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6.0 (total: 600)
5.0 (total: 100)
Armor penetration
Biome statistics
Oxygen time
5 seconds
Temperature time
10 seconds
Pressure time
5 seconds
Salinity time
30 seconds

The Snake is a tier 7 animal.

Mechanics[edit | edit source]

  • Rays, pelicans, electric eels, and piranhas evolve into snakes (player-determined).
    • 30,000 XP is required for any of those animals to evolve into a snake.
  • Snakes evolve into sea turtles, penguins, and octopuses (player-determined).
    • 36,000 XP is required for a snake to evolve into any of those animals.
  • Snakes drop meat upon death.
  • As a snake, friendly fire is turned off for other snakes: meaning you cannot damage them nor be damaged by them.

Abilities[edit | edit source]

This section may contain missing or partially inaccurate information as the Wiki researches this animal.

Passive Abilities[edit | edit source]

  • You can climb trees.
  • You can hide in treetops.
  • You will poison anyone you attach to.
    • If the poison runs out while you are attached to an animal, you will have to reattach to poison them again.
  • While poisoning an animal under the sea you lose oxygen extremely fast

Active Abilities[edit | edit source]

Suitable Biomes[edit | edit source]

  • The suitable biome for the snake is the ocean surface.
    • If a snake enters the ocean, it will lose oxygen and salinity.
    • If a snake enters the arctic, it will lose oxygen, temperature, and salinity.
    • If a snake enters the arctic surface, it will lose temperature.
    • If a snake enters the deeeep, it will lose oxygen, pressure, and salinity.
    • If a snake enters the swamp, it will lose oxygen and will regenerate salinity.
    • If a snake enters the swamp surface, it will not regenerate salinity.

Diet[edit | edit source]

This is a complete list of food that snakes can eat.

Name Can be eaten by Image XP Description
Barb All except for the stonefish who spawned it Barb.png 0 Spawns behind a stonefish using their active ability. Deals damage upon eating it (7% of max life). Poisons anyone who eats it with a base DPS of 10% that lasts 5 seconds (except poison-immune animals). Despawns after 4 seconds.
Bubble All animals that breathe air Bubble.png 0 Affected by gravity, floats upwards. Spawns out of the window of the shipwreck. Replenishes oxygen to animals that breathe air.
Bird Poop All except for lamprey and seagull Bird Poop.png 10 Affected by gravity. Automatically spawns below any seagull every 10 seconds.
Plankton All Food.png 25 Spawns in the ocean.
Dam Food Tier 1 to tier 7 Damfood.png 35 Spawns underneath beaver dams.
Ice All Ice.png 50 Spawns in the arctic and deeeep.
Apple Tier 1 to tier 8 except lamprey and pelican Apple.png 50 Spawns in trees.
Berry Tier 1 to tier 8 except lamprey and pelican Fruit.png 50 Spawns in bushes.
Volcano Food All except lamprey Lavabubble.png 125 Affected by gravity, floats upwards. Spawns out of volcanoes, which can be hidden in and are located in the arctic and the deeeep. When eaten as an animal that is not suited to the arctic, it will replenish some of your temperature.
Flappy Duck Ray to tier 10 Flappyduck.png 675 Spawns in a horizontal line just below the height limit.
Meat All Meat.png 1000 Spawns where an animal dies (tier 2 to tier 10 animals only). The amount of meat that spawns depends on what animal it was.

Hiding Places[edit | edit source]

This is a complete list of terrain that snakes can hide in.

Name Summary Image
Shipwreck One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Shipwreck.png
Abandoned House Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. Pineapple.png