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7.0 (total: 700)
7.0 (total: 140)
Armor penetration
90 seconds
10 seconds
30 seconds
30 seconds

The Crocodile is a tier 10 animal.

Mechanics[edit | edit source]

  • Manatees evolve into crocodiles.
    • 48,000 XP is required for a manatee to evolve into a crocodile.
  • Crocodiles do not evolve into any other animals, as they are one of the latest animals.
  • Crocodiles drop meat upon death.
  • As a crocodile, friendly fire is turned off for all tier 1 animals: meaning you cannot damage them nor be damaged by them.

Abilities[edit | edit source]

Active Abilities[edit | edit source]

  • Boosting into an animal causes you to grab them (cant grab: Whale, Orca, Cachalot and some others).
    • Shaking while grabbing an animal (rapidly turning around in different directions) causes you to deal more damage to them.

Negative Abilities[edit | edit source]

  • You cannot move while grabbing an animal.

Suitable Biomes[edit | edit source]

  • The suitable biome for the crocodile is the swamp and the swamp surface.
    • If a crocodile enters the ocean, it will lose salinity and oxygen.
    • If a crocodile enters the ocean surface, it will not regenerate salinity
    • If a crocodile enters the arctic, it will lose temperature and salinity.
    • If a crocodile enters the arctic surface, it will lose oxygen, temperature, and it will not regenerate salinity.
    • If a crocodile enters the deeeep, it will lose pressure and salinity.
    • If a crocodile enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.

Diet[edit | edit source]

This is a complete list of food that crocodiles can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb.png 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bubble All animals that breathe air Bubble.png 0 Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air.
Bird Poop All except for lamprey and seagull Birdpoop.png 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food.png 25 Spawns in the ocean.
Ice All Ice.png 50 Spawns in the arctic and deeeep.
Volcano Food All except lamprey Lavabubble.png 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Person Tier 9 to tier 10 except sunfish and stonefish Man.png 300 Spawns just above the water. Does not spawn in the arctic.
Flappy Duck Ray to tier 10 Flappyduck.png 675 Spawns in a horizontal line just below the height limit.
Meat All Meat.png 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding Places[edit | edit source]

Crocodiles cannot hide anywhere as they are a tier 10 animal (but he can stand still at the surface of the water and transform into a fake Beaver dam).