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Marlin
Marlin
Details
SpeedSpeed
120%
Walking speedSpeed
N/A
HealthHealth
7.0 (total: 700)
DamageDamage
6.0 (total: 120)
Boosts
2
Biome statistics
Oxygen time
60 seconds
Temperature time
10 seconds
Pressure time
20 seconds
Salinity time
30 seconds
Credits


The Marlin is a tier 10 animal.

Buffs[ | ]

  • You deal some bleeding damage by dashing or jumping above the surface to the targets it last 3 second per tick.
  • You gain +33% speed buff by jumping above the surface (stackable 3 times), but it also gain +60% buff damage (speed 219% and damage 180).

Mechanics/Basics[ | ]

  • Dolphins evolve into marlins
    • 48,000 XP is required for any of those animals to evolve into a marlin
  • Marlins do not evolve into any other animals, as they are tier 10s
  • Marlins drop meat upon death
  • As a marlin, friendly fire is turned off for all tier 1 animals: you cannot damage them nor be damaged by them

Abilities[ | ]

Passive Abilities[ | ]

Name Image Description
Spear Spear Jumping above the surface gives you +33% speed each time (stackable 3 times).

Hitting someone while speed boosting inflicts bleed to the target, but reduces your speed boost.

Active Abilities[ | ]

Name Image Charge Time Description
Impale Impale None Boost to inflict bleed to the target for 5 seconds.

Suitable Biomes[ | ]

  • The suitable biome for the marlin is the ocean.
    • If a marlin enters the ocean surface, it will lose oxygen.
    • If a marlin enters the arctic, it will lose temperature.
    • If a marlin enters the arctic surface, it will lose oxygen and temperature.
    • If a marlin enters the deeeep, it will lose pressure.
    • If a marlin enters the swamp, it will lose salinity.
    • If a marlin enters the swamp surface, it will lose oxygen and it will not regenerate salinity.

Diet[ | ]

This is a complete list of food that marlins can eat.


Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bird Poop All except for lamprey and seagull Birdpoop 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food 25 Spawns in the ocean.
Ice All Ice 50 Spawns in the arctic and deeeep.
Volcano Food All except lamprey Lavabubble 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Flappy Duck Ray to tier 10 Flappyduck 675 Spawns in a horizontal line just below the height limit.
Meat All Meat 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.
Anglerfish Bait All Animals except for the Anglerfish who spawned it
Anglerfish
0 Spawns infront of an Anglerfish when it is stationary (as its passive ability). No fixed look, resembles the last food the Anglerfish eats. It does nothing too, but the Anglerfish will deal twice as much damage (100x2, therefore 200) to the animal that ate it

Other Information[ | ]

Hiding Places[ | ]

Marlins cannot hide anywhere as they are a tier 10 animal.

Skins[ | ]

To be added..

Trivia[ | ]

Marlins are good at slaughtering sunfish.

History[ | ]

This section highlights all the changes made to the marlin in documented updates so far. A full changelog can be found here.

Update Changes
April 5th, 2017 Added 1 new animal: Marlin, designed by John Fallot (Pathos316 - Portfolio).

Marlin's bounce speed increased.

Polar Bear, whale shark and marlin can now damage same species.

April 6th, 2017 Marlin damage reduced by 20.
April 7th, 2017 Marlin's health has been reduced by 100, and their damage reduced by 20.
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