[animals]] now give XP when eaten.
+
*Starter [[animals]] now give XP when eaten.
* Worm boosts removed and attack damage reduced.
+
*Worm boosts removed and attack damage reduced.
* [[Anglerfish]] FOV increased by 2.5x.
+
*[[Anglerfish]] FOV increased by 2.5x.
* Some more fixes and changes.
+
*Some more fixes and changes.
* More changes planned but will be in the next update, sorry.
+
*More changes planned for the next update.
   
 
==February 14th, 2017 (Later)==
 
==February 14th, 2017 (Later)==
* Fixed bug which caused [[food]] to only reappear in the [[Biomes#Deep_Ocean|deep ocean]].
+
*Fixed bug which caused [[food]] to only reappear in the [[Biomes#Deeeep|deeeep]].
   
 
==February 14th, 2017==
 
==February 14th, 2017==
* Changed [[worm]] and [[Leopard_Seal|leopard seal]] orders.
+
*Changed the orders of [[worm]] and [[Leopard_Seal|leopard seal]] on the evolution tree.
* Map height reduced by 30%.
+
*Map height reduced by 30%.
* [[Penguin|Penguins]] can now eat [[Food|algae]].
+
*[[Penguin|Penguins]] can now eat [[Food|algae]].
* [[Biomes#Deep_Ocean|Deep Ocean]] entrances reduced and made smaller.
+
*[[Biomes#Deeeep|Deep]] entrances reduced and made smaller.
* Food regeneration problem fixed.
+
*Food regeneration problem fixed.
* [[Jellyfish]], [[ray]] and [[squid]] can now live in the [[Biomes#Deep_Ocean|deep ocean]].
+
*[[Jellyfish]], [[ray]] and [[squid]] can now live in the [[Biomes#Deeeep|deeeep]].
* [[Whale]]'s skill now absorbs nearby [[food]].
+
*[[Whale]]'s skill now absorbs nearby [[food]].
* [[Anglerfish]] now spawns the last food it ate!
+
*[[Anglerfish]] now spawns the last food it ate at the end of its esca when using its stealth ability.
* Anglerfish FOV in the deep increased by 50%.
+
*Anglerfish FOV in the deep increased by 50%.
   
 
==February 13th, 2017==
 
==February 13th, 2017==
* Added 5 new [[animals]]: [[blobfish]], [[King_Crab|king crab]], [[worm]], [[anglerfish]], and [[Leopard_Seal|leopard seal]].
+
*Added 5 new [[animals]]: [[blobfish]], [[King_Crab|king crab]], [[worm]], [[anglerfish]], and [[Leopard_Seal|leopard seal]].
* Added 1 new [[Biomes|biome]]: the [[Biomes#Deep_Ocean|deep ocean]].
+
*Added 1 new [[Biomes|biome]]: the [[Biomes#Deeeep|deeeep]].
* [[Orca|Killer whales]] can now be hit while grabbing.
+
*[[Orca|Killer whales]] can now be hit while grabbing.
* Killer whale's maximum grabbing time for a [[shark]] has been reduced from 4 to 3 seconds.
+
*Killer whale's maximum grabbing time for [[shark|sharks]] has been reduced from 4 to 3 seconds.
* [[Whale|Whales]] and killer whales can now hit each others' species.
+
*[[Whale|Whales]] and killer whales can now hit each others' species.
* When evolving in a non-suitable biome, the player becomes invulnerable until they go to the correct biome.
+
*When evolving in a non-suitable biome, the player becomes invulnerable until they go to the correct biome.
* DogJelly's idea: Whale's attack increases when killer whales or sharks are near. 5% per shark and 15% per orca, stackable 5 times. Attack only increases towards Sharks/Orca.
+
*[https://www.reddit.com/user/DogJelly DogJelly]'s idea: Whale's attack increases when killer whales or sharks are near. 5% per shark and 15% per orca, stackable 5 times. Attack only increases towards Sharks/Orcas.
* [[Terrain|Island]] sizes are now random (between 1x and 3x previous standard size of islands).
+
*[[Terrain|Island]] sizes are now random (between 1x and 3x previous standard size of islands).
* Added new (empty) land in the [[Biomes#Arctic|arctic]].
+
*Added new empty land in the [[Biomes#Arctic|arctic]].
* [[Fish]] (orange ones) now gain a speed boost when near other fish, 10% per fish stackable 5 times.
+
*[[Fish]] (orange ones) now gain a speed boost when near other fish, 10% per fish stackable 5 times.
* Fixed respawning as a [[penguin]] outside of the arctic.<ref>https://www.reddit.com/r/deeeepio/comments/5s4dr6/make_penguins_spawn_in_the_cold/ddcd58v/</ref>
+
*Fixed respawning as a [[penguin]] outside of the arctic.<ref>https://www.reddit.com/r/deeeepio/comments/5s4dr6/make_penguins_spawn_in_the_cold/ddcd58v/</ref>
  +
*Some undocumented changes.
* ... (will continue writing once I'll remember).
 
   
 
==February 3rd, 2017==
 
==February 3rd, 2017==
* Added Dutch, Polish, Arabic, German, Czech and Estonian languages, thanks DaanKuif, Sylogista, imad hamaidi, saschahi, h1637727 and Sämmu L!
+
*Added Dutch, Polish, Arabic, German, Czech and Estonian languages, thanks DaanKuif, Sylogista, imad hamaidi, saschahi, h1637727 and Sämmu L!
   
 
==February 2nd, 2017 (Later)==
 
==February 2nd, 2017 (Later)==
* Added Croatian/Serbian, French, Italian, Finnish, Swedish and Turkish languages, thanks Costa97, ChinardGaming, EdThedoc, enpyera, flexes, qhawa and Alpmert!
+
*Added Croatian/Serbian, French, Italian, Finnish, Swedish and Turkish languages, thanks Costa97, ChinardGaming, EdThedoc, enpyera, flexes, qhawa and Alpmert!
* Added a manual language switch at the bottom right.
+
*Added a manual language switch at the bottom right.
* You can now press ESCAPE to show the main menu (without leaving the game).
+
*You can now press ESCAPE to show the main menu without needing to leave the game.
   
 
==February 2nd, 2017==
 
==February 2nd, 2017==
* Added Chinese and Spanish translations.
+
*Added Chinese and Spanish translations.
* [[Shark|Sharks]] can no longer eat [[food]] while in rage.
+
*[[Shark|Sharks]] can no longer eat [[food]] while in rage.
* XP scales changed a bit.
+
*XP scales changed a bit.
   
 
==February 1st, 2017==
 
==February 1st, 2017==
* XP left now displays both % and number.
+
*The XP bar now displays both the percentage and number of XP left.
* Maximum attack boost due to speed has been decreased to +25%, except for [[Shark|sharks]] using rage.
+
*Maximum attack boost due to speed has been decreased to +25%, except for [[Shark|sharks]] using rage.
* Turn speed now immediate again, except for sharks using rage.
+
*Turn speed now immediate again, except for sharks using rage.
* The health of [[Crab|crabs]] has been increased by 50%.
+
*The health of [[Crab|crabs]] has been increased by 50%.
* [[Orca|Killer whales]] now grab sharks for less time.
+
*[[Orca|Killer whales]] now grab sharks for less time.
* Killer whales are now slowed down depending on the size of what [[Animals|animal]] they grab.
+
*Killer whales are now slowed down depending on the size of what [[Animals|animal]] they grab.
* [[Penguin]]'s amount of boosts reduced back to 2.
+
*[[Penguin]]'s amount of boosts reduced back to 2.
* Fixed a bug causing [[fish]] to get stuck under the floor.
+
*Fixed a bug causing fish to get stuck under the floor.
   
 
==January 21st, 2017==
 
==January 21st, 2017==
* New evolution tree (thanks [https://www.reddit.com/user/DogJelly DogJelly]!<ref>https://www.reddit.com/r/deeeepio/comments/5pbarj/my_thoughts_on_the_whale_problem_if_there_is_one/</ref>)
+
*New evolution tree (credit to [https://www.reddit.com/user/DogJelly DogJelly]<ref>https://www.reddit.com/r/deeeepio/comments/5pbarj/my_thoughts_on_the_whale_problem_if_there_is_one/</ref>).
* After [[penguin]] you can now choose [[Hammerhead|TShark]] and [[dolphin]].
+
*After [[penguin]] you can now choose [[Hammerhead|TShark]] and [[dolphin]].
* TShark now evolves into [[shark]].
+
*TShark now evolves into [[shark]].
* After dolphin you can now choose [[Orca|killer whale]] and [[whale]].
+
*After dolphin you can now choose [[Orca|killer whale]] and [[whale]].
* Shark has new passive (Bloodseeker) and active (Rage) skills (rage increases speed for 4 seconds, but slows rotation speed).
+
*Shark has new passive (Bloodseeker) and active (Rage) skills (rage increases speed for 4 seconds, but slows rotation speed).
* Dolphin has a new passive skill: Jumping on water increases its speed for 4 seconds, stackable 3 times.
+
*Dolphin has a new passive skill: Jumping on water increases its speed for 4 seconds, stackable 3 times.
* If a killer whale grabs a shark, it will now lose all of its oxygen.
+
*If a killer whale grabs a shark, it will now lose all of its [[Biomes#Biome_afflictions|oxygen]].
* Sharks without oxygen lose 10% of their max life per second.
+
*Sharks without oxygen now lose 10% of their max life per second.
* Top [[animals]]' stats tweaked.
+
*Top [[animals]]' stats tweaked.
* Penguin move speed increased by 30%.
+
*Penguin move speed increased by 30%.
* Attack damage now varies according to speed (from -25% to +50%).
+
*Attack damage now varies according to speed (from -25% to +50%).
* [[Terrain|Glaciers]] now have igloos, which penguins can hide in.
+
*[[Terrain|Glaciers]] now have igloos, which penguins can hide in.
* Whales can no longer attack each other.
+
*Whales can no longer attack each other.
* Changed the XP scales a bit.
+
*Changed the XP scales a bit.
  +
*Map sized increased by 33%.
* The map is now 1/3 bigger.
 
   
 
==January 20th, 2017==
 
==January 20th, 2017==
* Added three NA servers.
+
*Added three North America servers.
* Added 1 Asia server.
+
*Added 1 Asia server.
* Added 1 Europe server.
+
*Added 1 Europe server.
   
 
==January 19th, 2017==
 
==January 19th, 2017==
* [[Whale|Whales]] can now hit (but not absorb) other whales again.
+
*[[Whale|Whales]] can now hit (but not absorb) other whales again.
* [[Animals]] inside whales can no longer lose temperature.
+
*[[Animals]] inside whales can no longer lose [[Biomes#Biome_afflictions|temperature]].
* Reduced the XP required for [[Seagull|seagulls]] to level up.
+
*Reduced the XP required for [[Seagull|seagulls]] to level up.
* Reduced floor [[Food|algae]] XP.
+
*Reduced floor [[Food|algae]] XP.
   
 
==January 18th, 2017 (Later)==
 
==January 18th, 2017 (Later)==
* Reduced the damage and speed of [[jellyfish]].
+
*Reduced the damage and speed of [[jellyfish]].
* Fixed another problem with [[food]] not reappearing.
+
*Fixed another problem with [[food]] not reappearing.
* Fixed [[whale]] bug that allowed it to absorb [[Beaver|beavers]], and many other tweaks.
+
*Fixed [[whale]] bug that allowed it to absorb [[Beaver|beavers]].
* Reduced the bounce of jellyfish.
+
*Reduced the bounce of jellyfish.
  +
*Many undocumented bug tweaks.
   
 
==January 18th, 2017==
 
==January 18th, 2017==
* Added a new [[Animals|animal]]: [[jellyfish]], which comes after [[crab]]!
+
*Added a new [[Animals|animal]]: [[jellyfish]].
* Killer hit no longer causes bounce if the victim is more than 3 levels lower than the attacker.
+
*Killing a player no longer causes bounce if the victim is more than 3 levels lower than the attacker.
* Spawn protection implemented: 5 seconds of invulnerability.
+
*Spawn protection implemented: 5 seconds of invulnerability.
* Cool damage splash indicator added.
+
*Damage splash indicator added.
* Increased [[penguin]] boosts to 3.
+
*Increased [[penguin]] boosts to 3.
* Reduced the required XP for higher levels.
+
*Reduced the required XP for higher levels.
* Fixed problem with [[food]] not reappearing.
+
*Fixed a problem with [[food]] not reappearing.
   
 
==January 17th, 2017==
 
==January 17th, 2017==
* Added a new [[Animals|animal]]: [[penguin]].
+
*Added a new [[Animals|animal]]: [[penguin]].
* Added a new [[Biomes|biome]]: the arctic!
+
*Added a new [[Biomes|biome]]: the [[Biomes#Arctic|arctic]].
* Added a login system (be sure to login, there will be cool updates related).
+
*Added a login system.
  +
**More updates to the login system are planned.
   
 
== December 15th, 2016 ==
 
== December 15th, 2016 ==
Line 292: Line 503:
   
 
== December 12th, 2016 ==
 
== December 12th, 2016 ==
*Added two new [[animals]] with special abilities: [[Whale|whales]] and [[Orca|orcas]]!
+
*Added two [[animals]]: [[Whale|whales]] and [[Orca|orcas]].
*Many performance fixes.
+
*Many undocumented performance fixes.
   
 
== November 25th, 2016 ==
 
== November 25th, 2016 ==
*You can now hide/show chat by pressing M.
+
*New [[controls]]: Pressing M now toggles chat visibility.
*Sudden deaths bug probably solved.
+
*Sudden deaths bug likely fixed.
   
 
== November 24th, 2016 ==
 
== November 24th, 2016 ==
*Thanks to all the beta testers! Now all of the servers have been updated.
+
*All of the servers have been updated.
  +
*Added a new [[Animals|animal]]: [[seagull]]
*Maps are now 3x wider.
 
  +
*Added 3 new [[terrain]]: islands, bushes, and trees!
*Much more people per room!
 
  +
*Map width increased by 200%.
*Added a new [[Animals|animal]]: [[seagull]] (more coming in the upcoming days!)
 
  +
*Maximum player limit raised.
*Added [[Terrain|islands]], bushes (which [[Crab|crabs]] can hide in) and trees!
 
 
*New Asia and Sao Paulo servers!
 
*New Asia and Sao Paulo servers!
  +
*More animals will be added in the upcoming days.
   
 
== November 16th, 2016 (Beta) ==
 
== November 16th, 2016 (Beta) ==
  +
*Added a beta server.
* Added BETA server, bigger map, more players, new [[Animals|animal]] ([[seagull]]) and more! Please report bugs.
 
  +
*Added 1 [[Animals|animal]]: [[seagull]].
  +
*Map size increased.
  +
*Maximum player limit raised.
  +
*Some undocumented changes.
   
 
== November 9th, 2016 ==
 
== November 9th, 2016 ==
Line 323: Line 539:
   
 
== November 5th, 2016 (Night) ==
 
== November 5th, 2016 (Night) ==
*Increased the oxygen of [[Dolphin|dolphins]] and [[beaver|beavers]].
+
*Increased the [[Biomes#Biome_afflictions|oxygen]] of [[Dolphin|dolphins]] and [[beaver|beavers]].
 
*Added a new oxygen bar above the player, which turns red when low.
 
*Added a new oxygen bar above the player, which turns red when low.
*Some performance fixes on the server, it should work better.
 
 
*Increased the XP of [[food|people and flappy ducks]].
 
*Increased the XP of [[food|people and flappy ducks]].
 
*Added a new food source below [[Terrain|beaver dams]].
 
*Added a new food source below [[Terrain|beaver dams]].
  +
*Some undocumented performance fixes on the server.
   
 
== November 5th, 2016 (Morning) ==
 
== November 5th, 2016 (Morning) ==
Line 335: Line 551:
   
 
== November 4th, 2016 ==
 
== November 4th, 2016 ==
  +
*Added [[Biomes#Biome_afflictions|biome afflictions]] and oxygen biome affliction.
* New animal ([[beaver]]) and a new hiding place: [[Terrain|beaver dams]].
 
  +
*Added 1 [[Animals|animal]]: [[beaver]].
* Beavers and [[Dolphin|dolphins]] now need to breathe.
 
  +
**Beavers need to breathe.
* [[Shark|Sharks]] can no longer stay still for too long, as they will stop breathing.
 
  +
*Added [[terrain]]: beaver dams.
* A few balance tweaks.
 
  +
*[[Dolphin|dolphins]] now need to breathe.
* Server was optimized for better performance.
 
  +
*[[Shark|Sharks]] can no longer stay still for too long, as they will stop breathing.
* Implemented auto-reconnect attempt.
 
  +
*Implemented an auto-reconnect attempt.
  +
*Server was optimized for better performance.
  +
*Some undocumented balance tweaks.
   
 
== Pre-November 4th, 2016 (Release) ==
 
== Pre-November 4th, 2016 (Release) ==
Line 356: Line 575:
   
 
[[Category:Deeeep.io Wiki]]
 
[[Category:Deeeep.io Wiki]]
  +
<references />

Revision as of 04:57, 25 July 2020

This is a complete list of Changelogs for deeeep.io. The changelogs provided by this wiki have been and may be altered from their original source(s) as to correct spelling and grammatical errors and improve wording and comprehension.[1][2][3][4] There have been major updates since this page's last update:

  • April 2018 update added hand-drawn map with deep-sea caves and many new animals.
  • June 2018 update added several new animals and updated the evolution box.
  • September 2018 update added the deep swamp and completely remade the client. The new client was not fully completed until March 2019.
  • November 2018 update added two animals.
  • March 2019 update added Team FFA and the skin store.
  • February 2020 update added new player-made maps from the official mapmaker, as well as new animals, skins, and some reworks, especially for land combat.
  • April 2020 update added SnootsV6 map, removed doctorFFA map from all servers except for Asia(JP) on FFA, and made all the animals added in the last major update avalibe in 1v1 mode.

For more information, use the Wayback Machine.

November 13th, 2017

1v1:

  • Added muti phasing cath bug
  • Reduced piranha regen on Toxic Algae
  • Fixed anti-stuck on Giant Squid

November 12th, 2017

1v1:

  • Regen reduced while in toxic algae
  • Manta starts with 4 random animals each round
  • Fixed (or tried to fix) many bugs, needs testing
  • Fixed bug with whaleshark's remoras kills not counting

All (published only on 1v1 for now):

  • Can't eat food while stunned

November 11th, 2017

1v1:

  • Optimized server to reuse rooms and not recreate them every time
  • Added Piranha (xp to recover piranha reduced to half)
  • Removed Eagle in 1v1
  • Toxic Algae will appear after 3 minutes have passed (will add a timer next)
  • Animal will be chosen automatically if player doesn't choose in 20 seconds
  • Coming next: Private rooms! (I need to sleep first)

November 9th, 2017

Relatively small update before the big ones:

New gamemode: 1v1

  • Fight against other players and get the longest winning streak!
  • Whether the gamemode stays or leaves depends on your feedback!

All:

  • Optimization and various fixes
  • Leaderboard bug fixed (hopefully)
  • Whaleshark's remoras can't be killed or captured by whales

September 12th, 2017

All:

  • Fixed slowness bug

PD & Toxic Algae:

  • Manta copies life increased to 3 minutes

September 10th, 2017

All:

  • Manta changes: Animals that leave its aura leave a copy (invulnerable) that lasts 1 minute. 
  • Added more animal boosts. (Pathos316's idea)
  • Snake has 17 seconds of oxygen, loses it 3 times faster when attached (HDMemes idea)
  • Fixed leaderboard problem

Toxic Algae:

  • Fixed bug that caused Snakes drones to attack when not in attack mode

September 3rd, 2017

All:

  • Piranha can move to right of screen

Toxic Algae:

  • Fixed piranha attacking each other
  • Other fixes

September 2nd, 2017

TA

  • Reduced boost regen, food HP, and manatee heal skill when outside safe zone
  • Squid and Ray can only hide for 10 seconds - Some other fixes.

PD

  • Eagles only see enemy animals
  • Whales won't suck allies
  • Improved UI according to HDMemes's idea

FFA

  • Pollock count reduced, XP doubled

Toxic Algae

  • New gamemode

All

  • New animal: Manta Ray, evolves from Hammerhead, designed by WertyWertz
  • Fixed death menu appearing while being grabbed
  • Marlin and dolphin changes (based on DogJelly's idea: damage ceil increased to 150% while jump-speeding; bleeding only caused while boosting or jump-speeding
  • New stat: Bleeding reduction
  • Increased marlin bleeding damage to 4% per tick, duration to 3 ticks (duration on eagle too)
  • Sunfish changes: Implemented all WertyWertz's ideas - Cachalot speed increased while in the deep (H2O_N's idea)
  • Squid has a second boost now (Artoriasz's idea)
  • Orca grab damage reduced to half
  • Crocodile changes: Implemented DogJelly's ideas
  • Octopus changes: Implemented TheTrueDrDerp's ideas
  • Stonefish speed reduced (DogJelly's idea)
  • NPC won't eat meat - Max speed reduction is -90% (fixed negative speed)
  • Whaleshark gets 20% speed boost for 2 seconds after losing all its remoras

July 19th, 2017

PD

  • Pearl can't be picked by tier 2 animals.
  • Correct scorer displayed in finish screen.

July 14th, 2017

PD:

  • Fixed piranhas death spamming death log.
  • Fixed piranha starting next round with same level.
  • Only the main piranha is shown on the map.
  • Added anti-spam on loading screen chat.
  • Hippo dash doesn't damage Pearl Cover.

All:

  • Fixed long names in chat and king list.
  • You can now press an option number to choose an evolution (pressing 1 on a keyboard will now cause you to evolve into the first evolution option, 2 for the second evolution, etc.).
  • Fixed lamprey being attacked while attached.
  • Reduced hippo dash attack damage, added 1 boosts, turns slowly, can no longer eat food while dashing.
  • Fixed the water border disappearing.

July 14th, 2017 (Beta published)

  • Beta is now official, to gather further feedback. If any fixes are needed, a new version will be uploaded.
  • Beta includes a new biome (the swamp), and new animals, designed by:

Bald Eagle: John Fallot (Pathos316): Portfolio) Hippo, Crocodile, etc.: FlllllSH Snapping Turtle: TheGiantSlug And many ideas given by countless players, like DogJelly and others.

July 14th, 2017 (Beta)

PD:

  • Added chat to the loading screen.

FFA:

  • Fixed: The dolphin/marlin's jump to gain speed ability does not work in the raised portion of the river.
  • Slightly lowered swamp islands (to help animals climb).

All:

  • Greatly increased coconut exp.
  • Evolution dialog is now shown even if there is only one option to evolve into.
  • Increased XP to regain dead piranhas.
  • Added speed increase indicator.
  • Hippo ability changed (DogJelly's idea), needs testing.
  • Eagle can eat dam food.
  • Orca damage restored.
  • Eagle can grab up to tier 9 animals except manatee, and increased the depth it can go into water without losing it's skill.
  • Piranha salinity time reduced, dash time reduced from 2 to 1.5s.
  • Electric eel can no longer eat while using its skill.
  • Disabled HP auto-regen if salinity is on zero.

July 3rd, 2017 (FFA Only) (Beta)

  • Cave added to the swamp (underneath the waterfall), and leveled part of it with the rest of the ocean (Alex01012 and FlllllSH's ideas).
  • "Hide" button to evolution dialog added.
  • Stonefish barbs poison damage fixed (was 10% dps), and one time damage reduced to 50% of stonefish damage, affected by armor (DogJelly's idea).
  • Bald eagle temperature time increased, can't be poisoned by snakes, inflicts bleeding on animals it can't grab while boosting, base speed increased, can boost underwater, one-hit kills animals with less than 10% hp while boosting (Pathos316 and FlllSH's ideas).
  • Remora's pressure time increased to 20s, speed to 120%.
  • Whale shark needs less food to gain drones, drones prioritize bigger animals.
  • Snakes can be attacked while attached, can't attach to bald eagles.
  • Cachalot dissolves snowballs with its soundwave.
  • Fixed bug of disappearing trees.
  • Added coconuts for pelicans (someguy_someplace's idea).
  • Unified on-grab hit damage, except for eagles (DogJelly's idea).
  • Piranha system changed.

June 26th, 2017 (Later) (Beta)

  • Fixed piranha evolution bug.
  • Fixed polar bears being unable to dig into islands.
  • Fixed being unable to attack eagles while they hold animals.

June 26th, 2017 (Beta)

  • Frog health and oxygen time increased.
  • Electric eel oxygen time increased.
  • Fixed piranhas xp problem.
  • Fixed bug with animals hiding while being grabbed.
  • Electric eel can electrocute whoever grabs it.
  • Piranha won't restore salinity time when evolving.
  • Common salinity time reduced from 45 seconds to 30 seconds.
  • Flappy ducks height lowered, removed the higher line of flappy ducks.
  • Fixed tree and swamp tree's hitboxes.
  • Piranhas no longer collide with their brothers while attacking.

June 22nd, 2017 (Beta)

  • Fixed many bugs.
  • Piranha health reduced.
  • Only tier 3 and lower can hide in broken trees.
  • Corrected a spelling error in the king list (King of the Arctic was misspelled as King of the Artic).
  • Added a 2nd line of flappy ducks down where the old line of flappy ducks used to be.
  • Some more changes.

June 21st, 2017 (Later) (Beta)

  • Fixed many bugs with piranhas, evolving, etc.
  • Now you can evolve to swamp animals in any biome.
  • Piranha can now choose to evolve to other animals.
  • And more...

June 21st, 2017 (Beta)

  • Added a king list, which lists 4 players as "king" of each biome (excluding the surface).
  • Added a new biome: the swamp.
  • Added salinity, which animals lose when they enter the swamp when they are not suited to it and vice versa.
  • Added 10 new animals: piranha, frog, electric eel, snake, snapping turtle (designed by TheGiantSlug), manatee, hippo and crocodile (designed by FlllllSH), bald eagle (designed by John Fallot (Pathos316): Portfolio), and dragonfly.
    • Instead of choosing to evolve into a frog, electric eel, snake, or snapping turtle, you must be within the swamp when you are about to evolve into those animals.
  • Seagulls can now hide in trees.
  • Added a new hiding place: broken tree.
  • Added swamp islands, which swamp trees can spawn on and roots can spawn under.
  • Added swamp trees and roots.
  • Added a waterfall, which spawns at the entrance to the swamp and pushes animals and food downward and leftward when inside of it or near it.
  • Added clouds, which spawn at the height limit and have no effect on the gameplay.
  • Raised the height limit, moved flappy ducks closer to the new height limit: now they are harder to reach.
  • Beta changelog soon...

May 19th, 2017 (Later)

  • Fixed being unable to continue playing in the same server if it got full.
  • PD: Fixed various bugs.

May 19th, 2017

  • All: Whale's skill now absorbs barbs and snowballs.
  • Stonefish's barbs damage increased to 7% of max life, poison lasts 5 seconds & base DPS increased to 10%.
  • Skills don't affect spawn protected fish.
  • Original: Fixed eatable food.
  • PD: Fixed throwing pearl while standing still.
  • Fixed Stonefish unable to pick pearl while boosting.
  • Match information is now stored, leaderboard coming soon! (for Original too)
  • Fixed pearl suddenly going down when throwing it.

May 16th, 2017

  • Animals now boost at half speed when slowed down (e.g. by cachalot).
  • Cachalot oxygen time has been increased by 30 seconds.
  • DPS dealt to giant squid when grabbing a cachalot has been increased from 3% to 5%.
  • Pearl Defense: Lamprey can now attach to animals from starting from crab.
  • Right mouse button no longer triggers the context menu.
  • Fixed whale shark's remoras attacking each other.
  • Sunfish can no longer eat algae.
  • Stonefish consumes oxygen 3 times slower when standing still underground.
  • Added spectating feature (Ghost fish designed by Alex01012).

May 14th, 2017

  • Pearl direction indicator now appears when the pearl is outside shell.
  • Beaver attack damage has been reduced.
  • Sea Turtle armor now protects its head too, and its health has been increased.
  • Sunfish and stonefish can now attack their own species, and can't attack fish.
  • Fixed (hopefully) memory leak that caused slowdowns.

May 13th, 2017

  • Fixed Pearl Defense bugs.
  • Octopus now disguises as a team member of the last victim's team on Pearl Defense.

May 12th, 2017

  • Added two new game modes:
    • Pearl Defense (BETA): Capture the other team's pearl and bring it to your goal to win the match.
    • Original: A recreation of the first Deeeep.io version.
  • Added two animals: Stonefish and sunfish, which were designed by John Fallot (Pathos316 - Portfolio).

April 15th, 2017

  • Top tier tree changed (see this post).
  • Fixed a bug involving animals using ability when hit by a whale using its skill.
  • Fixed a bug with pollock not respawning.
  • Whales can no longer suck cachalots.
  • Polar Bear stun duration now varies from 0.5 seconds to 2 seconds, depending on the distance of the hit.
  • If a polar bear hits an animal while it's stunned, the latter will start bleeding.
  • Fixed a bug that caused lampreys to be unable to attach to whales.
  • Increased AFK time to 20 minutes.
  • Lampreys can live in the arctic now.
  • Chat names are now colored for players who are #1, #2, and #3 on the leaderboards.
  • Other fixes and optimizations.
  • Fixed bug with menu not appearing after death.
  • Federico Mouse is still working on the new gamemode, it'll come soon!

April 7th, 2017

  • Giant Squid's grab speed has been increased.
  • Marlin's health has been reduced by 100, and their damage reduced by 20.
  • Pelican's grab time reduced to 15 seconds.
  • Oxygen for fish now regenerates slowly, not instantly.

April 6th, 2017

  • Whale Shark's health increased by 100.
  • Whale Shark's remoras now don't attack & can't be attacked when not in attack mode.
  • Marlin damage reduced by 20.
  • Giant Squids no longer gain speed boost when grabbing whales, cachalots and whale sharks, and only gains 30% with the rest.
  • Giant Squids are dealt DPS when grabbing cachalots.
  • Pelicans can now grab squids.
  • The death screen now shows the correct reason of death.
  • Fixed respawning as blobfish/worm/fish accordingly.
  • Attacks against whales don't get increased by speed if it's using its skill.
  • Whale Shark remoras prioritize whoever 1. attacked 2. was attacked by their host in the last 5 seconds.
  • Fixed bugs.

April 5th, 2017

  • Added 1 new animal: Marlin, designed by John Fallot (Pathos316 - Portfolio).
  • Marlin's bounce speed increased.
  • Polar Bear, whale shark and marlin can now damage same species.
  • Whale Shark now doesn't need to go up to [[breathe.
  • Whale Shark speed reduced by 10%.
  • Pelican can no longer damage seagulls for now.
  • Now each pre-end creature has two evolving options.
  • Tree diagram of evolutions coming soon.

April 5th, 2017 (Beta)

March 18th, 2017 (Later)

  • Italian translation fixed and updated (thanks Lykanos!)

March 18th, 2017

  • Fixed a bug where death screen wouldn't appear after changing tabs.
  • Fixed a bug where jellyfish wouldn't poison their attacker if killed in one hit.
  • Fixed a bug about orcas instantly hitting after release.
  • Orcas now bounce after releasing, to avoid having their victims getting stuck against the floor.
  • Giant Squid can now grab a boosting shark.
  • Orcas can no longer grab cachalots.
  • Narwhals can't walk anymore.

March 17th, 2017 (Later)

  • French translation fixed and being updated (thanks Pablo Melon).
  • Swedish translation updated.
  • Ukrainian translation added and updated Russian one (thanks pronyuk_).

March 17th, 2017

March 14th, 2017

March 13th, 2017 (Beta)

March 4th, 2017

  • Fixed a bug that caused browser to crash after a long amount of time playing.

March 3rd, 2017

  • Fixed a bug that caused serious lag.

March 2nd, 2017

  • Map width and deeeep depth has been increased.
  • Amount of floating food has been increased.
  • Sea Turtle's position has been changed.
  • Lag and bug fixes.

March 1st, 2017

  • The server with the best latency is now chosen automatically.
  • Oarfish attack damage has been increased.
  • Oarfish can now heal seagulls too.

February 28th, 2017

  • Two new animals: sea turtles, oarfish (designed by John Fallot Pathos316 - Portfolio).
  • Field of vision in the deep sea has been greatly increased.
  • Changed the pressure system.
  • Anglerfish now deals x2 hit to whoever eats its food.
  • Anglerfish now has two boosts.
  • Anglerfish now turns completely invisible when in stealth.
  • Minimum attack multiplier by speed increased from .75x to 1x.
  • Sharks and orcas can now eat NPC fish (pollock).
  • Fixed screen being stuck when grabbed by an orca bug.
  • Fixed white light in deep ocean bug.
  • Fixed floor bug.
  • Whale: Food eaten while using skill no longer regenerates boost.
  • Wrong habitat invulnerability replaced by a warning message before evolving.
  • Removed whale damage bonus for sharks (and bonus for orcas is divided by amount of whales near).
  • One boost is now refilled upon leveling up.
  • Many other undocumented fixes and tweaks.

February 18th, 2017 (Later)

  • Added Hungarian language (credits to dav).
  • Fixed the whale's ability.

February 18th, 2017

  • Volcano food now lasts like before.
  • Fixed flying worms bug.
  • NPC fish (pollock) added, which spawn in the arctic.
  • Starter animals now give XP when eaten.
  • Worm boosts removed and attack damage reduced.
  • Anglerfish FOV increased by 2.5x.
  • Some more fixes and changes.
  • More changes planned for the next update.

February 14th, 2017 (Later)

  • Fixed bug which caused food to only reappear in the deeeep.

February 14th, 2017

  • Changed the orders of worm and leopard seal on the evolution tree.
  • Map height reduced by 30%.
  • Penguins can now eat algae.
  • Deep entrances reduced and made smaller.
  • Food regeneration problem fixed.
  • Jellyfish, ray and squid can now live in the deeeep.
  • Whale's skill now absorbs nearby food.
  • Anglerfish now spawns the last food it ate at the end of its esca when using its stealth ability.
  • Anglerfish FOV in the deep increased by 50%.

February 13th, 2017

  • Added 5 new animals: blobfish, king crab, worm, anglerfish, and leopard seal.
  • Added 1 new biome: the deeeep.
  • Killer whales can now be hit while grabbing.
  • Killer whale's maximum grabbing time for sharks has been reduced from 4 to 3 seconds.
  • Whales and killer whales can now hit each others' species.
  • When evolving in a non-suitable biome, the player becomes invulnerable until they go to the correct biome.
  • DogJelly's idea: Whale's attack increases when killer whales or sharks are near. 5% per shark and 15% per orca, stackable 5 times. Attack only increases towards Sharks/Orcas.
  • Island sizes are now random (between 1x and 3x previous standard size of islands).
  • Added new empty land in the arctic.
  • Fish (orange ones) now gain a speed boost when near other fish, 10% per fish stackable 5 times.
  • Fixed respawning as a penguin outside of the arctic.[6]
  • Some undocumented changes.

February 3rd, 2017

  • Added Dutch, Polish, Arabic, German, Czech and Estonian languages, thanks DaanKuif, Sylogista, imad hamaidi, saschahi, h1637727 and Sämmu L!

February 2nd, 2017 (Later)

  • Added Croatian/Serbian, French, Italian, Finnish, Swedish and Turkish languages, thanks Costa97, ChinardGaming, EdThedoc, enpyera, flexes, qhawa and Alpmert!
  • Added a manual language switch at the bottom right.
  • You can now press ESCAPE to show the main menu without needing to leave the game.

February 2nd, 2017

  • Added Chinese and Spanish translations.
  • Sharks can no longer eat food while in rage.
  • XP scales changed a bit.

February 1st, 2017

  • The XP bar now displays both the percentage and number of XP left.
  • Maximum attack boost due to speed has been decreased to +25%, except for sharks using rage.
  • Turn speed now immediate again, except for sharks using rage.
  • The health of crabs has been increased by 50%.
  • Killer whales now grab sharks for less time.
  • Killer whales are now slowed down depending on the size of what animal they grab.
  • Penguin's amount of boosts reduced back to 2.
  • Fixed a bug causing fish to get stuck under the floor.

January 21st, 2017

  • New evolution tree (credit to DogJelly[7]).
  • After penguin you can now choose TShark and dolphin.
  • TShark now evolves into shark.
  • After dolphin you can now choose killer whale and whale.
  • Shark has new passive (Bloodseeker) and active (Rage) skills (rage increases speed for 4 seconds, but slows rotation speed).
  • Dolphin has a new passive skill: Jumping on water increases its speed for 4 seconds, stackable 3 times.
  • If a killer whale grabs a shark, it will now lose all of its oxygen.
  • Sharks without oxygen now lose 10% of their max life per second.
  • Top animals' stats tweaked.
  • Penguin move speed increased by 30%.
  • Attack damage now varies according to speed (from -25% to +50%).
  • Glaciers now have igloos, which penguins can hide in.
  • Whales can no longer attack each other.
  • Changed the XP scales a bit.
  • Map sized increased by 33%.

January 20th, 2017

  • Added three North America servers.
  • Added 1 Asia server.
  • Added 1 Europe server.

January 19th, 2017

January 18th, 2017 (Later)

  • Reduced the damage and speed of jellyfish.
  • Fixed another problem with food not reappearing.
  • Fixed whale bug that allowed it to absorb beavers.
  • Reduced the bounce of jellyfish.
  • Many undocumented bug tweaks.

January 18th, 2017

  • Added a new animal: jellyfish.
  • Killing a player no longer causes bounce if the victim is more than 3 levels lower than the attacker.
  • Spawn protection implemented: 5 seconds of invulnerability.
  • Damage splash indicator added.
  • Increased penguin boosts to 3.
  • Reduced the required XP for higher levels.
  • Fixed a problem with food not reappearing.

January 17th, 2017

  • Added a new animal: penguin.
  • Added a new biome: the arctic.
  • Added a login system.
    • More updates to the login system are planned.

December 15th, 2016

December 12th, 2016

November 25th, 2016

  • New controls: Pressing M now toggles chat visibility.
  • Sudden deaths bug likely fixed.

November 24th, 2016

  • All of the servers have been updated.
  • Added a new animal: seagull
  • Added 3 new terrain: islands, bushes, and trees!
  • Map width increased by 200%.
  • Maximum player limit raised.
  • New Asia and Sao Paulo servers!
  • More animals will be added in the upcoming days.

November 16th, 2016 (Beta)

  • Added a beta server.
  • Added 1 animal: seagull.
  • Map size increased.
  • Maximum player limit raised.
  • Some undocumented changes.

November 9th, 2016

  • Added two servers for South America.

November 8th, 2016 (Later)

  • You now respawn with a percentage of the XP you had before dying (if you don't change server).

November 8th, 2016

  • Added two servers (in London and USA).

November 7th, 2016

  • Added two servers (in Texas, USA and Frankfurt, Germany).

November 5th, 2016 (Night)

November 5th, 2016 (Morning)

  • Fixed a bug which caused players to fall out of the map.
  • Added a message which displays information about your current animal upon spawning in.
  • Added a food eating animation.

November 4th, 2016

  • Added biome afflictions and oxygen biome affliction.
  • Added 1 animal: beaver.
    • Beavers need to breathe.
  • Added terrain: beaver dams.
  • dolphins now need to breathe.
  • Sharks can no longer stay still for too long, as they will stop breathing.
  • Implemented an auto-reconnect attempt.
  • Server was optimized for better performance.
  • Some undocumented balance tweaks.

Pre-November 4th, 2016 (Release)

References