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Terrain refers to structures or plant life of sorts, that are typically (with a few exceptions) randomly generated and are part of the standard map. Terrain usually provides some sort of purpose that affects the gameplay in some way shape or form, but in some cases are just purely cosmetic decoration.
Hiding places[edit | edit source]
Hiding Places are terrain that can be hidden in by animals for protection. Not all animals can hide in all terrain though. Animals are vulnerable to the charged boost of Lionfish even when they are hiding in these terrains.
|Anemone||Generates on the ocean floor. Tier 1 to tier 3 animals can hide here.|
|Beaver Dam||Generates between the swamp and its surface. Inverted generated in Arctic surface. Beavers and Ducks can hide here. Orange food pieces grow on its roots. Slowly landing on the top allows you to walk across it. (As an animal that can walk). Crocodiles can disguise themselves as them.|
|Swamp Tree||Generates atop swamp islands. Snakes and Anacondas can climb and hide in Swamp Trees.|
|Bush||Generates atop islands. Crabs and Seagulls can hide here. Berries spawn here.|
|Tree||Generates atop islands. Reaching the top of a tree requires that you boost, fly, or be pushed to the top. Seagulls can hide here. Snakes can climb and hide here. Apples and coconuts grow on its leaves.|
|Igloo||Appear upon ice caps. Penguins and Seals can hide here, and Baby Penguins(AI) will hide in them if a predator walks on the ice cap.|
|Volcano||Generates on the arctic and deeeep floors. There is one near the Deeeep in the Cave. Produces volcano food, which can be eaten. Tier 1 to tier 3 animals can hide here.|
|Shipwreck||One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 8 animals (and hammerhead) can hide here. Produces bubbles that can be eaten, eating one restores a bit of oxygen for animals who lose oxygen underwater (Seagull, Beaver, Pelican, and Sea Turtle for example.).|
|Broken tree||Generates on the swamp floor. Tier 1 to tier 3 animals and Electric Eel, Snake and Anaconda can hide here.|
|Pineapple||Spawns in the bottom center of the open Deeeep. Every animal Tier 9 and below can hide here.|
|Barrel Sponge||Generates in the reef.Tier 1 to tier 6 can hide here.|
|Tube Worms||Generates in the deep. Tier 1 to tier 3 can hide here.|
|Sea Sponge||Generates in the ocean and reef. Tier 1 to tier 3 can hide here.|
|Tube Sponges||Generates in the ocean and reef. Tier 1 to tier 3 can hide here.|
|Anemone||Generates in the ocean and reef. Tier 1 to tier 3 can hide here.|
|Palm Tree||Generates in the ocean and reef. Snakes and anacondas can climb and hide here.|
|Bald Cypress||Generates atop swamp islands. Snakes and Anacondas can climb and hide in Bald Cypress.|
|Giant Shipwreck||Generates in the Deep. All animals can hide here.|
Platforms and obstacles[edit | edit source]
Platforms and obstacles are terrain that cannot be hidden in but can still be interacted with (i.e. walking on it, burrowing through it slowly or being unable to pass through it).
|Island||Generates between the ocean and its surface. Platform for walking. Bushes and trees appear on here.|
|Glacier||Generates between the arctic and its surface. Platform for walking. Igloos can appear here.|
|Swamp island||Generates between the swamp and its surface. Platform for walking. Swamp trees appear above and roots appear below swamp islands.|
|Currents||Pushes any animals and food that enter it downward and left.
Only animals tier six (Ray Tier) and above can swim up currents.
|Lily pad||Generates between the swamp and its surface. Platform for walking.|
|Coral Fan||Generates in the reef. Slows down non-reef animals by 30%.|
|Table Coral||Generates in the reef. Slows down non-reef animals by 30%.|
Cosmetic terrain[edit | edit source]
Cosmetic terrain are terrain that cannot be interacted with and have no effect on the gameplay whatsoever.
|Cloud||Generates in sky. Animals entered the cloud cannot be seen where they are.|
|Roots||Generates underneath swamp islands.|
|Jagged logs||Generates on the swamp floor.|
|Small Anemone||Generates in the ocean.|
|Seaweed||Generates in the ocean.|
|Anchor||Generates in the ocean.|
|Kelp Strand||Generates in the kelp forest.|
|Icicle||Generates in the arctic.|
|Pine Tree||Generates in the kelp forest and estuary.|
|Pine Silhouette||Generates in the kelp forest and estuary.|
|Scots Pine||Generates in the kelp forest and estuary.|
|Scots Pine Silhouette||Generates in the kelp forest and estuary.|
|Cold Pine||Generates in the arctic.|
|Small Tube Sponge||Generates in the ocean and reef. Actually this is a hiding place. Frogfish can disguise as these.|
|Cypress Knob||Generates in the estuary.|
|Nearby Cloud||Generates in the sky.|
|Far Cloud||Generates in the sky.|
|Cirrus Cloud||Generates in the sky.|
|Big Cloud||Generates in the sky.|
History[edit | edit source]
This section highlights all the changes made to terrain in documented updates so far. A full changelog can be found here.
|Pre-November 4th, 2016 (Release)||Added 1 form of terrain: anemone.|
|November 4th, 2016||New animal (beaver) and a new hiding place: beaver dams.|
|November 5th, 2016 (Night)||Added a new food source below beaver dams.|
|November 24th, 2016||Added islands, bushes (which crabs can hide in) and trees!|
|January 21st, 2017||Glaciers now have igloos, which penguins can hide in.|
|February 13th, 2017||Island sizes are now random (between 1x and 3x previous standard size of islands).|
|March 13th, 2017 (Beta)||Added a new shipwreck hiding spot (designed by Pathos too!)|
|March 14th, 2017||Added air bubbles leaking from shipwreck (h1637727's idea).
Jellyfish and below can now hide in volcanoes.
|March 17th, 2017||An Abandoned House appeared in the deep sea. It's said its owner left long ago, after it was attacked by a giant squid and its pet was kiddnapped.
(FROM BETA) Added one new hiding place (shipwreck designed by Pathos too!)