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This is a list of Changelogs for deeeep.io

March 18, 2017 (later)

- Italian translation fixed and updated (thanks Lykanos!)

March 18, 2017

- Fixed bug where death screen wouldn't appear after changing tabs - Fixed bug where jellyfish wouldn't poison if killed by one-hit - Fixed bug about Orca instant hitting after release - Orca bounces after releasing, to avoid victim stuck against floor - Giant Squid can now grab a boosting Shark - Orca can't grab cachalot - Narwhal can't walk anymore

March 17, 2017 (later)

- French translation fixed and being updated (thanks Pablo Melon) - Swedish translation updated - Ukrainian translation added and updated Russian one (thanks pronyuk_)

March 17, 2017

- An abandoned house appeared in the deep sea. It's said its owner left long ago, after it was attacked by a Giant Squid and its pet was kidnapped. - (FROM BETA) Four new animals (two of them designed by John Fallot - (FROM BETA) One new hide spaces (shipwreck designed by Pathos too!) - Balance tweaks - Oarfish FOV on the deeep increased - Other changes (changelog in progress)

March 14, 2017

- Fixed sudden disconnection bug - Fixed octopus ink bug - Fixed permanent invisible Anglerfish bug - Added air bubbles leaking from shipwreck (h1637727's idea) - Trying to find the cause of the random tp bug - Volcanos in cold water now increase temperature - Jellyfish and below can now hide in volcanos - Giant squid grabbing damage reduced to 50% (and can only grab beaver or above) - Balance tweaks

March 13, 2017

- Four new animals (two of them designed by John Fallo) - New shipwreck hide spot (designed by Pathos too!) - Many changes (changelog still being written) - NOTE: Random teleport bug not fixed yet, working on it.

March 4, 2017

- Fixed bug that caused browser to crash after long time playing

March 3, 2017

- Fixed bug that caused serious lag

March 2, 2017

- Map width and deep biome depth increased - Floating food amount increased - Turtle position changed - Lag and bug fixes

March 1, 2017

- Server with best latency is choosen automatically - Oarfish attack damage increased - Oarfish can heal seagulls too

February 28, 2017

- Two new animals - Field of vision in deep sea greatly increased - Pressure system changed - Anglerfish deals x2 hit to whom eats his food - Anglerfish has two boosts - Anglerfish turns completely invisible when stealth - Min. attack multiplier by speed increased from .75x to 1x - Shark and Orca can eat NPC fish - Fixed screen stuck when grabbed by Orca bug - Fixed white light in deep ocean bug - Fixed floor bug - Whale: food eaten while using skill doesn't regenerate boost - Wrong habitat invulnerability replaced by a warning message before evolving - Removed whale damage bonus for sharks (and bonus for orcas is divided by amount of whales near) - One boost refilled on level up - Many other fixes and tweaks

February 18 later, 2017

- Added Hungarian language (thanks dav) - Fixed whale ability

February 18 , 2017

- Volcanoes food now lasts like before - Fixed flying worms bug (hopefully) - NPC fish added in artic - Starter animals give XP when eaten - Worm boosts removed and attack damage reduced - Anglerfish FOV increased by 2.5x - Some more fixes and changes - More changes planned but will be in the next update, sorry

February 14 later, 2017

- Fixed bug of food reappearing only in deep part

February 14, 2017

- Changed worm and leopard seal order - Map height reduced 30% - Penguin can now eat algae - Deep entrances reduced and made smaller - Food regeneration problem fixed (but if food is still too low, then tell me and I'll set the food quantity higher) - Jellyfish, Ray and Squid can now live in cold deep area - Whale's skill absorb nearby food - Anglerfish spawns the last food it ate! - Anglerfish FOV in the deep increased 50%

February 13, 2017

- 5 new animals - 1 new bioma - Killerwhale can be hit while grabbing - Killerwhale max grab time to shark reduced from 4 to 3 seconds - Whales and Killerwhales can hit same species - When evolving in a non-suitable bioma, player becomes invulnerable until it goes to the right one - DogJelly's idea: Whale attack increases when Killerwhales or Sharks are near. 5% per Shark and 15% per Orca, stackable 5 times. Attack only increases towards Sharks/Orcas. - Islands size is now random (between 1x and 3x previous size. - New (empty) land on the cold side - Fish (orange ones) gain a speed boost when near other fish, 10% per fish stackable 5 times - ... (will continue writing once I'll remember)

February 3, 2017

- Added Dutch, Polish, Arabic, German, Czech and Estonian, thanks DaanKuif, Sylogista, imad hamaidi, saschahi, h1637727 and Sämmu L!

February 2, 2017

- Added Croatian/Serbian, French, Italian, Finnish, Swedish and Turkish languages, thanks Costa97, ChinardGaming, EdThedoc, enpyera, flexes, qhawa and Alpmert! - Added manual language switch at the bottom right - Press ESCAPE to show main menu (without leaving the game)

February 2, 2017

- Added Chinese and Spanish translations, if you can help me to translate the game into other languages, please, contact me! - Shark cannot eat food while in rage - XP scales changed a bit

February 1, 2017

- XP left displays both % and number - Max attack boost due to speed decreased to +25%, except for shark using rage - Turn speed now immediate again, except for shark using rage - Crab health increased 50% - Killer whale now grabs sharks for less time - Killer whale gets slower depending on the size of what it grabs - Penguins have now 2 boosts - Fixed bug of fish getting stuck under the floor

January 1, 2017

- Evolution tree (thanks DogJelly!): - After penguin you can choose TShark and Dolphin - TShark evolves into Shark - After dolphin you can choose Killer Whale and Whale - Shark has a new pasive (Bloodseeker) and active (Rage) skill (rage increases speed for 4 seconds, but slows rotation speed) - Dolphin has a new pasive skill: Jumping on water increases it's speed for 4 seconds, stackable 3 times - If Killer Whale grabs a shark, it will lose all it's oxygen - Sharks without oxygen lose 10% of it's max life per second - Top animals stats tweeked - Penguin move speed increased 30% - Attack damage now varies according to the speed (from -25% to +50%) - Glaciers now have igloos for penguins to hide - Whales cannot attack whales - Changed XP scales a bit - Map 1/3 bigger

January 20

- Added three NA servers - Added 1 Asia server - Added 1 Europe server

January 19, 2017

- Whale can hit (but not absorb) other whales - Animals inside whales won't lose temperature - Reduced XP required by seagulls to level up - Reduced floor algae XP

January 18 later, 2017

- Reduced jellyfish damage and speed - Fixed x2 problem with food not reapearing - Fixed whale bug that allowed it to absorb beavers, and many tweaks - Reduced jellyfish bounce

January 18, 2017

- NEW ANIMAL: Jellyfish, after crab! - Killer hit doesn't cause bounce if the victim is more than 3 levels lower than the attacker. - Spawn protection implemented: 5 seconds of invulnerability. - Cool damage splash indicator added - Increased penguin boosts to 3 - Reduced the required XP for higher levels - Fixed problem with food not reapearing

January 17, 2017

- New animal - Cold water section! - Login system (be sure to login, there will be cool updates related)

December 15, 2016

  • Whales cannot absorb whales now
  • Increased persons and flappy ducks XP by 50%

December 12, 2016

  • Two new animals with special abilities!
  • Many performance fixes

November 25, 2016

  • Hide/show chat pressing M
  • Sudden deaths bug probably solved

November 24, 2016

  • Thanks to all the beta testers! Now all the servers have been updated.
  • Maps are 3x wide
  • Much more people per room!
  • New animal, (more coming in the upcoming days!)
  • Islands!
  • New Asia and Sao Paulo servers!

November 9, 2016

  • Added two servers for South America.

November 8, 2016

  • Start next round with a percentage of the XP you had (if you don't change server)

November 8, 2016

  • Added two servers (in London and USA)

November 7, 2016

  • Added two servers (in Texas, USA and Frankfurt, Germany)

November 5, 2016 (night)

  • Increased Dolphin and Beaver oxygen
  • New oxygen bar above player, turns red when low.
  • Performance fixes on the server. (should work better.
  • Increased the xp of persons and flappy ducks
  • Added new food source below beaver dams

November 5, 2016 (morning)

  • Fixed bug of players falling out of the map
  • Show animal info message
  • Added food eat animation

Beta Server Changelogs

March 13

- Four new animals (two of them designed by John Fallot (Pathos316): Portfolio) - New shipwreck hide spot (designed by Pathos too!) - Many changes (changelog still being written) - NOTE: Random teleport bug not fixed yet, working on it.

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