Dragonfish | |
---|---|
Details | |
Speed
|
100% |
Walking speed
|
N/A |
Health
|
6.0 (total 600) |
Damage
|
6.25 (total 125) |
Boosts
|
2 |
Size scale
|
1.4x |
Biome statistics | |
Oxygen time
|
15 |
Temperature time
|
30 (unaffected) |
Pressure time
|
5 |
Salinity time
|
10 |
Credits |
The Dragonfish is a tier 8 animal. It is based on its real life counterpart, the Black Dragon, Idiacanthus atlanticus.
Mechanics[ | ]
- Tier 7 animals evolve into dragonfish.
- 36,000 XP is required for a tier 7 animal to evolve into a dragonfish.
- Dragonfish can evolve into oarfish or frilled sharks or wolf eels(in open beta).
- 42,000 XP is required for a dragonfish to evolve into any of those animals.
- Dragonfish drop meat upon death.
- As a dragonfish, friendly fire is turned off for other dragonfish: meaning you cannot damage them nor be damaged by them.
Abilities[ | ]
Active Abilities[ | ]
Clicking will cause you to dash forward and deal 25% more damage to animals you hit.
Name | Image | Charge Time | Description |
---|---|---|---|
Laser | 0.5 seconds | Charge boost to shoot out a laser that slows targets down by 20% and lasts for 4 seconds. You speed up by 10% while boosted |
Suitable Biomes[ | ]
- The suitable biome for the dragonfish is the deeeep.
- If a dragonfish enters the ocean, it will lose pressure.
- If a dragonfish enters the ocean surface, it will lose oxygen and pressure.
- If a dragonfish enters the arctic, it will lose pressure.
- If a dragonfish enters the arctic surface, it will lose oxygen and pressure.
- If a dragonfish enters the swamp, it will lose pressure and salinity.
- If a dragonfish enters the swamp surface, it will lose oxygen, pressure, and it will not regenerate salinity.
Diet[ | ]
This is a complete list of food that dragonfish can eat.
Name | Can be eaten by | Image | XP | Description |
---|---|---|---|---|
Barb | All except for the stonefish who spawned it | 0 | Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds. | |
Bubble | All animals that breathe air | 0 | Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air. | |
Bird Poop | All except for lamprey and seagull | 10 | Affected by gravity. Automatically spawns below any seagull every 10 seconds. | |
Plankton | All | 250 | Spawns in the ocean. | |
Ice | All | 250 | Spawns in the arctic and deeeep. | |
Volcano Food | All except lamprey | 125 | Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature. | |
Meat | All | 1000 | Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was. |
Hiding Places[ | ]
This is a complete list of terrain that dragonfish can hide in.
Name | Summary | Image |
---|---|---|
Abandoned House | Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 7 animals(and hammerhead) can hide here. Produces bubbles that can be eaten. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Distinguishable from the shipwreck above by comparing the shape of the windows. | |
Giant Shipwreck | Generates in any biome. All animals can hide here. Hiding places are ship windows and the crack. |
Skins[ | ]