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+ | {{Animal|image=Crocodile.png|sprite designer=FIIIISH|temperature time=10 (Cold, Warm)|salinity time=20 (Fresh)|pressure time=5 (Shallow)|oxygen time=90 (Air)|size scale=1.9|boosts=2|name=Crocodile|armour pen.=50%|armour=30%|damage=7.0 (140)|walking speed=100%|health=7.0 (700)|speed=100%|concept creator=FIIIISH}} |
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− | {{Animal |
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− | | name = Crocodile |
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− | | image = Crocodile.png |
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− | | speed = 100% |
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− | | walking speed = 100% |
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− | | health = 7.0 (total: 700) |
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− | | damage = 7.0 (total: 140) |
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− | | armor = 30% |
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− | | armor penetration = 50% |
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− | | bleeding reduction= 0% |
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− | | damage reflection = 0% |
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− | | boosts = 2 |
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− | | oxygen time = 90 seconds |
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− | | temperature time = 10 seconds |
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− | | pressure time = 5 seconds |
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− | | salinity time = 20 seconds |
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− | }} |
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− | The '''Crocodile''' is a [[Animals#Tier_10_Animals|tier 10 animal]]. |
+ | The '''Crocodile''' is a [[Animals#Tier_10_Animals|tier 10 animal]]. It is based on its real life counterpart, the Nile Crocodile, ''Crocodylus niloticus.'' |
== Mechanics == |
== Mechanics == |
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− | *[[Manatee|Manatees]] evolve into crocodiles. |
+ | *[[Manatee|Manatees]] evolve into crocodiles, but a player can choose [[Hippo]] or [[Bald Eagle|Eagle]] too. |
**48,000 XP is required for a manatee to evolve into a crocodile. |
**48,000 XP is required for a manatee to evolve into a crocodile. |
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*Crocodiles do not evolve into any other [[animals]], as they are one of the latest animals. |
*Crocodiles do not evolve into any other [[animals]], as they are one of the latest animals. |
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− | *Crocodiles drop [[Food|meat]] upon death. |
+ | *Crocodiles drop [[Food|meat]] and a skeleton upon death. |
− | *As a crocodile, friendly fire is turned off for all [[Animals#Tier_1_Animals|tier 1 animals]]: meaning you cannot damage them nor be damaged by them. |
+ | *As a crocodile, friendly fire is turned off for all [[Animals#Tier_1_Animals|tier 1 animals]], excluding [[Worm|Worms]] and [[Piranha|Piranhas]]: meaning you cannot damage them nor be damaged by them. |
== Abilities == |
== Abilities == |
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=== Active Abilities === |
=== Active Abilities === |
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+ | Like most of other animals, crocodiles can do a '''Dash Boost''' if it didn't charged the boost. It impulse yourself forward. Targets hit by a dashing animal will receive +25% damage. In this case, '''175''' damage. |
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+ | It also have a charged boost: |
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{| class="wikitable" |
{| class="wikitable" |
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|- |
|- |
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! Name !! Image !! Charge Time !! Description |
! Name !! Image !! Charge Time !! Description |
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+ | ! |
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|- |
|- |
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+ | | Crocodile's |
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⚫ | |||
+ | Grab |
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⚫ | |||
|Charge boost to grab the target. |
|Charge boost to grab the target. |
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Shaking will deal extra damage to the target. |
Shaking will deal extra damage to the target. |
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You're unable to move while grabbing the target. |
You're unable to move while grabbing the target. |
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− | You can't grab |
+ | You can't grab [[Whale|Whales]], [[Cachalot|Cachalots]], [[Whale Shark|Whale Sharks]], [[Humpback Whale|Humpback Whales]], [[Basking Shark|Basking Sharks]], [[Hippo|Hippos]], [[Sunfish]] and [[Bowhead Whale|Bowhead Whales]]. |
+ | | |
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|} |
|} |
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+ | If used correctly, it causes very high damage to any animal. If a Crocodile tries to grab an ungrabbable animal, it only causes 175 damage. |
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+ | It can draw a maximum of 35% on a target. |
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== Suitable Biomes == |
== Suitable Biomes == |
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**If a crocodile enters the [[Biomes#Ocean|ocean]], it will lose salinity and oxygen. |
**If a crocodile enters the [[Biomes#Ocean|ocean]], it will lose salinity and oxygen. |
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**If a crocodile enters the [[Biomes#Ocean_Surface|ocean surface]], it will not regenerate salinity |
**If a crocodile enters the [[Biomes#Ocean_Surface|ocean surface]], it will not regenerate salinity |
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− | **If a crocodile enters the [[Biomes#Arctic|arctic]], it will lose |
+ | **If a crocodile enters the [[Biomes#Arctic|arctic]], it will lose salinity. |
**If a crocodile enters the [[Biomes#Arctic_Surface|arctic surface]], it will not regenerate salinity.(unless in salinity pool) |
**If a crocodile enters the [[Biomes#Arctic_Surface|arctic surface]], it will not regenerate salinity.(unless in salinity pool) |
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**If a crocodile enters the [[Biomes#Deeeep|deep]], it will lose pressure and salinity. |
**If a crocodile enters the [[Biomes#Deeeep|deep]], it will lose pressure and salinity. |
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== Skins == |
== Skins == |
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− | The |
+ | The skins of crocodile is [[Albino crocodile|Albino Crocodile]], Mugger Crocodile, and Cuban Crocodile. |
+ | |||
+ | = Trivia = |
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+ | |||
+ | When the crocodile was added, it was considered very OP due to having 3 boosts, because it could kill any grabbable animal if it used all three boosts.<br /> |
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+ | [[Category:Animals]] |
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+ | [[Category:Reptiles]] |
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+ | [[Category:Cold blooded]] |
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+ | [[Category:Vertebrates]] |
Latest revision as of 22:58, 17 May 2023
Crocodile | |
---|---|
Details | |
Speed
|
100% |
Walking speed
|
100% |
Health
|
7.0 (700) |
Damage
|
7.0 (140) |
Armour
|
30% |
Armour pen.
|
50% |
Boosts
|
2 |
Size scale
|
1.9 |
Biome statistics | |
Oxygen time
|
90 (Air) |
Temperature time
|
10 (Cold, Warm) |
Pressure time
|
5 (Shallow) |
Salinity time
|
20 (Fresh) |
Credits | |
Sprite Designer
|
FIIIISH |
Concept Creator
|
FIIIISH |
The Crocodile is a tier 10 animal. It is based on its real life counterpart, the Nile Crocodile, Crocodylus niloticus.
Mechanics[ | ]
- Manatees evolve into crocodiles, but a player can choose Hippo or Eagle too.
- 48,000 XP is required for a manatee to evolve into a crocodile.
- Crocodiles do not evolve into any other animals, as they are one of the latest animals.
- Crocodiles drop meat and a skeleton upon death.
- As a crocodile, friendly fire is turned off for all tier 1 animals, excluding Worms and Piranhas: meaning you cannot damage them nor be damaged by them.
Abilities[ | ]
Passive Abilities[ | ]
- Stand still near the surface to disguise as a beaver dam.
Active Abilities[ | ]
Like most of other animals, crocodiles can do a Dash Boost if it didn't charged the boost. It impulse yourself forward. Targets hit by a dashing animal will receive +25% damage. In this case, 175 damage.
It also have a charged boost:
Name | Image | Charge Time | Description | |
---|---|---|---|---|
Crocodile's
Grab |
350 MS | Charge boost to grab the target.
Shaking will deal extra damage to the target. You're unable to move while grabbing the target. You can't grab Whales, Cachalots, Whale Sharks, Humpback Whales, Basking Sharks, Hippos, Sunfish and Bowhead Whales. |
If used correctly, it causes very high damage to any animal. If a Crocodile tries to grab an ungrabbable animal, it only causes 175 damage. It can draw a maximum of 35% on a target.
Suitable Biomes[ | ]
- The suitable biome for the crocodile is the swamp and the swamp surface.
- If a crocodile enters the ocean, it will lose salinity and oxygen.
- If a crocodile enters the ocean surface, it will not regenerate salinity
- If a crocodile enters the arctic, it will lose salinity.
- If a crocodile enters the arctic surface, it will not regenerate salinity.(unless in salinity pool)
- If a crocodile enters the deep, it will lose pressure and salinity.
- If a crocodile enters the swamp, it will lose oxygen; however it can swim and its oxygen time is long enough for this to not matter.
Diet[ | ]
This is a complete list of food that crocodiles can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bubble | All animals that breathe air | 0 | Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air. | |
Bird Poop | All except for lamprey and seagull | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
Plankton | All | 25 | Spawns in the ocean. | |
Ice | All | 50 | Spawns in the arctic and deeeep. | |
Volcano Food | All except lamprey | 125 | Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
Person | Tier 9 to tier 10 except sunfish and stonefish | 300 | Spawns just above the water. Does not spawn in the arctic. | |
Flappy Duck | Ray to tier 10 | 675 | Spawns in a horizontal line just below the height limit. | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. |
Hiding Places[ | ]
Crocodiles cannot hide anywhere as they are a tier 10 animal.
Skins[ | ]
The skins of crocodile is Albino Crocodile, Mugger Crocodile, and Cuban Crocodile.
Trivia[ | ]
When the crocodile was added, it was considered very OP due to having 3 boosts, because it could kill any grabbable animal if it used all three boosts.