(Also some minor changes) Tag: Visual edit |
(More changes) Tag: Visual edit |
||
Line 754: | Line 754: | ||
|Charge boost to charge forwards grabbing lower tier animals and throwing them. Hold charged boost to turn invisible and reduce speed. |
|Charge boost to charge forwards grabbing lower tier animals and throwing them. Hold charged boost to turn invisible and reduce speed. |
||
| |
| |
||
− | [[Wobbegong Shark]] |
+ | [[Wobbegong Shark|Wobbegong]] |
− | |||
[[Lionfish]] |
[[Lionfish]] |
||
[[Hammerhead]] |
[[Hammerhead]] |
||
Line 836: | Line 835: | ||
|No ability. |
|No ability. |
||
|[[Shark]] |
|[[Shark]] |
||
− | [[ |
+ | [[Whale Shark]] |
− | |||
⚫ | |||
| rowspan="3" |[[Barracuda]] |
| rowspan="3" |[[Barracuda]] |
||
⚫ | |||
⚫ | |||
|100% |
|100% |
||
|7.0 (total: 700) |
|7.0 (total: 700) |
||
Line 858: | Line 855: | ||
|Wobbegong sharks can use a charged boost to suck up low-tier animals. |
|Wobbegong sharks can use a charged boost to suck up low-tier animals. |
||
|[[Tiger Shark]] [[Whale Shark]] [[Basking Shark]] |
|[[Tiger Shark]] [[Whale Shark]] [[Basking Shark]] |
||
⚫ | |||
|?% |
|?% |
||
|? |
|? |
||
Line 874: | Line 872: | ||
|Poison immunity. Charge boost to create a poison shockwave. |
|Poison immunity. Charge boost to create a poison shockwave. |
||
|[[Stonefish]] |
|[[Stonefish]] |
||
− | [[Atlantic Torpedo]] |
+ | [[Atlantic Torpedo Ray]] |
⚫ | |||
− | |||
− | [[Moray Eel]] |
||
|100% |
|100% |
||
|6.0 (total: 600 |
|6.0 (total: 600 |
||
Line 911: | Line 908: | ||
|Charge boost to beat prey, stunning it. |
|Charge boost to beat prey, stunning it. |
||
|[[Coconut Crab]] |
|[[Coconut Crab]] |
||
− | |Ocean |
+ | |Ocean, Reef |
|100% |
|100% |
||
|5.5 (total: 500) |
|5.5 (total: 500) |
||
Line 929: | Line 926: | ||
|[[Piranha]] |
|[[Piranha]] |
||
|[[Piranha]] |
|[[Piranha]] |
||
− | |Swamp, |
+ | |Swamp, Deeeep Swamp |
|100% |
|100% |
||
|3.0 (total: 300) |
|3.0 (total: 300) |
||
Line 951: | Line 948: | ||
|[[Snapping Turtle]] |
|[[Snapping Turtle]] |
||
[[Piranha|Eight Piranhas]] |
[[Piranha|Eight Piranhas]] |
||
+ | |Swamp |
||
⚫ | |||
|85% |
|85% |
||
|8.0 (total: 800) |
|8.0 (total: 800) |
||
Line 972: | Line 969: | ||
[[Giant Softshell Turtle]] |
[[Giant Softshell Turtle]] |
||
| rowspan="2" |[[Snapping Turtle]] |
| rowspan="2" |[[Snapping Turtle]] |
||
⚫ | |||
⚫ | |||
|100% |
|100% |
||
|7.0 (total: 700) |
|7.0 (total: 700) |
||
Line 989: | Line 986: | ||
|Boosts increase speed, reveal hidden animals and inflict electricity. |
|Boosts increase speed, reveal hidden animals and inflict electricity. |
||
|[[Alligator Gar]][[Saw Fish]] |
|[[Alligator Gar]][[Saw Fish]] |
||
+ | |Swamp, Deeeep Swamp |
||
⚫ | |||
|100% |
|100% |
||
|5.0 (total: 500) |
|5.0 (total: 500) |
||
Line 1,007: | Line 1,004: | ||
|[[Manta ray|Manta Ray]][[Sunfish]] |
|[[Manta ray|Manta Ray]][[Sunfish]] |
||
| rowspan="2" |[[Dragonfish]] |
| rowspan="2" |[[Dragonfish]] |
||
− | + | |Deeeep |
|
|100% |
|100% |
||
|8.0 (total: 800) |
|8.0 (total: 800) |
||
Line 1,025: | Line 1,022: | ||
|[[Goblin Shark]] |
|[[Goblin Shark]] |
||
[[Sleeper Shark]] |
[[Sleeper Shark]] |
||
⚫ | |||
|80% |
|80% |
||
|6.0 (total: 600) |
|6.0 (total: 600) |
||
Line 1,036: | Line 1,034: | ||
|5s |
|5s |
||
|20s |
|20s |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | | rowspan="2" |Ocean |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Leopard Seal]] |
|[[Leopard Seal]] |
||
Line 1,080: | Line 1,042: | ||
[[Walrus]] |
[[Walrus]] |
||
− | | rowspan="2" |[[Sea Lion |
+ | | rowspan="2" |[[Sea Lion]] |
− | + | |Arctic |
|
|125% |
|125% |
||
|7.0 (total: 700) |
|7.0 (total: 700) |
||
Line 1,093: | Line 1,055: | ||
|5s |
|5s |
||
|30s |
|30s |
||
⚫ | |||
|- |
|- |
||
|[[Narwhal]] |
|[[Narwhal]] |
||
Line 1,102: | Line 1,063: | ||
[[Humpback Whale]] |
[[Humpback Whale]] |
||
+ | |Arctic |
||
|90% |
|90% |
||
|8.0 (total: 800) |
|8.0 (total: 800) |
||
Line 1,113: | Line 1,075: | ||
|5s |
|5s |
||
|30s |
|30s |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Ocean |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Ocean |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
| |
| |
||
|} |
|} |
||
Line 1,136: | Line 1,135: | ||
!Pressure time |
!Pressure time |
||
!Salinity time |
!Salinity time |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Ocean |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Ocean |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Giant Squid]] |
|[[Giant Squid]] |
||
Line 1,169: | Line 1,201: | ||
|10s |
|10s |
||
|? |
|? |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |[[Hammerhead]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Stonefish]] |
|[[Stonefish]] |
||
Line 1,207: | Line 1,222: | ||
|[[File:Tiger_Shark.png|175x175px]] |
|[[File:Tiger_Shark.png|175x175px]] |
||
|Detects blood from afar. Faster and translucent near terrain. |
|Detects blood from afar. Faster and translucent near terrain. |
||
− | + | |[[Wobbegong]] |
|
|Ocean, Reef |
|Ocean, Reef |
||
|100% |
|100% |
||
Line 1,220: | Line 1,235: | ||
|10s |
|10s |
||
|20s |
|20s |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|- |
|- |
||
|[[Crocodile]] |
|[[Crocodile]] |
||
Line 1,256: | Line 1,255: | ||
|[[Hippo]] |
|[[Hippo]] |
||
|[[File:Hippo.png|100px]] |
|[[File:Hippo.png|100px]] |
||
− | |Boost to charge forward with an open mouth, taking no recoil and stunning prey |
+ | |Boost to charge forward with an open mouth, taking no recoil and stunning prey. |
|Swamp, Deeeep Swamp |
|Swamp, Deeeep Swamp |
||
|85% |
|85% |
||
Line 1,272: | Line 1,271: | ||
|[[Bald Eagle]] |
|[[Bald Eagle]] |
||
|[[File:Bald_Eagle.png|100px]] |
|[[File:Bald_Eagle.png|100px]] |
||
− | |Can fly. Floats up in water. Boost to charge forward with increased speed while diving |
+ | |Can fly. Floats up in water. Boost to charge forward with increased speed while diving, picking up low tiers on contact. |
|Ocean, Swamp, Deeeep Swamp |
|Ocean, Swamp, Deeeep Swamp |
||
|115% |
|115% |
||
Line 1,416: | Line 1,415: | ||
|10s |
|10s |
||
|20s |
|20s |
||
⚫ | |||
− | |- |
||
− | |[[Goblin Shark]] |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |2 |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |- |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
− | |3 |
||
⚫ | |||
⚫ | |||
⚫ | |||
|20s |
|20s |
||
|- |
|- |
||
Line 1,498: | Line 1,464: | ||
|10s |
|10s |
||
|5s |
|5s |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Deeeep |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
+ | |Arctic, Deeeep |
||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
|20s |
|20s |
||
|- |
|- |
||
Line 1,584: | Line 1,583: | ||
|5s |
|5s |
||
|30s |
|30s |
||
− | |- |
||
− | |[[Leatherback Turtle]] |
||
− | |[[File:Leatherback Turtle.png|frameless|100x100px]] |
||
− | |Charge boost to you create a shield, charge boost while being grabbed to break out of it |
||
− | |[[Sea Turtle]] |
||
⚫ | |||
− | |95% |
||
− | |8.5 (total: 850) |
||
− | |6.5 (total: 130) |
||
− | |0% |
||
− | |0% |
||
− | |0% |
||
− | |3 |
||
− | |110s |
||
− | |10s |
||
− | |60s |
||
− | |20s |
||
|} |
|} |
||
Line 1,691: | Line 1,673: | ||
|- |
|- |
||
|[[File:help.png|100px]] |
|[[File:help.png|100px]] |
||
− | | |
+ | |Dragonfly |
|Simple flying AI that flees from players. Yields 500 XP. |
|Simple flying AI that flees from players. Yields 500 XP. |
||
|Swamp |
|Swamp |
||
Line 1,767: | Line 1,749: | ||
|- |
|- |
||
|[[File:Sardine.png|frameless|154x154px]] |
|[[File:Sardine.png|frameless|154x154px]] |
||
− | | |
+ | |Sardine |
|Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. |
|Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. |
||
|Ocean |
|Ocean |
Revision as of 13:06, 24 July 2020
This is the evolution tree of the game deeeep.io
Evolution Tree
This is a full evolution tree. It includes all evolutions from tier one to ten.
View this image in a new tab here
Tier 1 Animals
A Tier 1 Animal is an animal that you start off as. Most are unable to interact with tier 10s.
Tier 2 Animals.
A Tier 2 Animal is an animal which requires you have evolved once in order to be one.
Tier 3 Animals
A Tier 3 Animal is an animal which requires you have evolved twice in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Salinity time | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Jellyfish | Poison Immunity. Inflicts poison on attack and when attacked. | Tier 4 | Tier 2 | Ocean, Deeeep, Arctic, Swamp, Deeeep Swamp, Reef | 100% | 2.0 (total: 200) | 2.0 (total: 40) | 0% | 0% | 0% | 1 | Unaffected | Unaffected | Unaffected | Unaffected | |
Frog | Can walk. Jumps higher than normal. | Swamp, Deeeep Swamp | 100% | 2.0 (total: 200) | 2.0 (total: 40) | 0% | 0% | 0% | 2 | 30s | 10s | 5s | 30s | |||
Flying fish | Can glide in air. | Ocean | 110% | 3.0 (total: 300) | 2.0 (total: 40) | 50% | 0% | 0% | 2 | 30s | 10s | 5s | 20s | |||
Olm | Blind, but can see animals with vibrations. Can speed up by holding boost. Boost regenerates by coming to a full stop. | Deeeep Swamp | 100% | 3.0 (total: 200) | 2.0 (total: 40) | 0% | 0% | 0% | 2 | 15s | 20s | 5s | 20s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. | Tier 4 | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 4 Animals
A Tier 4 Animal is an animal which requires you have evolved three times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Squid | Hides when immobile. | Tier 5 | Tier 3 | Ocean, Arctic, Deeeep, Reef | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 50% | 0% | 2 | 20s | Unaffected | Unaffected | 20s | |
Giant Isopod | Boost to become invulnerable and immobile. | Deeeep | 80% | ? | 3.0 (total: 60) | 50% | 0% | 0% | 2 | ? | Unaffected | ? | ? | |||
Catfish | Charge boost to suck in food and prey. | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 50% | 0% | 1 | 20s | 10s | 5s | 20s | |||
Axolotl | Increased regen when immobile. | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 0% | 0% | 1 | 20s | 10s | 5s | 20s | |||
Little Auk | Can fly. Retains speed even when i water. | Arctic | 100% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 0% | 0% | 2 | 15s | 10s | 5s | 20s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. | Tier 5 | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 5 Animals
A Tier 5 Animal is an animal which requires you to have evolved four times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biomes | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Seagull | Can fly. Floats up in water. | Tier 6 | Tier 4 | Ocean | 100% | 4.0 (total: 400) | 4.0 (total: 80) | 0% | 0% | 0% | 2 | 15s | 10s | 5s | 20s | |
Duck | Can fly. Floats up in water. | Swamp, Deeeep Swamp | 100% | 4.5 (total: 450) | 4.0 (total: 80) | 0% | 0% | 0% | 1 | 30s | 10s | 5s | 20s | |||
Bat | Has obscured vision. Charge boost to emit a slowing radar. | Deeeep Swamp | 100% | 3.5 (total: 350) | 4.5 (total: 90) | 0% | 0% | 0% | 2 | 15s | 10s | 5s | 20s | |||
Seal | Increased speed near terrain. Stand still on icebergs to turn invisible. | Arctic | 115% | 3.0 (total: 300) | 3.0 (total: 60) | 0% | 0% | 40% | 2 | 45s | 10s | 5s | 20s | |||
Barreleye | Radar shows nearby animals. | Deeeep | 100% | 4.0 (total: 400) | 3.5 (total: 70) | 0% | 0% | 0% | 2 | 10s | Unaffected | 10s | 10s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. | Tier 6 | Piranha | Swamp,
Deeeep Swamp |
100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 6 Animals
A Tier 6 Animal is an animal which requires you have evolved five times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ray | Face towards terrain to hide. | Tier 7 | Tier 5 | Ocean, Deep, Arctic, Swamp, Deeeep Swamp, Reef | 50 | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 20s | 10s | Unaffected | Unaffected | |
Pelican | Can fly. Charge boost to swallow low tiers. | Ocean | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 30s | 10s | 5s | Unaffected | |||
Pufferfish | Poison immunity. Boost to inflate, becoming defensive. | Ocean | 100% | 4.5 (total: 450) | 4.0 (total: 80) | 0% | 0% | 0% | 2 | 15s | 10s | 5s | 20s | |||
Lobster | Charge boost to grab prey and inflict bleed. | Deep, Arctic | 100% | 4.0 (total: 400) | 5.0 (total: 100) | 35% | 30% | 0% | 2 | 45s | 10s | 5s | 20s | |||
Bobbit worm | Can dig. Charge boost to grab prey and move backwards, damaging it when moving into ground. | Ocean, Arctic, Deep | 85% | 4.0 (total: 400) | 3.5 (total: 70) | 0% | 25% | 0% | 2 | Unaffected | Unaffected | 10s | 20s | |||
Goliath Bullfrog | Charge boost to swallow low tiers. Boost again to use them as a projectile. | Swamp,
Deeeep Swamp |
100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 75s | 10s | 5s | 20s | |||
Six Piranhas | Boosting charges forward with +100% speed. Eat to regain piranhas. | Tier 7 | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 2 | 10s | 10s | 5s | 10s |
Tier 7 Animals
A Tier 7 Animal is an animal which requires you have evolved six times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Frogfish | Sinks to the sea floor. Can walk on the sea floor. Charge boost to suck in prey. Can disguise as a coral. | Tier 8 | Tier 6 | Ocean, Reef | 50% | 5.5 (total: 550) | 5.0 (total: 100) | 0% | 30% | 0% | 2 | 30s | 10s | 5s | 20s | |
Beaver | Can hide in beaver dams. | Swamp, Deeeep Swamp | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 45s | 10s | 5s | 20s | |||
Anglerfish | Stay still to turn invisible and create a lure. If the lure is eaten, damage is doubled for one attack. | Deeeep | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 45s | Unaffected | 5s | 30s | |||
Penguin | Stat bonuses when near baby penguins. Can hide in igloos. | Arctic | 125% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 50% | 2 | 45s | 10s | 5s | 30s | |||
Snake | Poison immunity. Boost to latch onto an animal and inflict poison. | Swamp | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 3 | 5s | 10s | 5s | 30s | |||
Gulper eel | Charge boost to swallow a low tier. This inflicts dps. | Deeeep | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 30s | Unaffected | 5s | 20s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. | Tier 8 | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 1 | 10s | 10s | 5s | 10s |
Tier 8 Animals
A Tier 8 Animal is an animal which requires you have evolved seven times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Octopus | Can walk. Temporarily mimics killed prey. Boosts create ink. | Humboldt | Tier 7 | Deep, Arctic, Ocean | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 40% | 0% | 2 | 20s | Unaffected | Unaffected | 30s | |
Snapping Turtle | Can walk. Place head on terrain to turn invisible and create a lure. | Manatee | Cave, Swamp | 100% | 5.0 (total: 500) | 6.0 (total: 120) | 50% | 0% | 0% | 2 | 45s | 10s | 5s | 30s | ||
Dragon Fish | Charge boost to emit slowing lights forward. | Oarfish | Deep | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 15s | Unaffected | 5s | 10s | ||
Sea Lion | Can walk. Increased damage when near other sea lions. | Leopard Seal | Ocean, Arctic | 110% | 6.0 (total: 600) | 6.0 (total: 120) | 0% | 0% | 50% | 2 | 30s | 10s | 5s | 20s | ||
Barracuda | Charge boost to charge forwards grabbing lower tier animals and throwing them. Hold charged boost to turn invisible and reduce speed. | Ocean | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 20s | 10s | 5s | 20s | |||
Mahi Mahi | Charge boost to lock on to prey and increase damage by 25%. Breach to increase speed by 33%, stackable twice. | Dolphin | Tier 7 | Ocean | 100% | 6.0 (total: 600) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 20s | 10s | 5s | 20s | |
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. | Manatee | Piranha | Cave, Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 1 | 10s | 10s | 5s | 10s |
Tier 9 Animals
A Tier 9 Animal is an animal which requires you have evolved eight times in order to be one.
Animal | Image | Description | Evolves Into | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hammerhead | No ability. | Shark | Barracuda | Ocean, Reef | 100% | 7.0 (total: 700) | 8.0 (total: 160) | 0% | 0% | 0% | 3 | 20s | 10s | 5s | 30s | ||
Wobbegong Shark | Wobbegong sharks can use a charged boost to suck up low-tier animals. | Tiger Shark Whale Shark Basking Shark | Ocean | ?% | ? | ? | ?% | ?% | ?% | 2 | ?s | ?s | ?s | ?s | |||
Lionfish | Poison immunity. Charge boost to create a poison shockwave. | Stonefish
Atlantic Torpedo Ray |
Ocean, Reef | 100% | 6.0 (total: 600 | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 20s | 10s | 5s | 20s | |||
Humboldt Squid | Eat food to gain 2 AI drones. Damage increases temporarily when attacking. | Giant Squid Colossal Squid | Octopus | Deep | 100% | 4.0 (total: 400) | 3.0 (total: 60) | 0% | 50% | 0% | 2 | 10s | Unaffected | 30s | 20s | ||
Mantis Shrimp | Charge boost to beat prey, stunning it. | Coconut Crab | Ocean, Reef | 100% | 5.5 (total: 500) | 5.0 (total: 100) | 0% | 75% | 0% | 2 | 15s | 10s | 5s | 20s | |||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. | Piranha | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 1 | 10s | 10s | 5s | 10s | ||
Manatee | Boost to increase speed temporarily. Charge boost to heal. | Bald Eagle | Snapping Turtle | Swamp | 85% | 8.0 (total: 800) | 4.0 (total: 80) | 50% | 0% | 0% | 2 | 60s | 10s | 5s | 30s | ||
Giant Salamander | Stay still to become transparent and increase damage. The bonuses remain until hit. | Anaconda | Snapping Turtle | Swamp, Deeeep Swamp | 100% | 7.0 (total: 700) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 30s | 10s | 5s | 20s | ||
Electric Eel | Boosts increase speed, reveal hidden animals and inflict electricity. | Alligator GarSaw Fish | Swamp, Deeeep Swamp | 100% | 5.0 (total: 500) | 5.0 (total: 100) | 0% | 0% | 0% | 2 | 60s | 10s | 5s | 30s | |||
Oarfish | Poison immunity. Can't damage low tiers excluding jellyfish. | Manta RaySunfish | Dragonfish | Deeeep | 100% | 8.0 (total: 800) | 6.5 (total: 130) | 0% | 0% | 0% | 2 | 45s | Unaffected | 60s | 30s | ||
Frilled Shark | Boosts gradually increase speed and damage. | Goblin Shark | Deeeep | 80% | 6.0 (total: 600) | 4.0 (total: 80) | 0% | 50% | 0% | 3 | 60s | Unaffected | 5s | 20s | |||
Leopard Seal | Can walk. | Polar Bear | Sea Lion | Arctic | 125% | 7.0 (total: 700) | 7.0 (total: 140) | 0% | 0% | 0% | 2 | 45s | 10s | 5s | 30s | ||
Narwhal | Boosts inflict bleed. | Cachalot | Arctic | 90% | 8.0 (total: 800) | 7.0 (total: 140) | 0% | 100% | 0% | 2 | 45s | 10s | 5s | 30s | |||
Dolphin | Breach to increase speed by 33%, stackable thrice. | Marlin | Mahi Mahi | Ocean | 100% | 7.0 (total: 700) | 6.0 (total: 120) | 0% | 0% | 50% | 2 | 60s | 10s | 5s | 30s | ||
Sea Turtle | Damage block is reduced as health is reduced. | Leatherback Turtle | Ocean | 100% | 7.0 (total: 700) | 6.0 (total: 120) | 50% | 0% | 0% | 2 | 45s | 10s | 5s | 20s |
Tier 10 Animals
A Tier 10 Animal (also known as a Top Tier Animal) is an animal which requires you have evolved nine times in order to be one. All Tier 10 animals are currently the latest animals, and cannot evolve any further.
Animal | Image | Description | Evolves From | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Bleeding reduction | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Shark | Boost to dash forward with +200% speed and +50% damage. Loses oxygen when staying still. | Hammerhead | Ocean | 100% | 9.0 (total: 900) | 9.0 (total: 180) | 0% | 0% | 0% | 3 | 15s | 10s | 5s | 30s | |
Whale Shark | Has up to 4 remora drones. Hold boost to make them aggressive. | Ocean | 90% | 12.0 (total: 1200) | 6.0 (total: 120) | 0% | 0% | 50% | 4 | 60s | 10s | 20s | 30s | ||
Giant Squid | Charge boost to grab prey. Speed is increased while grabbing prey. | Humbolt Squid | Deeeep | 100% | 9.0 (total: 900) | 8.0 (total: 160) | 0% | 50% | 0% | 3 | 60s | 10s | 10s | 30s | |
Colossal Squid | Boost to slash with tentacles. Charge boost to do a powerful slash. | Deeeep | 90% | 10.0(total: 1000) | 5.0 (total: 100) | 0% | 50% | 0% | 3 | ? | Unaffacted | 10s | ? | ||
Stonefish | Immunity to poison. Boost to leave behind poison barbs. Can burrow through terrain. | Lionfish | Ocean | 100% | 7.0 (total: 700) | 5.0 (total: 100) | 0% | 50% | 0% | 3 | 10s | 10s | 5s | 30s | |
Tiger Shark | Detects blood from afar. Faster and translucent near terrain. | Wobbegong | Ocean, Reef | 100% | 8.0 (total: 800) | 8.0 (total: 160) | 0% | 50% | 0% | 3 | 20s | 10s | 10s | 20s | |
Crocodile | Charge boost to grab prey. Shake while grabbing to damage prey. | Manatee | Swamp, Deeeep Swamp | 100% | 7.0 (total: 700) | 7.0 (total: 140) | 30% | 50% | 0% | 2 | 90s | 10s | 5s | 30s | |
Hippo | Boost to charge forward with an open mouth, taking no recoil and stunning prey. | Swamp, Deeeep Swamp | 85% | 9.0 (total: 900) | 8.0 (total: 160) | 30% | 0% | 50% | 3 | 90s | 10s | 5s | 30s | ||
Bald Eagle | Can fly. Floats up in water. Boost to charge forward with increased speed while diving, picking up low tiers on contact. | Ocean, Swamp, Deeeep Swamp | 115% | 6.0 (total: 600) | 5.0 (total: 100) | 30% | 0% | 0% | 3 | 60s | 10s | 5s | 30s | ||
Saw Fish | The rostrum damages prey. Charge boost to power up the rostrum and increase speed. | Electric Eel | Ocean, Swamp, Deeeep Swamp | 100% | 9.0 (total: 900) | 6.5 (total: 130) | 0% | 50% | 0% | 2 | 15s | 10s | 5s | 120s | |
Alligator Gar | Charge boost to dash forward thrice, dealing high damage. | Swamp, Deeeep Swamp | 104% | 8.0 (total: 800) | 7.0 (total: 140) | 20% | 40% | 0% | 3 | 90s | 10s | 5s | 30s | ||
Anaconda | Charge boost to constrict prey, immobilising them. While constricted, prey take damage and lose oxygen. | Giant Salamander | Swamp, Deeeep Swamp | 90% | 8.0 (total: 800) | 7.0 (total: 140) | 0% | 0% | 0% | 2 | 60s | 10s | 5s | 20s | |
Alligator Snapping Turtle | Sinks to the sea floor. Charge boost to dash forward, being increased in power the longer the charge. Disguises as a rock while staying still on the floor. | Swamp, Deeeep Swamp | 90% | 7.0 (total: 700) | 7.0 (total: 140) | 35% | 30% | 0% | 3 | 60s | 10s | 5s | 20s | ||
Giant Softshell Turtle | Doesn't take recoil. Charge boost to hide inside the shell and gain extra defense. Boost regenerates while in the shell. | Swamp, Deeeep Swamp | 100% | 8.0 (total: 800) | 4.0 (total: 80) | 50% | 0% | 0% | 2 | 60s | 10s | 5s | 20s | ||
Piranha | Boosting charges forward with +100% speed. Eat to regain piranhas. | Piranha | Swamp, Deeeep Swamp | 100% | 3.0 (total: 300) | 1.5 (total: 30) | 0% | 50% | 0% | 1 | 10s | 10s | 5s | 10s | |
Sunfish | Doesn't take recoil. Immune to poison. x2 regen close to surface, x3 regen at surface. | Oarfish | Ocean, Deeeep | 100% | 9.0 (total: 900) | 2.0 (total: 40) | 60% | 0% | 0% | 3 | 20s | 10s | Unaffected | 30s | |
Manta ray | An aura causes nearby low tiers to form a shoal, giving stat boosts. Charge to destroy shoal. | Ocean | 100% | 10.0 (total: 1000) | 6.0 (total: 120) | 0% | 0% | 0% | 2 | 20s | 10s | 20s | 20s | ||
Polar Bear | Boost to throw a snowball that inflicts slow and stun. Inflicts bleed on hit to stunned animals. | Leopard Seal | Arctic | 100% | 9.0 (total: 900) | 8.0 (total: 160) | 0% | 0% | 50% | 3 | 45s | 40s | 5s | 30s | |
Elephant Seal | File:Elephantseal.png | Damage increases as damage is taken. Inflicts any debuffs it has on animals. | Arctic, Deeeep | 90% | 10.0 (total: 1000) | 6.0 (total: 120) | 0% | 50% | 50% | 3 | 60s | 30s | 5s | 20s | |
Walrus | Boost to half damage, disable recoil, inflict bleed and increase speed by 35%. Boosts last until the boost meter runs out or until boost is activated again. | Arctic | 90% | 9.0 (total: 900) | 7.0 (total: 140) | 0% | 50% | 50% | 3 | 60s | 10s | 5s | 20s | ||
Goblin Shark | Boost to fire a jaw that deals damage and slows. Charge boost to reduce speed. The longer the charge is held, the more powerful the jaw. | Frilled Shark | Deeeep | 100% | 7.0 (total: 700) | 8.0 (total: 160) | 0% | 0% | 0% | 2 | 20s | 10s | 5s | 10s | |
Sleeper Shark | File:Sleepershark.png | Boost to do a long charge forward and grab an animal. Shake to stun for longer when releasing. | Arctic, Deeeep | 80% | 10.0 (total: 1000) | 8.0 (total: 160) | 0% | 50% | 0% | 3 | 15s | 15s | 45s | 20s | |
Cachalot | Boost to emit a slow ray. +20% speed in deeeep. | Narwhal | Arctic, Ocean, Deeeep | 85% | 12.0 (total: 1200) | 8.0 (total: 160) | 0% | 0% | 50% | 3 | 90s | Unaffected | Unaffected | 30s | |
Whale | Boosts suck in food and low tier animals. Can't harm tier 6 and below. | Arctic, Ocean | 100% | 15.0 (total: 1500) | 6.0 (total: 120) | 0% | 0% | 50% | 3 | 60s | 10s | 10s | 30s | ||
Humpback Whale | Boosts create songs. Click to make a small note, charge to make a large note. Performing a full song uses up 1 boost. | Ocean, Arctic | 100% | 12.0 (total:
1200) |
5.0 (total:
100) |
0% | 0% | 50% | 3 | 60s | Unaffected | 5s | 20s | ||
Marlin | Boosts inflict bleed. Breach to increase speed by 33%, stackable thrice. With the speed boost, attacks inflict bleed. | Dolphin | Ocean | 120% | 7.0 (total: 700) | 5.0 (total: 100) | 0% | 100% | 0% | 2 | 60s | 10s | 20s | 30s | |
Orca | Charge boost to launch forward and grab an animal. | Ocean, Arctic | 100% | 9.0 (total: 900) | 8.0 (total: 160) | 0% | 0% | 50% | 3 | 60s | 10s | 5s | 30s |
Miscellaneous Animals
Image | Animal | Description | Evolves Into | Evolves From | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time | XP |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ghost | Spectator animal. Passes through anything and is invisible. | None | None | 100% | 1.5 (total: 150) | 0.0 (total: 0) | 0% | 0% | 0 | Unaffected | Unaffected | Unaffected | Unaffected | Irrelevant |
AI Animals
AI Animals are animals that exist in Deeeep.io but are AI/Computer-controlled. (With the exception of Remoras, which can be controlled by Whale Shark players.)
Image | Animal | Description | Biome(s) | Speed | Health multiplier | Damage multiplier | Damage block | Armor penetration | Boosts | Oxygen time | Temperature time | Pressure time | Salinity time |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Remora | Drones that swarm around a single point. Normally passive, but can temporarily become aggressive. | Ocean | 115% | 1.5 (total: 150) | 5.0 (total: 100) | 0% | 0% | None | 45s | 10s | 5s | 30s | |
Pollock | Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. | Arctic | 85% | 0.5 (total: 50) | 0.0 (total: 0) | 0% | 0% | None | 20s | 10s | 5s | 30s | |
Dragonfly | Simple flying AI that flees from players. Yields 500 XP. | Swamp | 100% | 0.1 (total: 10) | 0.0 (total: 0) | 0% | 0% | None | 10s | 10s | 5s | 45s | |
Baby Penguin | Walks on icebergs. Moves towards penguins. Hides in an igloo when approached. Yields 500 XP. | Arctic | 100% | 0.5 (total: 50) | 0.0 (total:0) | 0% | 0% | None | ? | ? | ? | ? | |
Lanternfish | Simple AI fish that flees from players. Yields 1000 XP. | Deeeep, Deeeep Swamp | 85% | 0.5 (total: 50) | 0.0 (total: 0) | 0% | 0% | None | ? | Unaffected | 5s | Unaffected | |
Firefly | Simple flying AI that flees from players. Yields 500 XP. | Deeeep Swamp | 100% | 0.1 (total: 50) | 0.0 (total: 0) | 0% | 0% | None | ? | ? | ? | ? | |
Lion's Mane Jellyfish | Large jellyfish AI that will ignore players. If attacked, it will turn away. Tentacles deal damage based on health and poison. | Arctic, Ocean | 50% | 20.0 (total: 2000) | 0.0 (total: 0) | 0% | 0% | None | 20s | 10s | 5s | 20s | |
Sardine | Simple AI fish that flees from players. Found in large shoals. Yields 500 XP. | Ocean | 85% | 0.5 | 0.0 (total: 0) | 0% | 0% | None | ? | ? | ? | ? |
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