Deeeep.io Wiki
(Renamed deep ocean to deeeep, since that is what it's called in-game.)
Bbob1937 (talk | contribs)
(Updated page.)
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'''Terrain''' refers to structures or plant life of sorts, that are typically (with a few exceptions) randomly generated and are not part of the standard map. Terrain always provide some sort of purpose that affects the gameplay in some way shape or form.
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'''Terrain''' refers to structures or plant life of sorts, that are typically (with a few exceptions) randomly generated and are part of the standard map. Terrain usually provides some sort of purpose that affects the gameplay in some way shape or form, but in some cases are just purely cosmetic decoration.
   
== Hiding Places ==
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== Hiding places ==
 
'''Hiding Places''' are terrain that can be hidden in by [[animals]] for protection. Not all animals can hide in all terrain though.
 
'''Hiding Places''' are terrain that can be hidden in by [[animals]] for protection. Not all animals can hide in all terrain though.
   
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|-
 
| Bush || Generates atop islands. [[Crab|Crabs]] can hide here. [[Food|Berries]] spawn here. || [[File:Arbusto.png|link=]]
 
| Bush || Generates atop islands. [[Crab|Crabs]] can hide here. [[Food|Berries]] spawn here. || [[File:Arbusto.png|link=]]
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|-
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| Tree || Generates atop islands. Reaching the top of a tree requires that you boost, fly, or be pushed to the top. [[Seagull|Seagulls]] can hide here. [[Snake|Snakes]] can climb trees. [[Food|Apples and coconuts]] grow on its leaves. || [[File:Tree.png|150px|link=]]
 
|-
 
|-
 
| Igloo || Generates atop glaciers. [[Penguin|Penguins]] can hide here. || [[File:Igloo.png|200px|link=]]
 
| Igloo || Generates atop glaciers. [[Penguin|Penguins]] can hide here. || [[File:Igloo.png|200px|link=]]
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|Does not generate randomly, one abandoned house always appears in a specific location to the left of the [[Biomes#Deeeep|deeeep]] floor. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here.
 
|Does not generate randomly, one abandoned house always appears in a specific location to the left of the [[Biomes#Deeeep|deeeep]] floor. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_9_Animals|tier 9]] animals can hide here.
 
|[[File:Pineapple.png|150px]]
 
|[[File:Pineapple.png|150px]]
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|-
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| Broken tree || Generates on the [[Biomes#Swamp|swamp]] floor. [[Animals#Tier_1_Animals|Tier 1]] to [[Animals#Tier_3_Animals|tier 3]] animals can hide here. || [[File:Broken_Tree.png|link=]]
 
|}
 
|}
   
== Other Terrain ==
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== Platforms and obstacles ==
'''Other Terrain''' are terrain that cannot be hidden in nor do they fall under any other sort of category.
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'''Platforms''' and '''obstacles''' are terrain that cannot be hidden in but can still be interacted with (i.e. walking on it or being unable to pass through it).
   
 
{| class="wikitable"
 
{| class="wikitable"
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| Glacier || Generates between the [[Biomes#Arctic|arctic]] and its [[Biomes#Arctic_Surface|surface]]. Platform for walking. Igloos appear here. Getting onto a glacier requires that you boost, fly, or be pushed atop it. || [[File:Glacier.png|400px|link=]]
 
| Glacier || Generates between the [[Biomes#Arctic|arctic]] and its [[Biomes#Arctic_Surface|surface]]. Platform for walking. Igloos appear here. Getting onto a glacier requires that you boost, fly, or be pushed atop it. || [[File:Glacier.png|400px|link=]]
 
|-
 
|-
| Tree || Generates atop islands. Reaching the top of a tree requires that you boost, fly, or be pushed to the top. [[Food|Apples]] grow on its leaves.|| [[File:Tree.png|150px|link=]]
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| Swamp island || Generates between the [[Biomes#Swamp|swamp]] and its [[Biomes#Swamp_surface|surface]]. Platform for walking. Swamp trees appear above and roots appear below swamp islands. || [[File:Swamp_Island.png|400px|link=]]
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|-
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| Waterfall || Does not generate randomly, one waterfall always generates at the entrance to the upper level of the swamp. Pushes any [[animals]] and [[food]] that enter it downward and left. || [[File:Waterfall.png|400px|link=]]
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|-
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| Swamp tree || Generates atop swamp islands. Snakes can climb swamp trees. || [[File:Swamp_Tree.png|400px|link=]]
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|-
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| Lily pad || Generates between the [[Biomes#Swamp|swamp]] and its [[Biomes#Swamp_surface|surface]]. Platform for walking. || [[File:Lily_Pad.png|400px|link=]]
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|}
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== Cosmetic terrain ==
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'''Cosmetic terrain''' are terrain that cannot be interacted with and have no effect on the gameplay whatsoever.
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{| class="wikitable"
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! Name !! Summary !! Image
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|-
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| Cloud || Generates at the height limit of the [[Biomes#Ocean_surface|ocean surface]] and the [[Biomes#Arctic_surface|arctic surface]]. || [[File:Cloud.png|400px|link=]]
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|-
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| Roots || Generates underneath swamp islands. || [[File:Roots.png|link=]]
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|-
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| Jagged logs || Generates on the [[Biomes#Swamp|swamp]] floor. || [[File:Jagged_Logs.png|link=]]
 
|}
 
|}
   

Revision as of 22:08, 20 July 2017

Terrain refers to structures or plant life of sorts, that are typically (with a few exceptions) randomly generated and are part of the standard map. Terrain usually provides some sort of purpose that affects the gameplay in some way shape or form, but in some cases are just purely cosmetic decoration.

Hiding places

Hiding Places are terrain that can be hidden in by animals for protection. Not all animals can hide in all terrain though.

Name Summary Image
Anemone Generates on the ocean floor. Tier 1 to tier 3 animals can hide here. Anemone
Beaver Dam Generates between the ocean and its surface. Beavers can hide here. Orange food pieces grow on its roots. Slowly landing on the top allows you to walk across it. Beaverdam
Bush Generates atop islands. Crabs can hide here. Berries spawn here. Arbusto
Tree Generates atop islands. Reaching the top of a tree requires that you boost, fly, or be pushed to the top. Seagulls can hide here. Snakes can climb trees. Apples and coconuts grow on its leaves. Tree
Igloo Generates atop glaciers. Penguins can hide here. Igloo
Volcano Generates on the arctic and deeeep floors. Produces volcano food, which can be eaten. Tier 1 to tier 3 animals can hide here. Volcano
Shipwreck One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Shipwreck
Abandoned House Does not generate randomly, one abandoned house always appears in a specific location to the left of the deeeep floor. Tier 1 to tier 9 animals can hide here. Pineapple
Broken tree Generates on the swamp floor. Tier 1 to tier 3 animals can hide here. Broken Tree

Platforms and obstacles

Platforms and obstacles are terrain that cannot be hidden in but can still be interacted with (i.e. walking on it or being unable to pass through it).

Name Summary Image
Island Generates between the ocean and its surface. Platform for walking. Bushes and trees appear on here. Island
Glacier Generates between the arctic and its surface. Platform for walking. Igloos appear here. Getting onto a glacier requires that you boost, fly, or be pushed atop it. Glacier
Swamp island Generates between the swamp and its surface. Platform for walking. Swamp trees appear above and roots appear below swamp islands. Swamp Island
Waterfall Does not generate randomly, one waterfall always generates at the entrance to the upper level of the swamp. Pushes any animals and food that enter it downward and left. Waterfall
Swamp tree Generates atop swamp islands. Snakes can climb swamp trees. Swamp Tree
Lily pad Generates between the swamp and its surface. Platform for walking. Lily Pad

Cosmetic terrain

Cosmetic terrain are terrain that cannot be interacted with and have no effect on the gameplay whatsoever.

Name Summary Image
Cloud Generates at the height limit of the ocean surface and the arctic surface. Cloud
Roots Generates underneath swamp islands. Roots
Jagged logs Generates on the swamp floor. Jagged Logs

History

This section highlights all the changes made to terrain in documented updates so far. A full changelog can be found here.

Update Changes
Pre-November 4th, 2016 (Release) Added 1 form of terrain: anemone.
November 4th, 2016 New animal (beaver) and a new hiding place: beaver dams.
November 5th, 2016 (Night) Added a new food source below beaver dams.
November 24th, 2016 Added islands, bushes (which crabs can hide in) and trees!
January 21st, 2017 Glaciers now have igloos, which penguins can hide in.
February 13th, 2017 Island sizes are now random (between 1x and 3x previous standard size of islands).
March 13th, 2017 (Beta) Added a new shipwreck hiding spot (designed by Pathos too!)
March 14th, 2017 Added air bubbles leaking from shipwreck (h1637727's idea[1]).

Jellyfish and below can now hide in volcanoes.

March 17th, 2017 An abandoned house appeared in the deep sea. It's said its owner left long ago, after it was attacked by a giant squid and its pet was kidnapped.

(FROM BETA) Added one new hiding place (shipwreck designed by Pathos too!)

References