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Terrain

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Terrain refers to structures or plant life of sorts, that are typically (with a few exceptions) randomly generated and are part of the standard map. Terrain usually provides some sort of purpose that affects the gameplay in some way shape or form, but in some cases are just purely cosmetic decoration.

Hiding places[edit | edit source]

Hiding Places are terrain that can be hidden in by animals for protection. Not all animals can hide in all terrain though. Animals are vulnerable to the charged boost of Lionfish even when they are hiding in these terrains.

Name Summary Image
Anemone Generates on the ocean floor. Tier 1 to tier 3 animals can hide here. Anemone.png
Beaver Dam Generates between the swamp and its surface. Inverted generated in Arctic surface. Beavers and Ducks can hide here. Orange food pieces grow on its roots. Slowly landing on the top allows you to walk across it. (As an animal that can walk). Crocodiles can disguise themselves as them. Beaverdam.png
Swamp Tree Generates atop swamp islands. Snakes and Anacondas can climb and hide in Swamp Trees. Swamp Tree.png
Bush Generates atop islands. Crabs and Seagulls can hide here. Berries spawn here. Arbusto.png
Tree Generates atop islands. Reaching the top of a tree requires that you boost, fly, or be pushed to the top. Seagulls can hide here. Snakes can climb and hide here. Apples and coconuts grow on its leaves. Tree.png
Igloo Appear upon ice caps. Penguins and Seals can hide here, and Baby Penguins(AI) will hide in them if a predator walks on the ice cap. Igloo.png
Volcano Generates on the arctic and deeeep floors. There is one near the Deeeep in the Cave. Produces volcano food, which can be eaten. Tier 1 to tier 3 animals can hide here. Volcano.png
Shipwreck One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 8 animals (and hammerhead) can hide here. Produces bubbles that can be eaten, eating one restores a bit of oxygen for animals who lose oxygen underwater (Seagull, Beaver, Pelican, and Sea Turtle for example.). Shipwreck.png
Broken tree Generates on the swamp floor. Tier 1 to tier 3 animals and Electric Eel, Snake and Anaconda can hide here. Broken Tree.png
Pineapple Spawns in the bottom center of the open Deeeep. Every animal Tier 9 and below can hide here. Pineapple.png
Barrel Sponge Generates in the reef.Tier 1 to tier 6 can hide here. Barrel Sponge.png
Tube Worms Generates in the deep. Tier 1 to tier 3 can hide here. Tube Worms.png
Sea Sponge Generates in the ocean and reef. Tier 1 to tier 3 can hide here. Sea Sponge.png
Tube Sponges Generates in the ocean and reef. Tier 1 to tier 3 can hide here. Tube Sponges.png
Anemone Generates in the ocean and reef. Tier 1 to tier 3 can hide here. Anemone2.png
Palm Tree Generates in the ocean and reef. Snakes and anacondas can climb and hide here. Palm Tree.png
Bald Cypress Generates atop swamp islands. Snakes and Anacondas can climb and hide in Bald Cypress. Bald Cypress.png
Giant Shipwreck Generates in the Deep. All animals can hide here. Big Boat.png

Platforms and obstacles[edit | edit source]

Platforms and obstacles are terrain that cannot be hidden in but can still be interacted with (i.e. walking on it, burrowing through it slowly or being unable to pass through it).

Name Summary Image
Island Generates between the ocean and its surface. Platform for walking. Bushes and trees appear on here. New Island.png
Glacier Generates between the arctic and its surface. Platform for walking. Igloos can appear here. New Glacier.png
Swamp island Generates between the swamp and its surface. Platform for walking. Swamp trees appear above and roots appear below swamp islands. New Swamp Island.png
Currents Pushes any animals and food that enter it downward and left.

Only animals tier six (Ray Tier) and above can swim up currents.

New Waterfall.png
Lily pad Generates between the swamp and its surface. Platform for walking. Lily Pad.png
Coral Fan Generates in the reef. Slows down non-reef animals by 30%. Coral Fan.png
Table Coral Generates in the reef. Slows down non-reef animals by 30%. Table Coral.png

Cosmetic terrain[edit | edit source]

Cosmetic terrain are terrain that cannot be interacted with and have no effect on the gameplay whatsoever.

Name Summary Image
Cloud Generates in sky. Animals entered the cloud cannot be seen where they are. Cloud.png
Roots Generates underneath swamp islands. Roots.png
Jagged logs Generates on the swamp floor. Jagged Logs.png
Small Anemone Generates in the ocean. Small Anemone.png
Seaweed Generates in the ocean. Seaweed.png
Anchor Generates in the ocean. Anchor.png
Kelp Strand Generates in the kelp forest. Kelp strand.png
Icicle Generates in the arctic. Icicle.png
Pine Tree Generates in the kelp forest and estuary. Pine.png
Pine Silhouette Generates in the kelp forest and estuary. Pine Silhouette.png
Scots Pine Generates in the kelp forest and estuary. Scots Pine.png
Scots Pine Silhouette Generates in the kelp forest and estuary. Scots Pine Silhouette.png
Cold Pine Generates in the arctic. Coldvar.png
Small Tube Sponge Generates in the ocean and reef. Actually this is a hiding place. Frogfish can disguise as these. Small Sponge.png
Cypress Knob Generates in the estuary. Cypress Knob.png
Nearby Cloud Generates in the sky. Nearby Cloud.png
Far Cloud Generates in the sky. Far Cloud.png
Cirrus Cloud Generates in the sky. Cirrus Cloud.png
Big Cloud Generates in the sky. Big Cloud.png

History[edit | edit source]

This section highlights all the changes made to terrain in documented updates so far. A full changelog can be found here.

Update Changes
Pre-November 4th, 2016 (Release) Added 1 form of terrain: anemone.
November 4th, 2016 New animal (beaver) and a new hiding place: beaver dams.
November 5th, 2016 (Night) Added a new food source below beaver dams.
November 24th, 2016 Added islands, bushes (which crabs can hide in) and trees!
January 21st, 2017 Glaciers now have igloos, which penguins can hide in.
February 13th, 2017 Island sizes are now random (between 1x and 3x previous standard size of islands).
March 13th, 2017 (Beta) Added a new shipwreck hiding spot (designed by Pathos too!)
March 14th, 2017 Added air bubbles leaking from shipwreck (h1637727's idea[1]).

Jellyfish and below can now hide in volcanoes.

March 17th, 2017 An Abandoned House appeared in the deep sea. It's said its owner left long ago, after it was attacked by a giant squid and its pet was kiddnapped.

(FROM BETA) Added one new hiding place (shipwreck designed by Pathos too!)

References[edit | edit source]