Crab | |
---|---|
Details | |
Speed
|
50% |
Walking speed
|
110% |
Health
|
150 |
Damage
|
50 |
Armour
|
50% |
Armour pen.
|
30% |
Boosts
|
1 |
Size scale
|
1.1x |
Biome statistics | |
Oxygen time
|
Unaffected |
Temperature time
|
10 seconds |
Pressure time
|
5 seconds |
Salinity time
|
20 seconds |
Credits |
The Crab is a tier 2 animal. It is based on its real life counterpart, the Red Rock Crab, Cancer productus.
Mechanics
- Clownfish evolve into crabs.
- 4,000 XP is required for a fish to evolve into a crab.
- Crabs evolve into jellyfish, horseshoe crabs, olms, flying fish, and frogs.
- 7,000 XP is required for a crab to evolve into one of the mentioned animals.
- Crabs drop 1 piece of meat upon death.
- As a crab, friendly fire is turned off for other crabs, oarfish, whales, coconut crabs, and Japanese spider crabs: meaning you cannot damage them nor be damaged by them.
Abilities
Passive Abilities
- You can walk on islands, glaciers, and beaver dams.
- You slowly sink to the sea bed, and you can walk on it.
- You are immune to coral reefs.
Suitable Biomes
- The suitable biomes for the crab are the ocean and the ocean surface.
- If a crab enters the arctic, it will lose temperature.
- If a crab enters the arctic surface, it will lose temperature.
- If a crab enters the deeeep, it will lose pressure.
- If a crab enters the swamp, it will lose salinity.
- If a crab enters the swamp surface, it will not regenerate salinity.
Diet
This is a complete list of food that crabs can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bird Poop | All except for lamprey and seagull | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
Plankton | All | 250 | Spawns in the ocean. | |
Dam Food | Tier 1 to tier 7 | 35 | Spawns underneath beaver dams. | |
Ice | All | 250 | Spawns in the arctic and deeeep. | |
Algae | Oarfish, penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the ocean floor. | |
Yellow Algae | Oarfish, penguin, tier 1 to tier 6 except lamprey | 50 | Spawns on the floors of the arctic and deeeep. | |
Apple | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in trees. | |
Berry | Tier 1 to tier 8 except lamprey and pelican | 50 | Spawns in bushes. | |
Volcano Food | All except lamprey | 125 | Shot out of volcanoes automatically. Aside from granting XP, it also replenishes your temperature bar by 1 second upon being eaten, only for animals that cannot live in the cold. | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. | |
Anglerfish Bait | All Animals except for the Anglerfish who spawned it | 0 | Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it |
Hiding Places
This is a complete list of terrain that crabs can hide in.
Name | Summary | Image |
---|---|---|
Anemone | Generates on the ocean floor. Tier 1 to tier 3 animals can hide here. | |
Anemone | Generates in the ocean and reef. Tier 1 to tier 3 can hide here. | |
Anemone | Generates in the ocean, deep reef, arctic,and reef. Tier 1 to tier 3 can hide here. | |
Sea Sponge | Generates in the ocean and reef. Tier 1 to tier 3 can hide here. | |
Bush | Generates atop islands. Crabs can hide here. Berries spawn here. | |
Volcano | Generates on the arctic and deeeep floors. Produces volcano food, which can be eaten. Tier 1 to tier 3 animals can hide here. | |
Broken Tree | Generates on the swamp floor. Tier 1 to tier 3 animals and Electric Eel, Snake and Anaconda can hide here. | |
Tube Worms | Generates in the ocean, deep, and sometimes reef and arctic. Tier 1 to tier 3 can hide here. | |
Barrel Sponge | Generates in the reef or deeeep. Tier 1 to tier 6 can hide here. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Distinguishable from the shipwreck above by comparing the shape of the windows. | |
Giant Shipwreck | Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. | |
Abandoned House | Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. |
Strategies
-Due to it walking on land, it's a lot worse at combat due to it having to rely on a finicky slash attack, unless you are swimming which you're slow at.
Skins
Skins are cosmetics used to change an animal's looks, or sometimes, an animal’s biome or size statistics slightly. The table below shows the list of approved skins that can be used for the Crab.
Non-seasonal Skins
Non-seasonal skins can be used in every time of the year. They are mostly based on real-life species, or adjectives such as 'Battle-Scarred' or 'Dark'.
Seasonal Skins
Seasonal skins can only be used in certain seasons, such as Christmas, Lunar New Year etc. They will disappear from the Store once the Season is over, but will be back next year, and remain in the player's inventory if they bought them.
Unrealistic Skins
Unrealistic skins are skins only usable on custom servers that allow using them. They are mostly spaced themed, or in some cases absurd in terms of the stat changes they provide.
History
This section highlights all the changes made to the crab in documented updates so far. A full changelog can be found here.
Update | Changes |
---|---|
Pre-November 4th, 2016 (Release) | Added 7 animals: fish, crab, squid, ray, hammerhead, dolphin, and shark. |
November 24th, 2016 | Added islands, bushes (which crabs can hide in) and trees! |
February 1st, 2017 | The health of crabs has been increased by 50%. |
May 16th, 2017 | Pearl Defense: Lamprey can now attach to animals from starting from crab. |