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{{Animal
ducks are cool
 
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| name = Duck
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| image = Duck.png
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| speed = 100%
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| health = 4.5 (total: 450)
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| damage = 4.0 (total: 80)
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| armor = 0%
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| armor penetration = 0%
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| boosts = 1
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| oxygen time = 30 seconds
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| temperature time = 10 seconds
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| pressure time = 5 seconds
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| salinity time = 20 seconds
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}}
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The '''Duck''' is a [[Animals#Tier_5_Animals|tier 5 animal]].
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== Mechanics ==
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*[[Squid|Squids]], [[Catfish|catfish]], [[Little Auk|little auks]], and [[Piranha|piranhas]] evolve into ducks.
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**18,000 XP is required for a any of those animals to evolve into a duck.
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*Ducks evolve into either [[Ray|Rays]], [[Electric Eel|Electric Eels]], [[Pelican|Pelicans]], or [[Pufferfish|Pufferfish]] (player-determined).
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**24,000 XP is required for a duck to evolve into a ray, electric eel, pelican, or a pufferfish.
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*Ducks drop [[Food|meat]] upon death.
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*As a Duck, friendly fire is turned off for other Ducks.
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=== Passive Abilities ===
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*You can fly as long as you are in the [[Biomes#Ocean_Surface|ocean]], [[Biomes#Arctic|arctic surfaces]] and swamp surfaces.
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*You can walk on [[Terrain|islands, glaciers]]
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=== Active Abilites ===
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*Clicking while walking causes you to jump.
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=== Negative Abilites ===
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*You are slower when moving downward while underwater.
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== Suitable Biomes ==
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*The suitable [[biomes]] for the duck are the [[Biomes#Ocean_Surface|ocean surface]] and the [[Biomes#Swamp_surface|swamp surface]].
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**If a duck enters the [[Biomes#Ocean|ocean]], it will lose oxygen.
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**If a duck enters the [[Biomes#Arctic|arctic]], it will lose oxygen.
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**If a duck enters the [[Biomes#Deeeep|deeeep]], it will lose oxygen and pressure.
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**If a duck enters the [[Biomes#Swamp|swamp]], it will lose oxygen.
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== Diet ==
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This is a complete list of [[food]] that ducks can eat.
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{| class="wikitable"
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|-
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! Name !! Can be eaten by !! Image !! XP !! Description
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|-
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| Barb || All except for the [[stonefish]] who spawned it || [[File:Barb.png|link=]] || 0
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|Spawns behind a [[stonefish]] using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune [[animals]]). Despawns after 4 seconds.
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|-
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| Bubble || All [[animals]] that breathe air || [[File:Bubble.png|link=]] || 0
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|Affected by gravity, floats upwards. Spawns out of the window of the [[Terrain|shipwreck]]. Replenishes oxygen to [[animals]] that breathe air.
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|-
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| Plankton || All || [[File:Food.png|link=]] || 50
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|Spawns in the [[Biomes#Ocean|ocean]].
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|-
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| Dam Food || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_7_Animals|tier 7]] || [[File:Damfood.png|link=]] || 35
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|Spawns underneath [[Terrain|beaver dams]].
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|-
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| Ice || All || [[File:Ice.png|link=]] || 50
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|Spawns in the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]].
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|-
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| Algae || [[Oarfish]], [[penguin]], [[Animals#Tier_1_Animals|tier 1]] to [[Animals#Tier_6_Animals|tier 6]] except [[lamprey]] || [[File:Algae.png|link=]] || 25
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|Spawns on the [[Biomes#Ocean|ocean]] floor.
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|-
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| Yellow Algae || [[Oarfish]], [[penguin]], [[Animals#Tier_1_Animals|tier 1]] to [[Animals#Tier_6_Animals|tier 6]] except [[lamprey]] || [[File:YellowAlgae.png|link=]] || 25
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|Spawns on the floors of the [[Biomes#Arctic|arctic]] and [[Biomes#Deeeep|deeeep]].
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|-
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| Apple || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_8_Animals|tier 8]] except [[lamprey]] and [[pelican]] || [[File:Apple.png|link=]] || 50
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|Spawns in [[Terrain|trees]].
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|-
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| Berry || [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_8_Animals|tier 8]] except [[lamprey]] and [[pelican]] || [[File:Fruit.png|link=]] || 50
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|Spawns in [[Terrain|bushes]].
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|-
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|Volcano Food|| All except [[lamprey]] ||[[File:Lavabubble.png|frameless]]
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|| 125
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|Affected by gravity, floats upwards. Spawns out of [[Terrain|volcanoes]], which can be hidden in and are located in the [[Biomes#Arctic|arctic]] and the [[Biomes#Deeeep|deeeep]]. When eaten as an [[Animals|animal]] that is not suited to the arctic, it will replenish some of your temperature.
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|-
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|Meat|| All || [[File:Meat.png|link=]] || 1000
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|Spawns where an [[Animals|animal]] dies ([[Animals#Tier_2_Animals|tier 2]] to [[Animals#Tier_10_Animals|tier 10]] animals only). The amount of meat that spawns depends on what animal it was.
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|}
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== Hiding Places ==
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This is a complete list of [[terrain]] that ducks can hide in.
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{| class="wikitable"
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|-
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! Name !! Summary !! Image
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|-
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| [[Beaver Dam]] || Generates between the [[Biomes#Ocean|ocean]] and its [[Biomes#Ocean_Surface|surface]]. Beavers and Ducks can hide here. Orange [[food]] pieces grow on its roots. Slowly landing on the top allows you to walk across it.|| [[File:Beaverdam.png|link=]]
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|-
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|Shipwreck
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|One shipwreck always appears on one of the dirt islands that border the [[Biomes#Ocean|ocean]] and [[Biomes#Deeeep|deeeep]]. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here. Produces [[Food|bubbles]] that can be eaten.
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|[[File:Shipwreck.png|300px]]
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|-
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|Abandoned House
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|Does not generate randomly, one abandoned house always appears in a specific location to the left of the [[Biomes#Deeeep|deeeep]] floor. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here.
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|[[File:Pineapple.png|150px]]
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|}

Revision as of 07:44, 4 August 2020

Duck
Duck
Details
SpeedSpeed
100%
HealthHealth
4.5 (total: 450)
DamageDamage
4.0 (total: 80)
Boosts
1
Biome statistics
Oxygen time
30 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
20 seconds
Credits


The Duck is a tier 5 animal.

Mechanics

  • Squids, catfish, little auks, and piranhas evolve into ducks.
    • 18,000 XP is required for a any of those animals to evolve into a duck.
  • Ducks evolve into either Rays, Electric Eels, Pelicans, or Pufferfish (player-determined).
    • 24,000 XP is required for a duck to evolve into a ray, electric eel, pelican, or a pufferfish.
  • Ducks drop meat upon death.
  • As a Duck, friendly fire is turned off for other Ducks.

Passive Abilities

Active Abilites

  • Clicking while walking causes you to jump.

Negative Abilites

  • You are slower when moving downward while underwater.

Suitable Biomes

  • The suitable biomes for the duck are the ocean surface and the swamp surface.
    • If a duck enters the ocean, it will lose oxygen.
    • If a duck enters the arctic, it will lose oxygen.
    • If a duck enters the deeeep, it will lose oxygen and pressure.
    • If a duck enters the swamp, it will lose oxygen.

Diet

This is a complete list of food that ducks can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bubble All animals that breathe air Bubble 0 Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air.
Plankton All Food 50 Spawns in the ocean.
Dam Food Tier 1 to tier 7 Damfood 35 Spawns underneath beaver dams.
Ice All Ice 50 Spawns in the arctic and deeeep.
Algae Oarfish, penguin, tier 1 to tier 6 except lamprey Algae 25 Spawns on the ocean floor.
Yellow Algae Oarfish, penguin, tier 1 to tier 6 except lamprey YellowAlgae 25 Spawns on the floors of the arctic and deeeep.
Apple Tier 1 to tier 8 except lamprey and pelican Apple 50 Spawns in trees.
Berry Tier 1 to tier 8 except lamprey and pelican Fruit 50 Spawns in bushes.
Volcano Food All except lamprey Lavabubble 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Meat All Meat 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding Places

This is a complete list of terrain that ducks can hide in.

Name Summary Image
Beaver Dam Generates between the ocean and its surface. Beavers and Ducks can hide here. Orange food pieces grow on its roots. Slowly landing on the top allows you to walk across it. Beaverdam
Shipwreck One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Shipwreck
Abandoned House Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. Pineapple