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King Crab

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King Crab
King Crab.png
Details
Name: King Crab
Speed: 100%
Health: 1.5 (total: 150)
Damage: 2.0 (total: 40)
Armor: 50%
Armor penetration: 0%
Boosts: 1
Oxygen time: Unaffected
Temperature time: 10 seconds
Pressure time: 5 seconds
Salinity time: 30 seconds

The King Crab is a tier 2 animal.

Mechanics[edit | edit source]

  • Blobfish and icefish evolve into king crabs.
    • 4,000 XP is required for a blobfish or icefish to evolve into a king crab.
  • King Crabs evolve into jellyfish, flying fish, giant isopods, and frogs.
    • 7,000 XP is required for a king crab to evolve into a jellyfish, flying fish, giant isopods or frogs.
  • King Crabs drop 1 piece of meat upon death.
  • As a king crab, friendly fire is turned off for other king crabs, oarfish, and whales: meaning you cannot damage them nor be damaged by them.

Abilities[edit | edit source]

Passive Abilities[edit | edit source]

Active Abilities[edit | edit source]

  • Clicking while walking causes you to jump.

Suitable Biomes[edit | edit source]

  • The suitable biome for the king crab is the deeeep.
    • If a king crab enters the ocean, it will lose temperature.
    • If a king crab enters the ocean surface, it will lose temperature.
    • If a king crab enters the swamp, it will lose temperature and salinity.
    • If a king crab enters the swamp surface, it will lose temperature and it will not regenerate salinity.
    • If a king crab enters the swamp deeeep, it will lose salinity.

Diet[edit | edit source]

This is a complete list of food that king crabs can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb.png 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bird Poop All except for lamprey and seagull Birdpoop.png 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food.png 25 Spawns in the ocean.
Dam Food Tier 1 to tier 7 Damfood.png 35 Spawns underneath beaver dams.
Ice All Ice.png 50 Spawns in the arctic and deeeep.
Algae Oarfish, penguin, tier 1 to tier 6 except lamprey Algae.png 50 Spawns on the ocean floor.
Yellow Algae Oarfish, penguin, tier 1 to tier 6 except lamprey YellowAlgae.png 50 Spawns on the floors of the arctic and deeeep.
Apple Tier 1 to tier 8 except lamprey and pelican Apple.png 50 Spawns in trees.
Berry Tier 1 to tier 8 except lamprey and pelican Fruit.png 50 Spawns in bushes.
Volcano Food All except lamprey Lavabubble.png 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Meat All Meat.png 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding Places[edit | edit source]

This is a complete list of terrain that king crabs can hide in.

Name Summary Image
Anemone Generates on the ocean floor. Tier 1 to tier 3 animals can hide here. Anemone.png
Volcano Generates on the arctic and deeeep floors. Produces volcano food, which can be eaten. Tier 1 to tier 3 animals can hide here. Volcano.png
Shipwreck One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Shipwreck.png
Abandoned House Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. Pineapple.png

History[edit | edit source]

This section highlights all the changes made to the king crab in documented updates so far. A full changelog can be found here.

Update Changes
February 13th, 2017 Added 5 new animals: blobfish, king crab, worm, anglerfish, and leopard seal.
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