Terrain refers to structures or organisms, that are typically (with a few exceptions) randomly generated and are part of the standard map. Terrain usually provides some sort of purpose that affects the gameplay in some way shape or form, but in some cases are just purely cosmetic decoration.
Props[ | ]
Props/Hiding Places are terrain that can be climbed on or hidden in by animals for protection. Not all animals can hide in all props though. Animals are vulnerable to the charged boost of Lionfish even when they are hiding in these terrains. They are also useful as AFK spots.
Name | Summary | Image |
---|---|---|
Small Anemone | Generates in the ocean/arctic/deep, but only tier one animals can hide in it. | |
Anemone | Generates in the Open Ocean, deep reef, arctic,and reef. Tier 1 to tier 3 can hide here. | |
Small Tube Sponge | Generates in the ocean and reef. Frogfish can disguise as these. Tier one can hide in these. | |
Tube Sponges | Generates in the Open Ocean, deep, and sometimes reef and arctic. Tier 1 to tier 3 can hide here. | |
Anemone | Generates on the Open Ocean floor. Tier 1 to tier 3 animals hide here. | |
Anemone | Generates in the Open Ocean and reef. Tier 1 to tier 3 can hide here. | |
Sea Sponge | Generates in the [[[Open Ocean]] and reef. Tier 1 to tier 3 can hide here. | |
Tube Worms | Generates in the deep. Tier 1 to tier 3 can hide here. | |
Volcano | Generates on the arctic and deeeep floors and cold ocean islands. There is one near the Deeeep in the Cave. Produces volcano food, (or volcanic algae) which can be eaten. Tier 1 to tier 3 animals can hide here. | |
Broken Tree | Generates on the swamp floor. Tier 1 to tier 3 animals and Electric Eel, Snake and Anaconda can hide here. | |
Barrel Sponge | Generates in the reef or deeeep. Tier 1 to tier 6 can hide here. | |
Beaver Dam | Generates on the surface of all biomes except for deeeep. Inverted generated on arctic, swamp, and estuary. Beavers and Ducks can hide here as well as Manta Rays with a beaver or a duck in their aura. Orange food pieces grow on its roots. Slowly landing on the top allows you to walk across it. (As an animal that can walk). Crocodiles can disguise themselves as them. Occasionally mapmakers will flip them over and use them as dead bushes on islands and icebergs. | |
Igloo | Appear upon icebergs. Penguins and Seals can hide here. | |
Bush | Generates atop islands and reef islands. Crabs can hide here. Berries spawn here. | |
Tree | Generates atop islands. Reaching the top of a tree requires that you boost, fly, climb, or be pushed to the top. Seagulls can hide here. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. Apples grow on its leaves. | |
Tree | Generates atop islands. Reaching the top of a tree requires that you boost, fly, climb, or be pushed to the top. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. Apples grow on its leaves. | |
Tree | Generates atop islands. Reaching the top of a tree requires that you boost, fly, climb, or be pushed to the top. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. Apples grow on its leaves. | |
Swamp Tree | Generates atop swamp islands. Snakes and Anacondas can climb and hide in Swamp Trees. | |
Pine Tree | Generates in the arctic. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. | |
Scots Pine | Generates in the arctic. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. | |
Palm Tree | Generates in the [[[Open Ocean]] and reef. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. Coconut spawning place. | |
Bald Cypress | Generates atop swamp islands. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. | |
White Mangrove | Generates in the surface of the estuary. Hermit Crabs and Coconut Crabs can climb here. Snakes and Anacondas can climb and hide here. | |
Pineapple Home | Spawns sometimes in the deep. Every animal Tier 9 and below can hide here. In Snow and Below Beta, there is 1 Pineapple home in the reef biome. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 7 animals (and hammerhead) can hide here. Produces bubbles that can be eaten. | |
Shipwreck | One shipwreck always appears on one of the dirt islands that border the ocean and deeeep. Tier 1 to tier 9 animals can hide here. Produces bubbles that can be eaten. Distinguishable from the shipwreck above by comparing the shape of the windows. | |
Giant Shipwreck | Generates in kelp forest and deep swamp. All animals can hide here, including air-breathing ones. Hiding places are ship windows and the crack. |
Platforms and obstacles[ | ]
Platforms and obstacles are terrain that cannot be hidden in but can still be interacted with (i.e. walking on it, burrowing/passing through it slowly or being unable to pass through it).
Name | Summary | Image |
---|---|---|
Island | Generates between the [[[Open Ocean]] and its surface. Platform for walking. Bushes and trees appear on here. | |
Glacier | Generates between the arctic and its surface. Platform for walking. Igloos can appear here. | |
Swamp island | Generates between the swamp and its surface, or the estuary. Platform for walking. Logs can appear at the bottom
of the island. |
|
Currents | Pushes any animals and food that enter it downward and left.
The movement speed in the currents depends on the size scale of the animal in the current. |
|
Lily pad | Generates on the swamp surface, but also in the estuary surface, or the lake surface when the lake used to exist. Platform for walking. Animals bigger than a certain size scale fall through when they try to walk on it. | |
Coral Fan | Generates in the reef. Slows down non-reef animals by 30%. | |
Table Coral | Generates in the reef. Slows down non-reef animals by 30%. | |
Sargassum | Hides animals under the sargassum. Walking animals can walk on it. Spawns sargassum food edible by tier 1 to tier 7. | |
Bell Buoy | Generates on the horizon of water, walking animals can walk on it. | |
Oil Rig | Gigantic structure that stands in the arctic. Walking animals can walk on its roofs. |
Cosmetic terrain[ | ]
Cosmetic terrain are terrain that cannot be interacted with.
Name | Summary | Image |
---|---|---|
Cloud | Generates in sky. Animals entered the cloud cannot be seen where they are. | |
Roots | Generates underneath swamp islands. Food sometimes generate on these, but it depends on the map. | |
Jagged logs | Generates on the swamp floor, when logs got stuck under water. | |
Anchor | Generates near shipwrecks, but can be found anywhere. | |
Seaweed | Large patches generate in the ocean. You can go behind them to hide. Excellent to set up an ambush with as Tiger Shark. | |
Seagrass | Large patches generate in the ocean. You can go behind them to hide. Excellent to set up an ambush with as Tiger Shark. | |
Kelp Strand | Generates in the kelp forest. | |
Giant Kelp | Generates in the kelp forest. | |
Icicle | Generates in the arctic/kelp forest. Usually hangs off of caves or mountains. | |
Pine Silhouette | Generates in the arctic in the background. | |
Scots Pine Silhouette | Generates in the arctic behind scots pines. | |
Cold Pine | Generates in the arctic as a background tree. | |
Cypress Knob | Generates in the estuary/swamp. It's a stump of a cypress tree that was submerged in the water. | |
Nearby Cloud | Generates in the sky. | |
Far Cloud | Generates in the sky, but as a background cloud. | |
Cirrus Cloud | Generates in the sky, typically over the arctic/kelp forest. | |
Big Cloud | Generates in the sky, or is used under a waterfall. |
History[ | ]
This section highlights all the changes made to terrain in documented updates so far. A full changelog can be found here.
Update | Changes |
---|---|
Pre-November 4th, 2016 (Release) | Added 1 form of terrain: anemone. |
November 4th, 2016 | New animal (beaver) and a new hiding place: beaver dams. |
November 5th, 2016 (Night) | Added a new food source below beaver dams. |
November 24th, 2016 | Added islands, bushes (which crabs can hide in) and trees! |
January 21st, 2017 | Glaciers now have igloos, which penguins can hide in. |
February 13th, 2017 | Island sizes are now random (between 1x and 3x previous standard size of islands). |
March 13th, 2017 (Beta) | Added a new shipwreck hiding spot (designed by Pathos too!) |
March 14th, 2017 | Added air bubbles leaking from shipwreck (h1637727's idea[1]).
Jellyfish and below can now hide in volcanoes. |
March 17th, 2017 | An Abandoned House appeared in the deep sea. It's said its owner left long ago, after it was attacked by a giant squid and its pet was kiddnapped.
(FROM BETA) Added one new hiding place (shipwreck designed by Pathos too!) |